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Messages - USEC_OFFICER

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1
Other Games / Re: Dominions 6: Rise of the Pantokrator Released
« on: April 16, 2024, 09:54:39 pm »
The intrusive thoughts have won and I have released another mod based on Majesty - The Fantasy Kingdom Sim. It's definitely not balanced and I'm planning on adding more stuff to it, but it's out for people to gawk at.

2
General Discussion / Re: Order of the Stick
« on: April 10, 2024, 11:25:23 am »

3
Other Games / Re: Dominions 6: Rise of the Pantokrator Released
« on: February 18, 2024, 02:25:43 pm »
Wait, months? Is there no option to limit turns?

Dominions multiplayer is asynchronous, and traditionally players have 24~48 hours to submit their turns. Being a niche game with a spread-out community, 'a turn every day or two' accommodates all sorts of schedules and timezones. Games usually take over 60 turns to end, so you can see why games can take months to play.

Blitz games (everyone coordinating to do rapid-fire turns) do exist but that might be too intense for a beginner. Having the extra time to plan and look over your options is very useful for learning and playing well. That said, if you want to join a beginner blitz game, go ahead. In the end, it's up to you how you want to do multiplayer.

4
Other Games / Re: Dominions 6: Rise of the Pantokrator Released
« on: February 17, 2024, 10:43:11 pm »
Something worth mentioning is that the AI isn't amazing in Dominions and is pretty reliant on waves of units to do anything. This is the sort of situation where thugs (and certain types of giants) are best at. Plenty of spells can kill thugs and giants or weaken them for regular units to kill, but the AI isn't good at using them effectively. So it's not surprising that you had an easier time with Gath, which can make good thugs early, instead of Mictlan or Ind which would need research and gems to make them.

For the human (and humanish) nations it does depend a lot on who they are. MA Ulm has a ton of heavy infantry that expands well, whereas Mictlan is more modestly armoured and more dependent on numbers. The Late Age is also the roughest to expand in, since indies are better equipped and knights and crossbows are more commonplace. Dominions 6 making indies tougher also doesn't help. You might want to turn the strength of independents down a step or two, or commit to playing a few test games to figure out expansion before doing a serious game.

Nation choice and pretender design being massively important and extremely front-loaded is kind of a flaw of Dominions. Once you figure things out it's not a problem, but it makes starting out and learning things rough.

I have no idea how helpful any of that is.

5
Obligatory 'Shields provide parry, not defense' comment, though apparently there's one shield that actually does increase defence by 2.

Anyways, 30 defence is definitely a silly amount. I'm not sure how harassment is reduced at high values, but it looks like your bless is good enough for it to never reach that point. At least against ordinary units. Just need to worry about mindless ones, I guess.

6
Other Games / Re: Dominions 6: Rise of the Pantokrator Released
« on: January 24, 2024, 11:03:27 pm »
I have uploaded my silly halfling mod to the Steam workshop. It's definitely not balanced, and I'm sure I missed some stuff when updating it to Dominions 6, but it's nice to shove it out into the world.

If nothing else, it means I can now focus on making more silly halfling nations.

7
Chaos Power definitely had a maximum of +3 in 5, so I also think that in 6 it goes up to +5 due to the scales changes. Something to check out when you get enough turmoil in a province, I suppose.

8
General Discussion / Re: Order of the Stick
« on: December 04, 2023, 10:32:11 am »

9
Gaza is also (very roughly) a twentieth of the population of Ukraine. Five thousand children in Gaza are thus (also very roughly) equivalent to a hundred thousand children in Ukraine. The absolute numbers may be smaller, but per capita the rate is significantly worse in Gaza.

10
General Discussion / Re: Order of the Stick
« on: September 07, 2023, 10:03:35 am »
Yea, but it seems ridiculously stupid to design her gate in such a way as to give clues concerning the other gates' defenses.

Xykon knows where the gates are because younger Serini wrote it (encoded) into her diary. It might be stupid, but it's not out of character.

11
General Discussion / Re: Order of the Stick
« on: September 06, 2023, 12:56:40 pm »
It's Serini's Gate, which she built in honour of Kraagor. I assume that the memorial aspect doesn't extend throughout the entire Gate, since this kind of interconnectivity (literally or otherwise) is the kind of shenanigan that a rogue might do to confuse and disorient intruders. Serini does know where all of the other gates are, so it's not a big stretch to assume she would know about their defenses and design.

12
One of these days, they're going to pull their head out their bum and consign that nonsense to an optional "i hate myself" mode, blech. It's not like you can't design around not having it, more than a few games harping on FE's style does away with it, and they're all the better for it.

They sorta have. Fire Emblem Fates removed durability, then it was added back in for Three Houses, and then Engage got rid of it again. Who knows if the designers will change their minds again for the next game in the series though.

13
Other Games / Re: Dominions 5: Warriors of the Faith Released!
« on: July 26, 2023, 08:36:37 pm »
According to the manual it's:

Quote
Attacker: DRN + (Size points in the square) +2 if magic weapon
Defender: 2 + DRN + (shield parry value x2) – (Fatigue / 20)

But those rolls don't show up in the combat logs so I'm not sure. If it is being rolled then I wouldn't be surprised if they halved the bonus to keep things relatively balanced. Something to wait and see how it works, I guess. Assuming that those rolls still exist and they're added to the combat logs, of course.

14
Other Games / Re: Dominions 5: Warriors of the Faith Released!
« on: July 22, 2023, 10:00:35 am »
We have a Steam Page for Dominions 6

Most notably, we're getting an entirely new magical path: Glamour. It's picking up 'illusions, phantasms, dreams and the stuff of forgotten legends' from Air magic, so we'll have to see how its inclusion works on the battlefield and what Air gets in compensation. Scales also seem to be more dynamic, with your choice of nation and pretender affecting their limits. Riders and mounts are also going to be separate entities, though I'm not sure how much that'll affect battles. Speaking of battles, unit sizes seem to be tweaked as well to be more granular, though I don't see the point that change. The only reason I can think of it's to make hoburgs no longer as small as bugs.

Obviously we're getting new nations as well, and one is even shown off in the store images. Pyrène is a nation obviously based on the Basques, that has gone from dwelling in caves to blood sacrifices to goat-demons, so Marignon is going to have a fun time with them. Pyrène also gets sacred Mouflon cavalry, which is awesome.

15
Other Games / Re: Dominions 5: Warriors of the Faith Released!
« on: July 13, 2023, 03:46:56 pm »
Dominions 6 is officially announced.

We'll be getting more information eventually, but for now the announcement is just that they've been working on it and they're expecting to be finished by the end of the year. Maybe this will push me to finish Vanlaw/Mahinda. Not bloody likely.

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