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Author Topic: Dominions 6: Rise of the Pantokrator Released  (Read 8013 times)

dragdeler

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #30 on: February 20, 2024, 09:16:08 am »

Oh I can never stop being a weirdo I went like this, because usually I decide how I want to play, some nations make the preselection, and then ultimatively it's the flavor and the little sprites that tilt the balance.

-MA Abyssia, mild safescumming, left midgame eventhough I wasn't in an awful position it was kind of easy because I spawned in a corner and let the heat do all the work in combat.
-MA Ind, heavy safescumming, like I rolled back every second turn or so to be able to lead it to endgame, pushed ermor to their capital than they pushed me back all the way to my "ring of safety", left a game that I was going to loose IMO.
-LA Gath, started to be reasonably confident, I will admit tho the NPC were nice to me again. First real win.
-EA Mictlan, pain pain pain... I just can't make it with their measly troops, and what's the point playing them without like 20 bless points lol.
-EA Machaka, these dudes did what mictlan was supposed to, those twohand blunt sacred that scale best with strength blesses were fun, but the spider boys were more fun, no H3 priests thought me that blesses might be overated (sometimes). Good spawn, but I'm mostly past savescumming anyway, only if I'm extremly dubious about the outcome of an action, or need to try something stupid and irreversible. Wasted like 80 turns just crafting and conjuring shit and accidentally dominion wiped what I left of my ennemies (One thing that makes me mad: if you have diplomacy on weak, the guys you're at war with might offer you peace+NAP while they are sieging your forts, don't accept because nothing says that they have to move their troops... I had it happen to me once while I was the agressor too... you know I might be a savescummer but I refused to exploit that shit, this is what I consider buggy cheese, just moved the troops myself as any reasonable person signing a peacy treaty would as short lived as it might be).

Now I'm on MA Phlegra, and it's like "bring it", I have some rough idea of how to boost myself upwards, had to restart a few times TBF (usually do with a new nation), one particular game I thought I hit off my trajectory only to get taken down by a ridiculously aggressive Bandar Log that must have put all it's efforts into ensuring I die before they do, and so we both (I presume) got dominion wiped... But in my current run, I pulled it off, this game has the particularity that I disabled limited artifact crafting and legendary spell research. So naturally I'm rushing all the artifacts lol, and I did manage to craft a shitload, but I'm running out of gems, also without a rainbow mage the crosspaths are brainwreckingly difficult to keep track of, so actually what I will do now before jumping back in, is reload an old machaka save and do my own chart of the artifacts. I'm eager to play more, the only npc who has more research than me is also my biggest ennemy but I'm not particularly threatened, just got to be careful with that dominion because everybody who remains ingame is pushing their dominion strongly.


Yes I have a lot of time, this game doesn't make the fans go loud so it's better for my ear to heal.



I was looking at the steam page, and I noticed they use footage from dominions 5. (yes what a weird admission of happenstance, put 1+1 together and sue me lol, but look I'm going to buy it, I just made sure I could play it, because I'm a weirdo like I love DF and Dominions but I can not deal with Rimworld or Crusader Kings which is surprising right?!) So usually I will have the underground disabled during map generation but I've seen some caves in a game or two, when I manually picked cave nations as ennemies. The cave thing just looks hell of annoying a real turn waster. But then I see this over at steam.

Spoiler (click to show/hide)

Is that a cave at the south of the map? That is freaking gorgeous! I can see why they'd change it since you'd allways know where some nations spawn, I presume. Also it's a silly incorrect kind of map but that's why I love it so much. I'm very impressed if that was generated randomly. I might just whip out dom5 to play agartha once before I dish out the monies, to dip my toe in MP some time around the weekend. But I'm super shy about it, mostly avoided multiplayer ever since I played a lot of dota2 like 9 years back... Since then I would only occasionally join survival crafting games, on dedicated servers, with people I know IRL. Like I really avoided multiplayer like the plague, 400h max in battlefield type shooters over 9 years, and that's it. Before that I did like 3000h in dota2 alone over 4 years. I'm still really irritated about the idea of not being able to play and pause at my pace, but for this game I could see it; both in how it usually works and in how it could be set up. I bet 90% of the community is text chat and not voice chat anyway.
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Criptfeind

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #31 on: February 20, 2024, 10:36:41 am »

-EA Mictlan, pain pain pain... I just can't make it with their measly troops, and what's the point playing them without like 20 bless points lol.

I'm not 100% sure what a good Mictlan bless is, but I think 20+ bless points sounds totally reasonable for them :P After you mentioned them I gave it a little test go to see if I could expand with their sacreds, had a few different blesses, one I tried was a 29 point bless.

I did manage to craft a shitload, but I'm running out of gems, also without a rainbow mage the crosspaths are brainwreckingly difficult to keep track of,

You might enjoy this tool The Dom6mod inspector. Despite it's name it's usable for vanilla and it allows you to search up and look at every spell, item, unit, site, mercenary or event in the game and sort by various options (the advanced options let filtering by various keys and can be quite powerful if you know how it works). Now, since dom6 is new there's a lot of jank in some areas like commander points and sometimes new effects on spells or items are wrong. But still very useful.

Is that a cave at the south of the map? That is freaking gorgeous!

I'm actually playing with this map right now, although with some additional underground areas I blueprinted and then tacked on. It's not randomly generated, but rather a handpainted map. There's a decent community of artists who make some maps for the game. They make some really great stuff. This one in particular is a very old classic map. Random map generation has pretty much always looked like the (sorta ugly graphics imo) maps you're probably playing on if you're randomly generating. Illwinters random generator is also often pretty bad too from a balance perspective, although handmade maps often go for style over perfect balance so aren't always better. There's a community made map generator that makes much more even maps (although a fair critique of them is they are often less interesting to play on.)

Anyway, to get back to the point, in dom5 you'd have caves just be overland provinces with a specific modifier. That's actually still possible in dominions 6, but the inbuilt map generator won't make such caves, so you need a handmade map. But that meant maps for previous versions of dominions would often draw cave systems, large or small, like this.

These maps are still mostly playable in dominions 6 if you want, there's no need for dom5. I wish illwinter had included some premade maps with dom6, dom5 had some that came with the game. And there's a lot of good ones out there.
« Last Edit: February 20, 2024, 11:33:52 am by Criptfeind »
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dragdeler

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #32 on: February 20, 2024, 11:35:34 am »

Great link thanks, yes the name is a little offputting, I saw this thing once and was overwhelmed and didn't remember to bookmark it. Now it suddenly looks super readable.
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USEC_OFFICER

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #33 on: April 16, 2024, 09:54:39 pm »

The intrusive thoughts have won and I have released another mod based on Majesty - The Fantasy Kingdom Sim. It's definitely not balanced and I'm planning on adding more stuff to it, but it's out for people to gawk at.
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ndkid

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #34 on: April 18, 2024, 09:59:57 pm »

The intrusive thoughts have won and I have released another mod based on Majesty - The Fantasy Kingdom Sim. It's definitely not balanced and I'm planning on adding more stuff to it, but it's out for people to gawk at.
I'd try this out... but I'm just a gnome.
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Criptfeind

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #35 on: May 02, 2024, 05:15:45 pm »

There was an update a couple of days ago adding in what we've all been waiting for. With hot anticipation, with baited breath, that's right, req_swamp was fixed.

Also in the update came LA Pyrene. Ma Pyrene has gone even more mad with blood, summoning foocubus and breeding up a caste of noble cambions who have a shit ton of blood and some glamour magic. They have a LOOOOT of blood, and summon foocubus is a research level 0 spell for them. Meanwhile the black goats are reduced to just mounts for their sacreds and the witches have been been degraded into non fort crazy cat ladies.

My first (and only completed thus far) game of dominions 6 was as MA pyrene and I felt like it was a very strong nation (although I lost). Now with this late age version I think it's a lot more awkward, the units are still decent but didn't get upgrades for the era, big cap only mages are all moral 10 and although you have all the blood you'd ever want it's just not that useful early on, glamour is okay but you're gunna have to run the nation off glamour and sabbathing cats. You've lost most of your nature and earth, you can get a tiny bit to sabbath in but it won't be the same. You can summon foocubuses without research but idk if you even want too. Your cambions are sacred, which is nice, but are not priests, so I think you struggle a bit to find someone good at blessing them. Your sacreds get a small bump in strength and a substantial bump in price and the demon tag, which has upsides and downsides. It's not all bad, glamour is good, and the witches, although loosing magic paths, are still decent mages and now fairly cheap and you can spam them outa everywhere. Over all though it's hard to judge but it feels like a downgrade to me.
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JakeSlayer

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #36 on: June 19, 2024, 10:28:46 am »

Dominions 5 is my most played game ever by far (3,879.5 hours on Steam, who KNOWS how many hours I've played games like Minecraft, Cod:BO2, Skyrim and the like with my little bros and our friends on Xbox360 growing up)
I've already put 212 hours into Dom6 and that's with having been working two jobs this past year.
I am absolutely in love with the series.
That said I'm terrible at it, I think I've only ever won one game and that was a 1v1 as Hinnom against an average a.i C'Tis
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Il Palazzo

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #37 on: June 19, 2024, 10:50:40 am »

You ever play multiplayer?
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Radsoc

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #38 on: June 19, 2024, 10:53:08 am »

It's a very deep game. The most fun I had in the series and the most complex strategy was in MP, but the AI is quite good too. For MP there's e.g. Clockwork Hounds on discord. It's basically one turn a day or two.
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Criptfeind

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #39 on: August 19, 2024, 12:28:21 am »

After over 5 months and 94 turns my second real dominions 6 multiplayer game has finally ended. And I won! 15 player game on the book of legends map, me playing as Lanka. We went into cataclysm and in the end I won when the maker of ruins destroyed a rival throne, although I was only 1 turn away from winning via just having enough thrones myself.
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dragdeler

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #40 on: August 19, 2024, 06:07:20 pm »

Sometimes I imagine it could be cool to meet up in virtual social platform, like sit around a table in a videogame level, have dominions projected "on your table napkin", an ingame projector with a spectator view of the world that is for everyone, short turn limit 3-5min or so, maybe with programmed breaks, not playing too seriously.


The game barely needs any ressources at all, this should work pretty nice.


Alas I don't myself a part of it.
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Criptfeind

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #41 on: August 19, 2024, 08:46:44 pm »

Some people do play blitzs with a short timer and chat together over discord during it. The idea of a shared table is interesting but I'm not sure how it'd work given information is a pretty important commodity in the game, you can't really let the players have a spectators viewpoint. Or maybe you could but it'd certainly be a pretty radical change to the game.
« Last Edit: August 19, 2024, 08:53:39 pm by Criptfeind »
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dragdeler

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #42 on: August 20, 2024, 03:58:00 am »

It would be a big change, but it would be a missed opportunity to not have a common view if you actually bothered to emulate being in a room together... The way I see it, under such circumstances, the game must flow bc you wouldn't want to wear vr goggles to idle around, they're hardly comfortable enough... (or even in pancake mode - just heat up the room vicariously, even if less so than VR, for a gimmicky socialgame on your second monitor, I'd allways feel a little bad about using much power for simple task) So I'd imagine a loosey goosey atmosphere, with the board coming together organically to nerf the biggest threats.


But that's probably wishful thinking... Maybe if you make a rule that all diplomacy must be audible to everyone.

But yeah it's just one of these fantasies of mine... I'll never enjoy a group or conversation of more than 3 people, and I don't think I will ever enjoy playing ultra thoughtful - like I love this game, the first 60% are ultra fun, but once it gets down to the advanced manouevers, idk, there is like a gap... Even if I read up on strategies I can hardly get them to do the thing reliably. I'm too dumb to build thugs etc. So it's avalanche style gameplay until I meet a bad matchup basically.


For that reason, I could probably also enjoy a terribly unfair, but lore accurate coop map... Something like "this faction wins this map 90% of the time unless it's ennemies band together. Basically some sort of LOTR doomsday scenario.
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Inarius

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #43 on: August 20, 2024, 01:29:16 pm »

I play Forgotten realm mod, and i absolutely love it, so far.
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Duuvian

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Re: Dominions 6: Rise of the Pantokrator Released
« Reply #44 on: August 25, 2024, 04:47:33 am »

I played it in Dom5, it is a good mod. I was doing bug reports and suggestions for it by doing single player games with the various nations.

It has a different balance than unmodded but it seemed to work well in the single player games I did. The mages tend to be much stronger, especially nation specific hero commanders and faction leaders. Some nations start with a dragon, others can build commanders that generate large numbers of freespawn or provide income or production. The Red Wizards of Thay were the strongest I found at the time, it can generate freespawn slave tag units in huge amounts, send them out front, and then raise them as soulless with the undead creating priests of Myrkul, which is one of the deities that nation has recruitable access to priests/clerics/etc at the start. The nations share access to a pool of priests that usually have different quirks and magic paths, like Myrkul priests creating undead and having Death path, or Priests of Waukeen generating some gold. I thought I took more screenshots, but I only took two for bug reports or such.

Spoiler: Image of leader stats (click to show/hide)

Spoiler: This ate halflings (click to show/hide)

Was the dev able to make Magic Missile work better in Dom 6? In the Dom 5 version it looked like a fireball's trajectory from the base game, so not only did it frequently miss but also could hit friendly troops. I thought it might work better as an instant damage but I forgot the reason why that didn't work well.

How's the Underdark stuff? Is it working well with the new system in Dom6?
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