The first list presented are the civilized animal-person populations of your playable civs (human, elf, dwarf in vanilla). These populations are the result of events during history generation in which populations of wild animal people "civilize". So they need to have been there in the first place of course.
The second list (Intelligent wilderness creature) gives you the full selection of animal people in your world and assumes that you yourself decided to "civilize" and join a human, elf or dwarf civilization. This is much longer, but I think it still won't give you the complete list of animal people, as some may not exist at all in your world (especially in smaller, low savagery worlds).
(Plump helmet men and gorlaks will also follow the same civilizing patterns).
yeah i know the diffrence between assimilated species that can also include kobolds and intelegent wilderness beasts i was specifically looking on how to improve the second list by placing my mighty dwarven fort in the right spot and it seems not to have worked and that is why i made this post
Pretty sure the civilizing process doesn't occur after initial worldgen. I mean, it might but you'd need to test several dozen fortresses for the few hundred years it takes them to trigger a civilizing event, so I doubt anyone has done that science.
okay but again, i am not talking about civilizing animal people since that is so unreliable, i am talking strictly about how to make them available under intelegent wilderness beasts by making forts in savage regions were they could reasonably spawn, i do not really care about forcing them to join civilisations
Populations exist regardless of a player fortress being there or not. So, no. Besides necromancer experiments, no site can magically produce new species yet. (Maybe pets, they're a bit weird).
ah yes, let me clarify again, i am not talking about spontaineus generation ether, merely turning uncontacted species into contacted ones, for instance maybe in my world all chameleon men exist on an map tile with no nearby settlements from neither humans elves nor dwarves, putting an fort at that tile or near it should then the logically intelligent wilderness beast version of the chamelon that was previously unavailable should now be available, correct? previously they had no place to civilize themselves, now they do have a place to become woodcutters and farmers since there is a dwarven cite nearby.
There, have i made the intent of this post sufficiently clear? I merely want to contact the uncontacted natives of the land