The difficulty curve on release was really bad. There were a series of isolated "sectors" arranged in chunks of 10 "difficulty levels" apiece. When you started on a Level 1 planet, everything could 1-shot you, until you crafted the armor and weapons for that tier, at which point you could 1-shot enemies until level 5 or 6. After that, scaling kicked in steeply, such that you'd be taking 8X more damage from a threat level 10 than threat level 5, but armor was only craftable at levels 5, 15, 25, etc. The boss you summon and fight to advance to sector 2 would summon groups of minions that took 15% of your damage and 2-shot you, such that the only real way to kill it was fly around planets until you found a gun vendor (or use the pitifully underpowered hunting bow) and hide in a bunker to snipe it for 5 minutes.
Then all the difficulty levels got squished, so each sector has difficulty 1 planets only and crafting the armor/weapons will let you easily kill everything in a sector. This was done by manually assigning values to every craftable item in the game to make it best-in-slot for that tier.
Now as I understand it the new plan is to remove sectors entirely (which has been done in nightly, so i hear) and re-scale planet difficulties on an X.X scale, so 1.1, 1.2, 1.3 etc that once again scales everything to 10 levels per difficulty tier, so we'll be back to the original system but you now have to browse each individual planet and moon in hopes of finding the biome you want at a threat level you can handle that's within fuel range, coupled with a %age of planet-type locations being forbidden (moons and asteroids are off-limits until you get T3 or T4 tech upgrades and make the personal oxygen generator).
I'd also point out that keybindings weren't in for months, until they posted a UI preview for it... that isn't in the game months later. You can change bindings, but only certain ones and you do it by editing a text file, assuming you know where to look for the coder logs that tell you how to find and modify the file.