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Author Topic: Starbound - We have lift off.  (Read 996202 times)

BigD145

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Re: Starbound - We have lift off.
« Reply #6405 on: December 24, 2013, 06:29:26 pm »

The Avian Dreadnaught is a good size. I have not tried planting trees in any of the rooms.

For your space station needs:
http://www.nexusmods.com/starbound/mods/284/?
« Last Edit: December 24, 2013, 06:36:19 pm by BigD145 »
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Niveras

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Re: Starbound - We have lift off.
« Reply #6406 on: December 24, 2013, 06:43:26 pm »

interesting

http://community.playstarbound.com/index.php?resources/base-in-a-box-v0-1.592/

good for quickly setting up disposable bases on worlds you plan to explore I guess? or if building bases just isn't your cup of tea.

With wires to set the dimensions, I would think it would be possible to create your own schematics in-game for this sort of thing.

May or may not be complex mod-wise.
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BigD145

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Re: Starbound - We have lift off.
« Reply #6407 on: December 24, 2013, 06:48:46 pm »

Can someone tell me if the ship mods work in multiplayer?

Because I am seriously considering getting the human dreadnought...

If the ship is mostly just an image background sort of thing, nobody will see it. They'll only see destructible blocks. It should otherwise be usable.
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majikero

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Re: Starbound - We have lift off.
« Reply #6408 on: December 24, 2013, 06:54:04 pm »

The base-in-a-box reminds me of the capsule corps in dragonball.
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Girlinhat

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Re: Starbound - We have lift off.
« Reply #6409 on: December 24, 2013, 07:11:22 pm »

The base-in-a-box reminds me of the capsule corps in dragonball.
I'd love to see an alternative model of base-in-a-box.  It scans an area above itself, and collects those items into itself.  Then deploys them again in the same position.  Inventory items could simply spill their contents on the ground, to avoid russian nesting chests, but furniture would work very well.

BigD145

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Re: Starbound - We have lift off.
« Reply #6410 on: December 24, 2013, 07:22:09 pm »

Trees in a too small place will cease to exist when they get big enough to break out of the bubble pot.
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Twi

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Re: Starbound - We have lift off.
« Reply #6411 on: December 24, 2013, 07:22:48 pm »

That explains a lot, but what on earth defines 'too small a place?'
I need stats on this D:
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Kaitol

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Re: Starbound - We have lift off.
« Reply #6412 on: December 24, 2013, 07:24:16 pm »

I vaguely recall seeing something like that kind of.

Ah here it is. sort of. Kind of.
http://community.playstarbound.com/index.php?resources/copy-machine.604/
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BigD145

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Re: Starbound - We have lift off.
« Reply #6413 on: December 24, 2013, 07:28:13 pm »

That explains a lot, but what on earth defines 'too small a place?'
I need stats on this D:

17 tall is too small. That is a couple blocks higher than you can jump on your ship.
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Girlinhat

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Re: Starbound - We have lift off.
« Reply #6414 on: December 24, 2013, 07:34:16 pm »

That explains a lot, but what on earth defines 'too small a place?'
I need stats on this D:

17 tall is too small. That is a couple blocks higher than you can jump on your ship.
Width is an issue as well.  On the 'totally custom ship' mod, I had a 2-wide sapling, and a 6-wide opening in the ceiling that had simple space above it, and the tree refused to grow.

BigD145

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Re: Starbound - We have lift off.
« Reply #6415 on: December 24, 2013, 07:39:55 pm »

That explains a lot, but what on earth defines 'too small a place?'
I need stats on this D:

17 tall is too small. That is a couple blocks higher than you can jump on your ship.
Width is an issue as well.  On the 'totally custom ship' mod, I had a 2-wide sapling, and a 6-wide opening in the ceiling that had simple space above it, and the tree refused to grow.

I replaced the same sandbox ship ceiling with dirt and they grow right beside each other. Not sure where it all falls apart.
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Girlinhat

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Re: Starbound - We have lift off.
« Reply #6416 on: December 24, 2013, 07:41:40 pm »

I'd put dirt on the floor and made a skylight, while it sounds like you put dirt on the roof.

Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6417 on: December 24, 2013, 07:43:56 pm »

You can't have it touching a wall of any kind, even nestled against a one-block-tall slab of dirt hill.
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BigD145

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Re: Starbound - We have lift off.
« Reply #6418 on: December 24, 2013, 07:51:05 pm »

Right now I'm in the Avian Dreadnaught, so with that I used one of the big rooms and put a soil platform 17 blocks under the ceiling. I left gaps of two blocks on either side of the soil so I could jump up there. So that's two to three blocks between the outermost trees. I coated that thing in trees. So the inner trees had tons of elbow room if you ignore the other trees. I think in that case the height is the limiting factor considering how some people are making very thick forests on planet surfaces.

Before that one I had a soil roof on a sandbox ship and those side by side trees grew.

I'm experimenting right now on height so I'll get back to you.
« Last Edit: December 24, 2013, 07:59:51 pm by BigD145 »
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Girlinhat

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Re: Starbound - We have lift off.
« Reply #6419 on: December 24, 2013, 08:21:40 pm »

You can't have it touching a wall of any kind, even nestled against a one-block-tall slab of dirt hill.
This was my problem, then.
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