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Author Topic: Starbound - We have lift off.  (Read 996695 times)

Kaitol

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Re: Starbound - We have lift off.
« Reply #5430 on: December 12, 2013, 10:41:55 am »

Personally, I thought the bases being hostile was a bug, because there's some lore saying they were opening all bases to visitors.
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Meta

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  • Aka Maunoir. French Dwarf
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Re: Starbound - We have lift off.
« Reply #5431 on: December 12, 2013, 11:17:49 am »

Btw, playing with optical wires is really simple and fun. It only took me a minute to understand how it works (red = output, violet = input, click red then violet to link) and another one to create a simple circuit, with one lever opening a door and closing another one, and vice-versa. The only "problem" (or not) is that you need titanium panels, and therefore need to be in T3 before you can play with wires.
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Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #5432 on: December 12, 2013, 11:50:57 am »

I suddenly found myself with a realistic, detailed and noncontradictory explanation for the backstory of the entire game that is completely lore-friendly, and includes epic player goals for each race. Maybe I should start writing some fanfiction.
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Girlinhat

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Re: Starbound - We have lift off.
« Reply #5433 on: December 12, 2013, 11:59:50 am »

I suddenly found myself with a realistic, detailed and noncontradictory explanation for the backstory of the entire game that is completely lore-friendly, and includes epic player goals for each race. Maybe I should start writing some fanfiction.
Cool story bro.

Guardian G.I.

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  • "And it ducks, and it covers!"
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Re: Starbound - We have lift off.
« Reply #5434 on: December 12, 2013, 12:11:02 pm »

Starbound constantly freezes every time I try to fly to another planet in my solar system.
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this means that a donation of 30 dollars to a developer that did not deliver would equal 4.769*10^-14 hitlers stolen from you
that's like half a femtohitler
and that is terrible
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #5435 on: December 12, 2013, 12:25:09 pm »

I am no longer getting a server response. Not an error, with the usual error message, just... darkness. Is anyone else having similar trouble?
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Flying Dice

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Re: Starbound - We have lift off.
« Reply #5436 on: December 12, 2013, 12:26:43 pm »

I am no longer getting a server response. Not an error, with the usual error message, just... darkness. Is anyone else having similar trouble?
I'm just getting the usual error. :|
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

LoSboccacc

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Re: Starbound - We have lift off.
« Reply #5437 on: December 12, 2013, 12:32:47 pm »

Shock server? Can I join?
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Imofexios

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Re: Starbound - We have lift off.
« Reply #5438 on: December 12, 2013, 12:43:19 pm »

We're down :(
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rabidgam3r

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Re: Starbound - We have lift off.
« Reply #5439 on: December 12, 2013, 12:49:59 pm »

Forsaken's is ALWAYS DOWN when I wake up. Fuck.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

LeoLeonardoIII

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Re: Starbound - We have lift off.
« Reply #5440 on: December 12, 2013, 12:52:12 pm »

I suddenly found myself with a realistic, detailed and noncontradictory explanation for the backstory of the entire game that is completely lore-friendly, and includes epic player goals for each race. Maybe I should start writing some fanfiction.
Cool story bro.
Does it account for the weird lag, connectivity issues, and all the bugfixes?
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #5441 on: December 12, 2013, 12:53:58 pm »

Let's not forget to show some gratitude for the fact that he's given us a server to begin with.

Multiplayer is buggy in general, so while I do not know the situation, it wouldn't surprise me if this had less to do with the server and more with the game itself.
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

rabidgam3r

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Re: Starbound - We have lift off.
« Reply #5442 on: December 12, 2013, 12:55:44 pm »

I'm more raging at my sleeping habits than anything. :P
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Flying Dice

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Re: Starbound - We have lift off.
« Reply #5443 on: December 12, 2013, 12:56:06 pm »

We all know forsaken is great already.  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Girlinhat

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Re: Starbound - We have lift off.
« Reply #5444 on: December 12, 2013, 12:57:33 pm »

I wonder how tricky it'd be to make a 3rd party program that would automatically close the server, wait 2 minutes, and re-launch the program.  Servers in general seem to just become increasingly unstable the longer they run.
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