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Author Topic: Starbound - We have lift off.  (Read 996950 times)

Frumple

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Re: Starbound - We have lift off.
« Reply #4380 on: December 07, 2013, 08:14:45 pm »

You know what all these games need? A "drillevator". Basically you build a machine on the surface, that's sort of like a winch with a box with a drill on the bottom, you climb in, and then you just dig down by moving down! Maybe slowly, maybe using fuel, I don't care. But I always hated making the mining shaft...
Mining mech. Just a giant drill you drive around, digging through the ground.
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What your country can hump for you.
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What you can hump for your country.

Walter Sullivan

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Re: Starbound - We have lift off.
« Reply #4381 on: December 07, 2013, 08:58:45 pm »

I think I'm in love with the music system in game, even though sometimes it's hard as hell to make a song play nicely(this ABC notation can be a b*tch sometimes).  :P

Since the update is gonna (maybe) delete the characters, I "cheated" and created a guy with all the music instruments and a cool outfit.

Here's a video I just uploaded showing how awesome the music system is: https://www.youtube.com/watch?v=xf9Q9uz0b7g 
That's me playing We Got Power from Dragon Ball Z.
« Last Edit: December 07, 2013, 09:01:09 pm by Walter Sullivan »
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Walter Sullivan

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Re: Starbound - We have lift off.
« Reply #4382 on: December 07, 2013, 08:59:31 pm »

Oops, tried to edit the other post and quoted it instead. Sorry, don't know how to delete this now  :-[
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"The man in black fled across the desert, and the gunslinger followed" - The Dark Tower

Seriyu

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Re: Starbound - We have lift off.
« Reply #4383 on: December 07, 2013, 09:12:10 pm »

I'd settle for a normal elevator honestly.

Also yeah, if little mining settlements you can automate to a degree aren't planned, it'd be great if they were in some respect. I love making little planetary settlements, but they're pretty pointless now, as flying dice said earlier.

I should probably post this in that thread sappho posted on the steam forums.

Kaitol

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Re: Starbound - We have lift off.
« Reply #4384 on: December 07, 2013, 09:13:00 pm »

Anyone know what, if anything, the hiking backpack does? Or is it just for looks. Doesn't add space.
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werty892

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Re: Starbound - We have lift off.
« Reply #4385 on: December 07, 2013, 09:21:50 pm »

I will be in the Forsaken party too :)

Twi

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Re: Starbound - We have lift off.
« Reply #4386 on: December 07, 2013, 10:05:19 pm »

WERTYMONSTER.

...I just wanted to say that.

Carry on, old chap from the land of cracking knuckles.

Off topic, do we happen to have a CW3 thread about?
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werty892

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Re: Starbound - We have lift off.
« Reply #4387 on: December 07, 2013, 10:06:52 pm »

Max White

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Re: Starbound - We have lift off.
« Reply #4388 on: December 07, 2013, 10:30:37 pm »

Question: Have other races always been able to make shields? Because Hylotl sure can't...

Twi

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Re: Starbound - We have lift off.
« Reply #4389 on: December 07, 2013, 10:31:24 pm »

The shield gets craftable at steel tier, IIRC. For my floran, and it's a pretty non-distinct shield.
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Seriyu

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Re: Starbound - We have lift off.
« Reply #4390 on: December 07, 2013, 10:35:04 pm »

I can make an iron shield as a hylotl. She was made after the leather armor update though.

etgfrog

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Re: Starbound - We have lift off.
« Reply #4391 on: December 07, 2013, 10:37:16 pm »

well...after finishing most of the mod that I was trying to make, I decided to also mod in learning the blueprint to things just by picking them up...didn't work out so well as it turned ALL of my blocks and ores into perfectly generic objects that doesn't retain its data  :'(
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GlyphGryph

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Re: Starbound - We have lift off.
« Reply #4392 on: December 07, 2013, 10:38:09 pm »

There are a variety of shields you can get in-game. Are they all identical? I just got a nice new one from a lv20 planet.
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BigD145

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Re: Starbound - We have lift off.
« Reply #4393 on: December 07, 2013, 10:39:29 pm »

Identical in stats, of which there are none.
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Seriyu

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Re: Starbound - We have lift off.
« Reply #4394 on: December 07, 2013, 10:45:50 pm »

Friend of mine found some lore in a human base!


Spoiler: USCM Field Handbook (click to show/hide)
« Last Edit: December 07, 2013, 10:50:44 pm by Seriyu »
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