Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 290 291 [292] 293 294 ... 565

Author Topic: Starbound - We have lift off.  (Read 993258 times)

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Starbound - We have lift off.
« Reply #4365 on: December 07, 2013, 07:02:27 pm »

Yeah, the instakill junk gets old fast. Definitely looking forward to the update.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #4366 on: December 07, 2013, 07:06:41 pm »

I'm planning on saying farewell to Seaus the Samurai and starting anew. Experience the new curve from the start.
Part of being a beta tester is doing the same thing over and over and telling the devs how much worse it is now on their forums, after all!

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Starbound - We have lift off.
« Reply #4367 on: December 07, 2013, 07:10:23 pm »

The thing is that it probably could be solved just as well by just, y'know, making the AP multiplier less pronounced. Tweak one number!

Hmm.
Logged

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Starbound - We have lift off.
« Reply #4368 on: December 07, 2013, 07:17:18 pm »

What is an asteroid? Is it just a small 'Moon' class planet? Or is it seperate?

And I'll be happy to join Forsaken's server.
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Starbound - We have lift off.
« Reply #4369 on: December 07, 2013, 07:18:11 pm »

You have to go waaaaaay up on any old planet, i.e, into spaaace, and then some stuff shows up.

Also it's INSANELY cold.
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4370 on: December 07, 2013, 07:18:52 pm »

I'll probably join Forsaken's server.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - We have lift off.
« Reply #4371 on: December 07, 2013, 07:19:16 pm »

What is an asteroid? Is it just a small 'Moon' class planet? Or is it seperate?

And I'll be happy to join Forsaken's server.
From what I can tell, they're actually part of planet maps, just at very high altitude.


I will also be joining the forsaken party.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Starbound - We have lift off.
« Reply #4372 on: December 07, 2013, 07:19:39 pm »

What is an asteroid? Is it just a small 'Moon' class planet? Or is it seperate?
Try going as far up as you possibly can.
A fair warning tough, it's pretty cold up there.


What Twi & Flying Dice said.
Logged

ragnar119

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4373 on: December 07, 2013, 07:20:51 pm »

Man, why dont they implements something like building  mining/farming  posts, so you can leave the planet and come back to take the resources later. You would also needs guards to defend the posts, workers and maybe even some events like pirates raids and similar, where you will need to defend your post.

Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - We have lift off.
« Reply #4374 on: December 07, 2013, 07:31:49 pm »

Man, why dont they implements something like building  mining/farming  posts, so you can leave the planet and come back to take the resources later. You would also needs guards to defend the posts, workers and maybe even some events like pirates raids and similar, where you will need to defend your post.

You can craft spawners that will make NPCs and guards for your race, as well as find special ones that spawn merchants. You can build planetary bases (even if they're pretty pointless for now). As for special events: I'd like to see stuff like that, but it's not as important as fixing glaring issues with core mechanics and the issues that are preventing Mac and WinXP users from playing at all.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

ragnar119

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4375 on: December 07, 2013, 07:38:11 pm »

Man, why dont they implements something like building  mining/farming  posts, so you can leave the planet and come back to take the resources later. You would also needs guards to defend the posts, workers and maybe even some events like pirates raids and similar, where you will need to defend your post.

You can craft spawners that will make NPCs and guards for your race, as well as find special ones that spawn merchants. You can build planetary bases (even if they're pretty pointless for now). As for special events: I'd like to see stuff like that, but it's not as important as fixing glaring issues with core mechanics and the issues that are preventing Mac and WinXP users from playing at all.
I know you can, but my suggestion would actually make a reason to do it on every planet.


Also for people that use win xp (I am using it), there is hot fix on this thread:
http://community.playstarbound.com/index.php?threads/post-here-if-you-are-an-xp-user-crashing-at-chucklefish-logo.34593/page-36
Logged

Sergius

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4376 on: December 07, 2013, 07:45:59 pm »

You know what all these games need? A "drillevator". Basically you build a machine on the surface, that's sort of like a winch with a box with a drill on the bottom, you climb in, and then you just dig down by moving down! Maybe slowly, maybe using fuel, I don't care. But I always hated making the mining shaft...
Logged

Tnx

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4377 on: December 07, 2013, 07:47:32 pm »

Or if you could load fuel into it and come back later to check on its progress.
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Starbound - We have lift off.
« Reply #4378 on: December 07, 2013, 07:49:25 pm »

You know what all these games need? A "drillevator". Basically you build a machine on the surface, that's sort of like a winch with a box with a drill on the bottom, you climb in, and then you just dig down by moving down! Maybe slowly, maybe using fuel, I don't care. But I always hated making the mining shaft...
They do have a suggestion board, I think it would be received well there.
Logged

sackhead

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4379 on: December 07, 2013, 08:05:20 pm »

You know what all these games need? A "drillevator". Basically you build a machine on the surface, that's sort of like a winch with a box with a drill on the bottom, you climb in, and then you just dig down by moving down! Maybe slowly, maybe using fuel, I don't care. But I always hated making the mining shaft...
the elevator in the clonk series works like that

Logged
Pages: 1 ... 290 291 [292] 293 294 ... 565