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Author Topic: Starbound - We have lift off.  (Read 995238 times)

The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #3735 on: December 05, 2013, 10:29:30 am »

I found a tool merchant spawner in an Avian village, aside from the obvious, anyone have any idea what it does?
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Neyvn

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Re: Starbound - We have lift off.
« Reply #3736 on: December 05, 2013, 10:35:12 am »

MOTHER OF GOD! BOSS!
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Meta

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Re: Starbound - We have lift off.
« Reply #3737 on: December 05, 2013, 10:39:22 am »

For those of us who lost items in chests when putting them inside with shift:
Quote from: Developper (from Reddit)
Hit the chest with your beamaxe or pickaxe to lift it and make it drop all of its contents, including the hidden slots past the end of the container.

We're fixing this bug, but until then that's how you can get your item back.
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Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

Tiruin

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Re: Starbound - We have lift off.
« Reply #3738 on: December 05, 2013, 10:46:20 am »

squeeeeeeeeeeeee

Playing on a 2 person server is pretty fun!
What server? :O May I join? :P
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Twi

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Re: Starbound - We have lift off.
« Reply #3739 on: December 05, 2013, 10:49:23 am »

I found a tool merchant spawner in an Avian village, aside from the obvious, anyone have any idea what it does?
Found a doctor spawner myself. I'll try it out when I finish exploring this incredibly ominous arid lvl4 world. It has dire stone (with worms in it) and geologic layers of bone. :I
Also, did I mention shields are awesome for meleeing ranged opponents? cuz they are. I just wish I had a light besides le flashlight, cuz now I can't see a damn thing when I fight in the dark.. And since I need a shield to fight here, well...caving is gonna be a problem. :I
« Last Edit: December 05, 2013, 10:51:10 am by Twi »
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SharpKris

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Re: Starbound - We have lift off.
« Reply #3740 on: December 05, 2013, 10:56:19 am »

found a glitch village with all manner of shops!
beautiful weapon schematics shall be mine!
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Dutchling

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Re: Starbound - We have lift off.
« Reply #3741 on: December 05, 2013, 10:56:38 am »

Well this game sure likes to crash.

My starter world seems to be filled with dinosaurs and banshees. For some reason only the banshees drop meat when killed.
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Tellemurius

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Re: Starbound - We have lift off.
« Reply #3742 on: December 05, 2013, 11:01:15 am »

My server is back on for anyone to play, if its a one planet system though for alpha sector tell me, i dunno where its genning its worlds.

Tiruin

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Re: Starbound - We have lift off.
« Reply #3743 on: December 05, 2013, 11:06:51 am »

I'm still in Alpha Sector and this is my last pic of my ship before I go to sleep:
Spoiler (click to show/hide)
Spammy spam of items.
...Two big questions.
> HOW DID YOU MANAGE TO ORIENT ITEMS IN either right or left direction?
> ...You can change your ship color and stuff? O_O

My server is back on for anyone to play, if its a one planet system though for alpha sector tell me, i dunno where its genning its worlds.
Could I ask the IP? Never tried the multiplayer yet :O
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Culise

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Re: Starbound - We have lift off.
« Reply #3744 on: December 05, 2013, 11:12:52 am »

Well this game sure likes to crash.

My starter world seems to be filled with dinosaurs and banshees. For some reason only the banshees drop meat when killed.
Heh, that it definitely does.  I played from character design to having enough resources to build the distress beacon, went to save and quit...crash to desktop.  I nearly had a small heart attack in shock, then shrugged and remembered it was just a very rough beta. ^_^

((Then the Steam updater went crazy and I realized that the process was somehow still running, so I had to kill it manually.  At least it still saved, though I lost all my pixels.))

> HOW DID YOU MANAGE TO ORIENT ITEMS IN either right or left direction?
Try the left and right movement keys.  That seemed to do it for me. 
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Tellemurius

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Re: Starbound - We have lift off.
« Reply #3745 on: December 05, 2013, 11:13:51 am »

server is tellehome.myvnc.com

Girlinhat

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Re: Starbound - We have lift off.
« Reply #3746 on: December 05, 2013, 11:15:25 am »

server is <IP Address>
That's probably a bad idea right now.  With no server protection, an openly available IP means everyone can come around and muck your server and you can't actually do anything about it.

Twi

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Re: Starbound - We have lift off.
« Reply #3747 on: December 05, 2013, 11:17:07 am »

News on spawner: Left it on my ship, saved and quit, and when I came back, there was, well, no spawner, but +1 doc! He sells healing items, as you might expect. Neato.
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Tiruin

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Re: Starbound - We have lift off.
« Reply #3748 on: December 05, 2013, 11:17:28 am »

Well this game sure likes to crash.

My starter world seems to be filled with dinosaurs and banshees. For some reason only the banshees drop meat when killed.
Heh, that it definitely does.  I played from character design to having enough resources to build the distress beacon, went to save and quit...crash to desktop.  I nearly had a small heart attack in shock, then shrugged and remembered it was just a very rough beta. ^_^

((Then the Steam updater went crazy and I realized that the process was somehow still running, so I had to kill it manually.  At least it still saved, though I lost all my pixels.))
Huh, I'm at the same progress point *distress beacon-high five* and..the only crash I saw was when hilarity happened.
Falling down a long darn shaft and going splat. At least it isn't gory.

Also I discovered the glory of literal *soft* cave-ins! I like sand and silt now.

server is <IP Address>
That's probably a bad idea right now.  With no server protection, an openly available IP means everyone can come around and muck your server and you can't actually do anything about it.
I should've asked with an addendum of 'May I have it by PM'..sorry D:
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Neonivek

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Re: Starbound - We have lift off.
« Reply #3749 on: December 05, 2013, 11:19:10 am »

I am happy, I got to skip silver and gold tier pickaxes by finding a secret fog merchant who sold it to me for real cheap.

Now I just need to make silver and gold armor and I'll be ready for that beacon.
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