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Author Topic: Starbound - We have lift off.  (Read 995300 times)

GrayFox

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Re: Starbound - A flat yet infinite universe.
« Reply #2490 on: August 24, 2013, 02:26:39 am »

This is pretty much why I decided not to preorder. Preordering things without a release date just seems like a bad idea to me.

I think you get a discount though.
I don't know if that will end when beta comes out or when full release is out. But eventually it will be five dollars more.
The game will come out eventually. I hope soon! But who doesn't?
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2491 on: August 24, 2013, 03:46:46 am »

As I feared, it would seem making a ton of pre-order money has made them a bit too relaxed. This news is going to piss off a lot of people, I think. I'm not too fussed myself, except for the potential loss of preorder money if a complete release never happens, but at the same time Rome 2 is out in less than 2 weeks so I don't have a single shit to give :D
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Maxono

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Re: Starbound - A flat yet infinite universe.
« Reply #2492 on: August 24, 2013, 06:48:43 am »

http://www.twitch.tv/multiplay
Starbound stream will start in 10 mins
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GrayFox

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Re: Starbound - A flat yet infinite universe.
« Reply #2493 on: August 24, 2013, 08:12:05 am »

except for the potential loss of preorder money if a complete release never happens

Not to single you out, but do people really think that's going to happen at this point? I know there have been many crowdfunding scams and failures, but that's almost impossible here. There's been too much work put into this game. They have a deal with Sony. We've seen too much. There's no way it won't come out... eventually!  :o I don't have time to watch the stream, but I'll be looking forward to watching the recording at some point!  :D
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Maldevious

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Re: Starbound - A flat yet infinite universe.
« Reply #2494 on: August 24, 2013, 08:17:59 am »

Maybe the speculation about the release is the game, and we've had it all along, right here in front of us.
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hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #2495 on: August 24, 2013, 08:27:46 am »

So I'm watching this stream and a voice is SCREAMING in the back of my mind the entire time and it's saying ........"THIS IS ALREADY BETA!!!!!!!!! THEY NEED TO TELL US WHY THEY AREN'T GIVING IT TO US!"

Seriously.
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Sean Mirrsen

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Re: Starbound - A flat yet infinite universe.
« Reply #2496 on: August 24, 2013, 08:35:31 am »

So I'm watching this stream and a voice is SCREAMING in the back of my mind the entire time and it's saying ........"THIS IS ALREADY BETA!!!!!!!!! THEY NEED TO TELL US WHY THEY AREN'T GIVING IT TO US!"

Seriously.
Have you seen the stream yesterday? Where the game crashed twice upon trying to jump to a different planet? That is why it's not yet in beta.
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hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #2497 on: August 24, 2013, 08:36:32 am »

Which is typical performance for a beta.
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #2498 on: August 24, 2013, 08:46:29 am »

Only twice, haha. AAA games have been released in worse condition :P

Seriously though, as HJ says, that's actually about right for a genuine beta state game. Some of the ones I've managed to get in with early on have honestly been less stable than that, starting off. Good beta player base (built-in via preorders), solid bug tracker, and rapid bugfixing/improvements and they'd have a wonderful environment for a good will inducing beta stage, imo, as well as the benefits of good ol' brute force bug checking.
« Last Edit: August 24, 2013, 08:48:32 am by Frumple »
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Skyrunner

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Re: Starbound - A flat yet infinite universe.
« Reply #2499 on: August 24, 2013, 09:01:25 am »

Were the animations smoother than the one I saw a week or so ago? o_O I was kinda disappointed by the mining animations. The pick seemed a bit weird somehow.
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Moogie

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Re: Starbound - A flat yet infinite universe.
« Reply #2500 on: August 24, 2013, 09:13:10 am »

Gods, I had to stop watching that stream. I can't stand those guys. The only one of them who had actually played the game before seemed to be the only one who had any sense or intelligence in him. The others just constantly fumbled around, destroyed what he was trying to do (in order to, you know, show us some more interesting gameplay than a bunch of hapless idiots fumbling around) and just uuugghhh PUT THE FURNACE BACK YOU F***ING IDIOT--

...Sorry. I just really, really don't like those dudes. I've never watched Yogscast before and now I'll never be tempted to in future. Super frustrating.
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KaelGotDwarves

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Re: Starbound - A flat yet infinite universe.
« Reply #2501 on: August 24, 2013, 09:18:22 am »

Posting because I want to follow and apparently haven't posted here yet?

I haven't wanted a game to be released and not suck so badly since before KSP was coming out.

miauw62

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Re: Starbound - A flat yet infinite universe.
« Reply #2502 on: August 24, 2013, 09:20:04 am »

Which is typical performance for a beta.
Yeah, but I bet you can imagine the reaction from the community, especially when you take in account it's current composition.

"URR HURR HURR GAME HAS BUGS MONEY BACK!"
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quinnr

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Re: Starbound - A flat yet infinite universe.
« Reply #2503 on: August 24, 2013, 09:22:52 am »

Which is typical performance for a beta.
Yeah, but I bet you can imagine the reaction from the community, especially when you take in account it's current composition.

"URR HURR HURR GAME HAS BUGS MONEY BACK!"

I feel like the giant sales thing is a part of their hesitance to release the game. Since people feel like the game has a super-huge budget and all this money, they are going to have higher expectations. I don't blame them a ton for being hesitant to release anything under that sort of pressure, and can see them wanting it to be pretty much perfect before releasing the "beta". But yeah, definitely would like to hear something more than "Oh, some time this year."
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hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #2504 on: August 24, 2013, 09:58:39 am »

At this point, they can't do anything right. Everyone will criticize whatever they release because it has been hyped so much and for so long. Expectations, my own included, are out of control. People think they have a huge budget, but overall it's been less than 2 million dollars for what is a large indie team and tons of overhead for such a development. Honestly, I am worried that they have really hurt their own ability to make a lot of money from this. They are clearly artists and not business people, which might be good for us, but it won't end well for the team.

One thing that is clear though, this game is a career maker for everyone involved.

PS The mining animations are being adjusted. The animation and the size of the area mined are both being worked on. This game is a lot less about mining down than Terraria was though, so it's less of a priority.
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