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Author Topic: Starbound - We have lift off.  (Read 995479 times)

Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #900 on: January 11, 2013, 02:54:33 pm »

Honey, if the water's not on fire you're not trying hard enough.
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Culise

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Re: Starbound - A flat yet infinite universe.
« Reply #901 on: January 11, 2013, 04:09:42 pm »

Honey, if the water's not on fire you're not trying hard enough.
I'm naming my homeworld Cuyahoga now. :p
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #902 on: January 11, 2013, 10:53:47 pm »

I wonder if there will be a [float] tag once modding gets implemented. Maybe a [density] tag or something instead, that only gets used in object/block/liquid interactions.

Oil that floats on water? (that can of course be lit ala greek-fire?). Floating items/creatures/terrains? Different forms of liquids? Maybe even make it so it's hard to swim down without a water-transport (diving equipment/water scooter/water-jet thruster?) in certain forms of liquid, or have ones that drop you to the bottom immediately.

Who knows. It would be pretty cool if it was added. Just a density tag to liquids/people/objects/blocks. More of a difference between the liquid:thingy density makes your go up or down depending on +/- of the difference.

Because there's no reason why we shouldn't be able to swim through liquid ethanol seas, if we're not too dense. Or see lead rocks float on almost metallic-hydrogen oceans.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #903 on: January 12, 2013, 11:57:14 am »

I know they are trying to steer clear of race having much effect but... Will those tentacle-thingies be better swimmers? I mean, a robot has the duel problem of being heavy AND vulnerable water. I'm assuming the tentacle-thingies are from a water world. Maybe their starting armor gives them a bonus to swimming?
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #904 on: January 12, 2013, 12:06:37 pm »

I know they are trying to steer clear of race having much effect but... Will those tentacle-thingies be better swimmers? I mean, a robot has the duel problem of being heavy AND vulnerable water. I'm assuming the tentacle-thingies are from a water world. Maybe their starting armor gives them a bonus to swimming?
I don't know if anyone has mentioned this, but your race doesn't only change the aesthetics of items, but each race's armor will also have a different special ability. Here's the list, copied form the forums:
    Avian: Allows you to glide
    Apex: Allows you to jump higher, maybe run faster
    Human: Allows you to carry more items "possibly"
    Robot: Allows you to mine faster
    Floran: Allows you to convert sunlight into extra energy
    Hylotl: Allows you to breathe underwater and swim faster

Assuming the information's accurate and remains thusly on release.
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forsaken1111

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Re: Starbound - A flat yet infinite universe.
« Reply #905 on: January 12, 2013, 07:12:56 pm »

Why would robots be vulnerable to water by default?
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #906 on: January 12, 2013, 07:43:58 pm »

Why would robots be vulnerable to water by default?
Well, unless they're perfectly sealed there's a chance of water getting inside and shorting out/rusting vital systems...
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Sergius

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Re: Starbound - A flat yet infinite universe.
« Reply #907 on: January 12, 2013, 07:45:58 pm »

I'd say space robot have a good chance of being sealed and be hardened vs rusting.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #908 on: January 12, 2013, 07:48:09 pm »

I'd say space robot have a good chance of being sealed and be hardened vs rusting.
Probably. I was just giving a possible reason as to why robots would be vulnerable to water in a Devil's Advocate sort of way.
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forsaken1111

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Re: Starbound - A flat yet infinite universe.
« Reply #909 on: January 12, 2013, 07:49:27 pm »

Why would robots be vulnerable to water by default?
Well, unless they're perfectly sealed there's a chance of water getting inside and shorting out/rusting vital systems...
You're assuming they use electrical conductive wiring and are not made of non-corrosive materials. Its fairly trivial even with our current technology to waterproof/rustproof a robot. A sentient race of machines isn't going to be made of cast iron with wires hanging out ready to short circuit.

Let go of the whole robot = waterdeath trope, it makes no sense
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #910 on: January 12, 2013, 07:53:45 pm »

See: My previous post.
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Sordid

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Re: Starbound - A flat yet infinite universe.
« Reply #911 on: January 12, 2013, 08:15:29 pm »

Let go of the whole robot = waterdeath trope, it makes no sense
Who the flip cares? It's a game in which little pixelated dudes fly around space and explore 2D planets made up of blocks. I'm confident the developers' main priority is making the game fun. Making sense is a nice bonus, but if sense gets in the way of fun, it's sense that'll get the boot. Humanoid robots make no sense at all, waterproof or not.
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alexandertnt

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Re: Starbound - A flat yet infinite universe.
« Reply #912 on: January 12, 2013, 09:22:21 pm »

It is quite difficult to waterproof a robot. Joints need to move and block water from entering the body or the water can be allowed into the robot, but everything inside has to be waterproofed. Electric motors, hydraulic systems etc. This water proofing has to deal with pressure too. It would also probably sink and some sort of system to allow it to raise/lower itself in the water would have to be added, like a submarine (increasing complexity).

It is possible, but if the robots don't need to go into water then it would just be adding extra complexity, resources, and increasing the possibility of failure (eg with hybrid air/water cooling systems etc). It would seem more likely that a sentient robot race would build a few specialised robots for underwater tasks and have the normal ones constructed to deal with only what they need to deal with.

robot = waterdeath makes plenty of sense.

That being said, they will probably operate fine in Starbound since the races are cosmetic.
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Sergius

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Re: Starbound - A flat yet infinite universe.
« Reply #913 on: January 12, 2013, 11:51:42 pm »

It is possible, but if the robots don't need to go into water then it would just be adding extra complexity, resources, and increasing the possibility of failure (eg with hybrid air/water cooling systems etc).

Maybe, but that also applies to a bunch of atmospheric gases that could get into a robot and provoke damage. So a robot that goes to space (and I don't mean the void of outer space but actual planets) probably needs sealing *anyway*, unless you plan to equip them with spacesuits like humans when they go into dangerous environments...
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JWNoctis

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Re: Starbound - A flat yet infinite universe.
« Reply #914 on: January 13, 2013, 12:15:24 am »

(U)nless you plan to equip them with spacesuits like humans when they go into dangerous environments...
Which might be very well the case, if the back story later states that the robots are powered by fuel-air cells or something similar that would actually require them to, in a sense, breathe.
« Last Edit: January 13, 2013, 01:25:56 am by JWNoctis »
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