Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 298 299 [300] 301 302 ... 565

Author Topic: Starbound - We have lift off.  (Read 993162 times)

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #4485 on: December 08, 2013, 07:26:39 am »

Is anything properly implemented yet?
It is a beta after all, the point is to test out just how much you hate the game and then write very angry hate mail so that they know what to fix... Apparently a lot of people were unhappy about printing seeds.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #4486 on: December 08, 2013, 07:37:04 am »

There was a point in time when you could print them... And life was good.
Actually I really want them to implement to ability to buy new ships, bigger ships. One big enough that I can start farming inside it without taking up all the room for chests.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #4487 on: December 08, 2013, 07:40:51 am »

And then I will truly be a space farmer... Actually I found an outhouse that acts as a chest, maybe I should use them as my primary storage method.

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Starbound - We have lift off.
« Reply #4488 on: December 08, 2013, 07:45:52 am »

Aw man, I really want to play, but after a week off from writing after NaNo ended, I'm forcing myself to start writing again so I can finish my book. I've set myself a minimum of 2000 words before I'm allowed to turn on the games computer, but I'm going so slowly because all I can think about is Starbound!

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Starbound - We have lift off.
« Reply #4489 on: December 08, 2013, 07:48:22 am »

That sounds familiar, but with programming for me. Which is kinda like writing. And replace Starbound with general internets.

... So maybe not that similar...
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #4490 on: December 08, 2013, 07:49:36 am »

It actually doesn't take as long as you think when you know the exploits. I could get to Sector X in less than an hour by now... I'm saying that to lull you into a false sense of security in playing it, then you look up at the clock and sixteen years has gone by.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Starbound - We have lift off.
« Reply #4491 on: December 08, 2013, 08:04:06 am »

So I am testing various ABC notations in Starbound, some of the songs (which i found in various websites) I put in there seem to work, while others won't.
Anyone know where I can find some and be sure they work ingame?
Logged

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Starbound - We have lift off.
« Reply #4492 on: December 08, 2013, 08:27:26 am »

YES! 2000 words done. Now I just have to run to the supermarket before I start playing... Damn my adult responsibilities! To all of you who are young enough that your parents take on responsibility for your life, please take a moment to be grateful for it. I really do miss the days when my only responsibilities were getting my homework done and occasionally shoveling snow.

Squill

  • Bay Watcher
  • Decided to play DF, I guess I'm back now?
    • View Profile
Re: Starbound - We have lift off.
« Reply #4493 on: December 08, 2013, 08:42:54 am »

Gah missed Steam release by a few days. It's all better though, because I'm downloading it right now.
Logged
I have not posted in almost a year
But now in iambic verse I am here

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Starbound - We have lift off.
« Reply #4494 on: December 08, 2013, 08:58:48 am »

On the crafting window, what do the four coloured little rectangles in the top left of the window, above the list of craftable items, do? I assume they're filters of some sort but without rollover text I don't know what they do exactly.

sort by rarity.
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Starbound - We have lift off.
« Reply #4495 on: December 08, 2013, 09:01:44 am »

Ok, I found a great site for you who want more music for your instruments: http://www.lotro-abc.com/
Most of them seem to work well ingame.
Logged

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Starbound - We have lift off.
« Reply #4496 on: December 08, 2013, 09:13:11 am »

Ok, I found a great site for you who want more music for your instruments: http://www.lotro-abc.com/
Most of them seem to work well ingame.

What folder do we put these in? Thanks for the link!

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Starbound - We have lift off.
« Reply #4497 on: December 08, 2013, 09:25:42 am »

Ok, I found a great site for you who want more music for your instruments: http://www.lotro-abc.com/
Most of them seem to work well ingame.

What folder do we put these in? Thanks for the link!

steamapps/common/starbound/assets/songs

Also, http://www.nilsliberg.se/ksp/easyabc/ is recommended for some of them, since they are not in .abc format yet.
Logged

Mech#4

  • Bay Watcher
  • (ಠ_ృ) Like a sir.
    • View Profile
Re: Starbound - We have lift off.
« Reply #4498 on: December 08, 2013, 09:29:11 am »

@Tack: Ah, of course! Thanks for clarifying that.


Could this in game musical system work with MIDI files? Maybe not off the bat, but I wonder whether you could hook them up somehow.
Logged
Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Starbound - We have lift off.
« Reply #4499 on: December 08, 2013, 09:30:48 am »

Could this in game musical system work with MIDI files? Maybe not off the bat, but I wonder whether you could hook them up somehow.

I have read somewhere that the Easyabc utility could convert midi files, I could be wrong tough.
« Last Edit: December 08, 2013, 09:33:55 am by Ultimuh »
Logged
Pages: 1 ... 298 299 [300] 301 302 ... 565