You get the horde packed out, and climb over a fence so you can cut through the cargo area. Tw is currently being carried by Snowflake, she's awake but doesn't seem to care overmuch about getting carried. She just looks tired.
The trip through the cargo bay is not without incident, as you had to kill five loaders. Still, no corpse, no evidence. The screams don't seem to have attracted much attention, oddly. You decide to take it slowly for a bit and send a horde member ahead first.
Sure enough, his head gets some quick ventilation. His brain did not seem to appreciate the sudden rush of air, however, and he falls down. Deader then before.
You prepare for the ambush, telling Diane to take an alternative route alongside some zombies. You use the main horde as a charge the second you hear screams, quickly crushing the guards.
The trip to the cruise ship is a bit less ordered then you'd like, being a somewhat mad dash to the cruise ship. The charge upon the ship was hectic, to say the least, and you bet there could be a pretty fun game designed around it.
Still, you have some pockets of survivors remaining in the dining room, and some on the top deck. You went straight for the crew upstairs and are holding them hostage.
Getting to texas should be no big deal, but those survivors will be troublesome.
Perspective switch in next update. This is your last order to Zero for a bit.
Zero's stats:
Health: healthy.
Energy: fine.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ?
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: better.
Hunger: well-fed
Armor: Kevlar armor.
Inventory: knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Father: Iris.
?: "Theresa's Whisper"