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Author Topic: Okay, so I have twenty baby dragons....  (Read 5366 times)

Pokon

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Okay, so I have twenty baby dragons....
« on: January 25, 2012, 06:38:20 pm »

...and have no idea what to do with them. They do grow up fully in ten years, but there is no way I need this many fire breathers running around. And yes, this is a modded game. Any creative uses for a bunch of deadly fire breathers the size of cows that with verminhunter that fly all over the place?
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Broseph Stalin

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Re: Okay, so I have twenty baby dragons....
« Reply #1 on: January 25, 2012, 06:42:52 pm »

Dragonbomb is not an answer it is a question. The answer is yes.

imperium3

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Re: Okay, so I have twenty baby dragons....
« Reply #2 on: January 25, 2012, 06:43:35 pm »

Corridor of FLAMES!!!!
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Re: Okay, so I have twenty baby dragons....
« Reply #3 on: January 25, 2012, 06:51:08 pm »

Orbital Bombardment.

lordnincompoop

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Re: Okay, so I have twenty baby dragons....
« Reply #4 on: January 25, 2012, 06:52:43 pm »

...and have no idea what to do with them. They do grow up fully in ten years, but there is no way I need this many fire breathers running around. And yes, this is a modded game. Any creative uses for a bunch of deadly fire breathers the size of cows that with verminhunter that fly all over the place?

Honestly, I'd be very careful with those things. One can easily set a fortress on fire.

Keep them in a pit to breed and take them out once in a while to roast goblins (make sure to keep your soldiers clear of the flames).
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wierd

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Re: Okay, so I have twenty baby dragons....
« Reply #5 on: January 25, 2012, 06:58:13 pm »

This is obvious.

They need to be restrained, while the verminating is done by cute, cuddly kittens.

They need to be safely, and securely held behind a sealed chamber. The doomsday lever should release them into primary booze stockpile, while additionally releasing caged goblin prisoners into the same room.

The resulting boozesplosions should be legendary.

Also note! I have played with vermin hunter tag in the past myself. The dragons will acquire the same "mind control" powers as kitty cats do.  You are warned.
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Urist Imiknorris

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Re: Okay, so I have twenty baby dragons....
« Reply #6 on: January 25, 2012, 07:03:55 pm »

Not since that tag was split up into separate tags.
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wierd

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Re: Okay, so I have twenty baby dragons....
« Reply #7 on: January 25, 2012, 07:08:28 pm »

Shows how often I play in the raws...

Granted, that was back in 40d.

Still, verminator + firebreath + booze == explosion.
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mdqp

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Re: Okay, so I have twenty baby dragons....
« Reply #8 on: January 25, 2012, 07:30:08 pm »

The flames they use can travel through fortifications? If so, you could place them in single tile pastures (possibly located nearby your main gate), and place fortifications in the directions you want them to be able to shoot (walls in the other directions). If you fear to end up roasted, you could build floodgates to cover their visual, and link them to a lever, so that you can decide when it's time to burn the ground to the ashes.
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Hotaru

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Re: Okay, so I have twenty baby dragons....
« Reply #9 on: January 25, 2012, 07:33:38 pm »

Now that mermaid's "fixed" (:(), isn't dragonbone the most valuable kind? How about proper industrial farming for dragon bone crafts and dragon roasts, in addition to possible flamethrower use?
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FFXBHU

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Re: Okay, so I have twenty baby dragons....
« Reply #10 on: January 25, 2012, 07:39:49 pm »

Never close the bridge. Dragon roast welcome for goblins
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CaptainBadwheel

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Re: Okay, so I have twenty baby dragons....
« Reply #11 on: January 25, 2012, 08:40:04 pm »

..so...cute...so...deadly...I want...
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raptorfangamer

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Re: Okay, so I have twenty baby dragons....
« Reply #12 on: January 25, 2012, 08:50:09 pm »

make a fortification entrance with invaders, bonus points if you give them [CAN_LEARN] for observing massacres
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Keldane

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Re: Okay, so I have twenty baby dragons....
« Reply #13 on: January 25, 2012, 09:39:21 pm »

I actually experimented with something like this quite some time ago, before the tags were split. My "Drakelings" mass-adopted the first child to migrate to my site, and I actually posted about it here on the forums. A few minutes later, they mass-roasted said child's face off when they managed to spot a goblin thief between themselves and the child. The thief escaped unharmed.

I responded by making my dwarves dragonfire-immune. The next embark they torched to the ground, taking my FPS with it.  They seemed hellbent on making my fort unplayable. :P

My vote is for putting them behind fortifications in your entryway. Make sure there's nothing but stone for their flame to touch, and you should be good to go.
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Thelogman

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Re: Okay, so I have twenty baby dragons....
« Reply #14 on: January 25, 2012, 10:00:32 pm »

I created a mod of web-throwing and flame breathing dogs a while ago, to play around with alternative fortress defenses (no cage traps or weapon traps, just web and fire-breathing dogs).

I found that though the flame-hounds were extremely good at catching and flaming intruders, as soon as you chained them up they were pretty awful at getting the intruders on fire in time.

I found that the following increased flame reaction time and/or increased the number of intruders burned:

1. Have an open path from the fire-breather or webber to the intruder (to keep them safe you can trap that path or just set up a pressure plate that pulls up a bridge to protect your cargo when they're in peril). This ensures that your defenses are active and will engage the enemy.

2. I don't know if you can make "hunting" dragons, but I made all my flamehounds into "hunting" dogs, because it increased their line of sight, thus increasing the time each one could spend engaging the enemy.

3. Always have the enemy walk TOWARDS the flames. Stationing the dogs like this:

X_X
X_X
X_X

where the X's were the dogs behind fortifications and the _'s are the path the gobbos took, didn't work at all, since the dogs didn't have enough time to build up and release the fire.

However, if you build something like this:
Code: [Select]
X_________X
xxxxxxxxx_X
X_________X
,

where the gobbos had to keep walking down these long windy passage ways to get to the fort entrance, then the dogs have a much better time building up fire and releasing it (especially since the dogs get two shots, once when the gobbos walk towards them and another when they're walking away).

4. I also built a system of drawbridges, two kinds. The first kind, the kind that raises into a wall and crushes stuff, I used to kill the initial invader wave and transform the entrance from a wide caravan friendly entrance into a maze for the gobbos to trek through. The actual corridors the gobbos would walk through I lined with the other kind of drawbridge, the kind that just "trips" stuff when it flips, doesn't crush anything. I used that kind to stall the gobbos, so the dogs had even MORE time. I just set all those bridges on a lever to flip up and down and set the lever on repeat.
(Another stalling measure could be spikes set on repeat).

5. There's something to be said for the stalling abilities of web dogs as well, since the webs would catch invaders in one place, allowing for easy fire-breathing.

6. A lot of stuff is flammable. I had to make sure that all my bridges, chains, mechanisms were magma safe, since dragonfire is about as hot as magma. Invader's clothing burns nicely, and can cause additional burns for a troop of goblins that has to trek over their fallen comrade's burning socks (and corpse). Perhaps you could line your walkway with coal, or line the walk with stonetraps that you've rigged to DROP coal or some other flammable material (graphite I believe burns well), which would allow for one flame breath to catch the entire walkway on fire, roasting an entire troop with one breath.

The system was fairly effective and a similar system in the caverns below, (but only with web-dogs and cage traps), was used to catch a number of FB's.
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