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Author Topic: Player Designated Surgery, Dissection, Vivisection and Autopsy  (Read 1389 times)

DrPoo

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Player Designated Surgery, Dissection, Vivisection and Autopsy
« on: January 20, 2012, 01:03:01 pm »

I would love if you could have a dwarf/any other creature on the map dragged into a lab, then strapped.
Then you could highlight the building and enter "Experiment mode", in this mode you can designate any body part to be interacted with, anything in the room would be selectable for use.
For example you could grab a scalpel and cut up the lower body, empty his gut and fill in booze instead, if you had that. You could also proove that your better in lobotomy than that grand master surgeon who spends all their day idling/drinking booze or complaining about miasma. Also, the dwarfs that execute the action would have a chance of fucking up.

This way you could play around with various aspects of the anatomy system so elaborately designed by the brothers we all love and know, but also have alot of injured people for your docters to grind medical skill upon.

Autopsy would be useful if you one day stumble upon a dead dwarf/enemy/pet and you never really saw their death, the system would have to be changed so you never know what really happens when a dwarf dies ("Dwarf coughs then seizes limb and lifeless" instead of "lol bleed to death from ripped out left testicle"), your surgeons would gather at the body and start dissecting him, then when they have found the cause of deat,(if they do) they will report it, and ask wether to leave the corpse alone or do something else with it. Also this should grind medical skills.

Have fun using your worst booze as disinfectant and sedative, making lobotomies on mad dwarfs and SRS's on that (you think) trans sexual noble over there. Maybe cutting off fins from the sharks you have fished, instead of your butcherers wasting hours on butchering the whole thing. Maybe having a satifactory session of goblin torture.
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Sulz

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #1 on: January 20, 2012, 01:24:08 pm »

Sounds nice, but I dont think dwarves whould want to strip up their friends..
But a torture mode, as you said in the end, would be nice as hell as one way to know where is the goblin camp that siege you on the last 2 years!
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Silverionmox

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #2 on: January 20, 2012, 02:38:46 pm »

I don't really like the experiment mode mini-game. I really like the option of autopsy/dissection to train novice medical dwarves. Whether the dwarves do it, is a matter of ethics, to be defined in the raws.
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Loud Whispers

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #3 on: January 20, 2012, 02:44:20 pm »

Well, I think the health system could use an update, but this sounds just down right nasty ;d

Though designated butchery would be something I'd support.

knutor

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #4 on: January 20, 2012, 02:57:08 pm »

I could go for putting various things into a cage, to produce tamed mutations, in an activity zone labeled for 'military research'.  Maybe this is already a Dungeon Master feature, I just don't know.  Like placing a Lion, an Eagle, and whatever else, in a cage and waving a wand over it, and saying Hokus Pokus, or something, which would yield a giant Gryphon.

I'm not so much for adding gore rooms and bioengineering.  *thumbs down* Not because lobotomies are bad, but because of its more recent technology dependencies.  If it were strictly for frankenstein-like experiments, using lightning to make diamonds on very high mountain tops, I'd go for it.  But not knowing what caused my dwarf to die, that I would find upsetting.  I'm already asked to swallow a pill and watch tantrum mooders die.  This additionally would be displeasuring to my gameplay.

However I do like the transexual implications, DrPoo mentioned.  *thumbs up*  It would be nice to have an 'it' sex.  Burrow that hideous son of Urist, the one with oversized teeth, an insatiable bloodlust and a large hulking chitin body at the bottom of a dumping pit.  The birth of a dwarf with a hatred of all things could become a nice atomizer.

Sincerely,
Knutor
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King DZA

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #5 on: January 20, 2012, 02:59:36 pm »

With the new justice system update coming this release, I would love to be able to have autopsies done on dead dwarves previously labeled as missing. Then I could start my own addition of 'CSI: Dwarf Fortress', and have Urist McCaine say a snappy one liner every time a body is found.

peskyninja

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #6 on: January 20, 2012, 03:07:40 pm »

Yeah designating body parts for removal is nice, I really like this idea especialy with the new version.(Castrating were-stuff, removing a vampire teeth..)
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DrPoo

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #7 on: January 20, 2012, 04:40:12 pm »

I could go for putting various things into a cage, to produce tamed mutations, in an activity zone labeled for 'military research'.  Maybe this is already a Dungeon Master feature, I just don't know.  Like placing a Lion, an Eagle, and whatever else, in a cage and waving a wand over it, and saying Hokus Pokus, or something, which would yield a giant Gryphon.

I'm not so much for adding gore rooms and bioengineering.  *thumbs down* Not because lobotomies are bad, but because of its more recent technology dependencies.  If it were strictly for frankenstein-like experiments, using lightning to make diamonds on very high mountain tops, I'd go for it.  But not knowing what caused my dwarf to die, that I would find upsetting.  I'm already asked to swallow a pill and watch tantrum mooders die.  This additionally would be displeasuring to my gameplay.

However I do like the transexual implications, DrPoo mentioned.  *thumbs up*  It would be nice to have an 'it' sex.  Burrow that hideous son of Urist, the one with oversized teeth, an insatiable bloodlust and a large hulking chitin body at the bottom of a dumping pit.  The birth of a dwarf with a hatred of all things could become a nice atomizer.

Sincerely,
Knutor

Dwarves are crafty people. it would sure be frankenstein style "experiments", maybe with a bit of added magic from that weird thing that necromancer dropped.
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Blade Master Model 42

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #8 on: January 20, 2012, 10:29:04 pm »

I think designating a dwarf for surgery would be useful, especially if a dwarf isn't entering the hospital by themselves for some reason, or you want to bring them in for cleaning because you acquired soap after they were released or they just have a low tolerance for disease, etc. Routine check-ups might be useful for detecting Lycanthropy or Vampirism, assuming the dwarf in question wasn't smart enough to dodge his appointment (though that might be another clue, which could be subverted by dwarves fearing doctors). Not to mention, it'd help to be able to train doctors without subjecting your civilians to falls and training spears.

I don't think that the player should do this surgery themselves, which, unless I misread, is what DrPoo suggested. Players can give orders in Dwarf Fortress, which the dwarves at least try to do, if they can, put the player can't take direct action themselves, and that isn't something I'm eager to see changed.

DrPoo

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #9 on: January 22, 2012, 07:18:52 pm »

Above user:

Pretty much the "order dwarf to tickle victim on the left kidney with a rainbow feathered parrot feather. Not direct action, but alot of control! :D
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Blade Master Model 42

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #10 on: January 22, 2012, 08:03:46 pm »

Above user:

Pretty much the "order dwarf to tickle victim on the left kidney with a rainbow feathered parrot feather. Not direct action, but alot of control! :D

Okay, doable. On the other hand, don't Dwarves have an ethics tag that makes them abhor torture? I don't really mod, but I believe I've seen that mentioned in some other suggestion threads.

Deimos56

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #11 on: January 22, 2012, 08:04:36 pm »

I think designating a dwarf for surgery would be useful, especially if a dwarf isn't entering the hospital by themselves for some reason, or you want to bring them in for cleaning because you acquired soap after they were released or they just have a low tolerance for disease, etc. Routine check-ups might be useful for detecting Lycanthropy or Vampirism, assuming the dwarf in question wasn't smart enough to dodge his appointment (though that might be another clue, which could be subverted by dwarves fearing doctors). Not to mention, it'd help to be able to train doctors without subjecting your civilians to falls and training spears.

I don't think that the player should do this surgery themselves, which, unless I misread, is what DrPoo suggested. Players can give orders in Dwarf Fortress, which the dwarves at least try to do, if they can, put the player can't take direct action themselves, and that isn't something I'm eager to see changed.
I rather like this variant of this idea. Not too much control, and probably could be set up in a relatively simple fashion. Would probably be weaponized somehow anyway, of course.
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Blade Master Model 42

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #12 on: January 22, 2012, 08:28:52 pm »

I think designating a dwarf for surgery would be useful, especially if a dwarf isn't entering the hospital by themselves for some reason, or you want to bring them in for cleaning because you acquired soap after they were released or they just have a low tolerance for disease, etc. Routine check-ups might be useful for detecting Lycanthropy or Vampirism, assuming the dwarf in question wasn't smart enough to dodge his appointment (though that might be another clue, which could be subverted by dwarves fearing doctors). Not to mention, it'd help to be able to train doctors without subjecting your civilians to falls and training spears.

I don't think that the player should do this surgery themselves, which, unless I misread, is what DrPoo suggested. Players can give orders in Dwarf Fortress, which the dwarves at least try to do, if they can, put the player can't take direct action themselves, and that isn't something I'm eager to see changed.
I rather like this variant of this idea. Not too much control, and probably could be set up in a relatively simple fashion. Would probably be weaponized somehow anyway, of course.

If you could designate surgery for non-dwarves you've captured, it could be weaponized in short order, I'm sure. Especially if you manage to catch a forgotten beast with poisonous blood. Not sure I support that though, it might fall under torture.

DrPoo

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #13 on: January 23, 2012, 08:58:34 am »

This is were we need to be able to hire goblin medical specialists.
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Blade Master Model 42

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Re: Player Designated Surgery, Dissection, Vivisection and Autopsy
« Reply #14 on: January 23, 2012, 06:53:29 pm »

This is were we need to be able to hire goblin medical specialists.

I believe mercenaries are already planned, but I'm not sure if this falls under that, or if goblins even have medical specialists.

That said: I like that idea more than is probably healthy.
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