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Poll

Why can't I delete this poll?

Yes.
- 0 (0%)
No.
- 11 (100%)

Total Members Voted: 11

Voting closed: January 24, 2012, 08:28:04 am


Pages: 1 2 [3]

Author Topic: Castaway IN SPACE! - Day 2 - Randomly killing aliens is not a good idea.  (Read 6097 times)

Dariush

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Attempt to enter the hole, but look first...
You look into the hole. You can't see anything, some more nothing to the sides and a large pale of nothingness farthrer in the darkness.

After wasting so much time and effort on the access to the ship, it seems stupid not to get inside straight away and rest. You crawl into the tiny opening, grinding your teeth against the blinding pain, and fall to the floor among the debris and wires, hanging from the ceiling. Exploration proves to be impossible in your present state, so you decide to lie right where you landed, but notice a strange coffin standing near the only visible wall. Horrifying vision of alien zombie pirates flash through your head, but then you remember that it's just one of the mediboxes strewn around the ship, intended for anybody to slump in at a moment's notice so the box can check for wounds and fix whatever needs fixing. They are even equipped with independent batteries.Praising your unexpected luck, you push open the lid of the miraculously intact medibox and happily fall inside, immediatly passing out from the pain, exhaustion and the drugs that are injected into your blood.

Night passes.
Status changes:
Paralyzing pain fades;
All bruises fade;
Left wing is healing;
Right hand is healing;
Left leg is healing;
Maximum MC increased by 2;
MC fully regained;

It is now Day 2.
The first thing you realize when you wake up is a monotonous robotic voice in your head droning about every single wound the medibox healed, the lasting harm, further advice and so forth. Luckily, the designers of the machine put the most important information at the beginning, so you only need a few seconds to hear that your hand, leg and wing aren't fully healed yet so you shouldn't stretch them too hard. Good to know, you guess.

The second thing is a horrifying roar coming from outside. You only need a few moments to go from enjoying the lack of pain everywhere to the 'batshit panic' mode, as you like to call it. Creeping to the hole through which you entered, you survey your surroundings. Outside there are what looks like several dozens of the strange aliens, one of whom you encountered yesterday. There are also multiple dinosaurs of several kinds - mostly T-rex types you are already familiar with, but also a few quadropods with huge wings stretching from their backs and a single giant monster that you can only describe as A FUCKING DRAGON. It is about 15 meters tall, has the same kind of wings as the previous type, scaled body and several giant horns sticking around it's head. It looks that it's the one that woke you with it's roar.

Considering that the largest cluster of the aliens is located around the vomited mess from yesterday, you can be reasonably sure that they came looking for their fellow, whose chewed corpse now lies there. They haven't seen you yet, but you can't sit here for all eternity, but what can you do right now?

lopocozo

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Re: Castaway IN SPACE! - Day 2 - Randomly killing aliens is not a good idea.
« Reply #31 on: January 20, 2012, 08:11:14 am »

Crawl further into the ship.
Logged
Generation 12 The First time you see this copy it into your sig and add one. Social experiment.

Demonic Spoon

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Re: Castaway IN SPACE! - Day 2 - Randomly killing aliens is not a good idea.
« Reply #32 on: January 20, 2012, 08:12:01 am »

Steal the dragon using your mind powers! Cause mayhem among the other creatures with your mind powers! Escape on dragon! Become the scourge of the skies! :D
« Last Edit: January 20, 2012, 08:13:51 am by Demonic Spoon »
Logged

zomara0292

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Re: Castaway IN SPACE! - Day 2 - Randomly killing aliens is not a good idea.
« Reply #33 on: January 20, 2012, 08:16:18 am »

look around the inside of the ship for things that can be used as a weapon and/or charge your gun.
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Armok

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Re: Castaway IN SPACE! - Day 2 - Randomly killing aliens is not a good idea.
« Reply #34 on: January 20, 2012, 08:41:49 am »

> Hide further into the ship. If possible trap it.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Dariush

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Re: Castaway IN SPACE! - Day 2 - Randomly killing aliens is not a good idea.
« Reply #35 on: January 20, 2012, 12:53:14 pm »

You haven't survived as long as you did (for however long that was) by choosing the first option in a 'fight or flight' choice. Turning from the hole and trying to make as little noise as possible, you slowly move away into the ship's depths. There are numerous pipes and wires hanging from the ceiling, almost completely obscuring your vision. The floor is literally ripped apart in places, sticking up in the likeness of stalagmites. There's a healthy layer of dust and metal debris over everything. And to top it all, the dinosaur's rampage broke the ship in two parts which are inaccessible except through the hole, but that it hardly an option. As it is, you're stuck in the much smaller aft compartment of the ship. Right ahead is the engine room. Through the blown door you can see the melted and blasted engine. To your left there's the tech lab where you used to tinker in your spare time. To your right is a set of small escape pods, though only one is still intact. You think you can drag it out, but what good would it do to you now?

Loud Whispers

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    • I APPLAUD YOU SIRRAH
Re: Castaway IN SPACE! - Day 2 - Randomly killing aliens is not a good idea.
« Reply #36 on: January 20, 2012, 03:42:30 pm »

The Lab seems like the best choice so far. I'd expect it to be the most secure room in the ship, plus we'd be familiar with it, and if it's intact, help us find a means to deal with the FUCKING DRAGON OUTSIDE.

zomara0292

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Re: Castaway IN SPACE! - Day 2 - Randomly killing aliens is not a good idea.
« Reply #37 on: January 20, 2012, 04:29:38 pm »

The Lab seems like the best choice so far. I'd expect it to be the most secure room in the ship, plus we'd be familiar with it, and if it's intact, help us find a means to deal with the FUCKING DRAGON OUTSIDE.
dittoed
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..
Pages: 1 2 [3]