Turn 2: Hints of a plot
It's a wintery day in London, the temperatures are low and a thin sheet of fresh snow covers the street. Above this peaceful Winter scene two small airfrigates are cruising towards Big Bang, where an Alien craft crashed mere minutes ago. One of the airfrigates is carrying a dozen of Carronades, while the other's filled to the brim with clockwork guards. You'll gues they'll be in firing range in 5 minutes and come alongside the tower in 10.
I'm good at blaming things on other people, so maybe not. Anyway, I'm going to find something interesting. Also, I don't think you rolled for me in the first turn. So, time to get the hell out of here.
Get the hell out the T.M, find a way down Big Ben, and dissappear into the crowds. If anyone questions me about being one of the Time Travelers, say, that I went into big ben to try to get to them, but they'd blocked the way up.
[6] You run down the tower only to be faced with at least 10 clockwork soldiers baring your passage. Luckly you find their captain and manage to convince him of your innoscence. Sadly he doesn't let you go, as you're his only source of intell.
Some medical attention in splinting and dressing my arm might be nice. This is frustrating as I was hoping to wield the mystery weapon rail gun or rocket launcer. Alas, the laser rifle might be my only option, what with it theoretically having no recoil and hence useable with one arm...
"So, London then. But not one I am familiar with. When the hell are we, and how long before we can get the hell outta here?"
[2] You try to get Edward to fix your arm, but before you can speak, he injects you with some rather strong painkillers. You feel your mind drifting away. Something is wrong but your not quite sure what, although you have a nagging feeling that pink elephant shouldn't be there.(Status gained:
Drugged: An overdose of painkillers results in hallucinations.)
Edward briefly examined Rhys' wounds to ensure no wounds were immediately life-threatening. Finding none, he began opening the medical crate. "You stay there, and try not to move your arm any more than it has been. I'll need a few minutes to grab what I need, as we might get dragged off to explain ourselves."
Open the medical crate. Hastily prepare myself a first aid kit in whatever bag I can find: Bandages, antiseptic, alcohol wipes, painkillers, something to sew wounds with, burn salve, and a multii-tool. Iodine tablets would also be handy, and whatever else Future World has that's in the crate and would be useful for an easily portable first aid kit.
Pass Rhys some painkillers.
[1] You open the medical crate and find: 10 doses of painkillers, 10 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools. Your firstaid pack contains 1 dose of painkiller and 1 series of various medicines. You then grab one of the painkillers and inject him with it. Sadly you forgot to check autodosing system first. Don't worry, he should be ok in 15 minutes.
"Crashing inta Big Ben? How classy..." Shaun sighed, resisting the urge to palm his face. He looked around the craft, exiting it and examining the damage. "It isn't too damaged... good." Tapping his chin, a habit he's always had for when he's thinking, he walked around the craft a few times, trying to figure out in his head not only what he'd need to repair the damned thing, but also how long it would take to recharge.
Figure out how to fix the T.M, and how long it'll take to recharge.
[6] After a thorough search of the T.M. internal systems you find that there hasn't been any real damage to the internal systems, just some dents in the hull. You then sit down and do some pretty complicated interdimensional Hypercalculus. After some time, you find that it should take the timemachine only 10 days to recharge enough for another temporal jump. Less if you connected an auxilary power source.( The thinking however nets you a nasty headache: -1 to thinking)
Descend Big Ben and explain to the onlookers that we are secret agents:
"Loyal subjects of the Queen! We were this afternoon trying out Queen Victoria's latest secret weapon, a technologically advanced flying craft, when we were set upon by the dastardly French and barely managed to flee after slaying no fewer than three dozen of the Revolutionary Fiends."
"It is of utmost national importance that no one touch our craft! To do so would be tantamount to High Treason! We must travel to the University of Oxford to find a scientist capable of fixing our craft so we can once more do battle with the perfidious and sadly Republican French! They are developing a flying machine of their own. They must not succeed! Someone summon me a carriage! My colleagues shall attend to the unfortunate damage wreaked upon this most glorious of national monuments!"
[6] The captain of watch is baffled by your impressing speach and immediately summons you a carriage. But then he remembers something, something he rather hadn't remembered, so that he could have believed you. Suddenly every single Clockwork guard aims his gun at you, as more reinforcements arrive. You find yourself surrounded by at least 25 clockwork guards. The captain walks towards you and says:"
I don't know who think you are, but Napoleon was defeated near Leipzig almost a year ago. He spent the last 10 months imprisonned on the Island of Elba."
Tyrin rubbed his nape with his right hand, "I got half of what you said there, M' not that technologically inclined. Well, it seems that we've in the past, and from what Rhys over there says, we've in London." Tyrin then let out a small chuckle.
"Heh, London. Funny when you say it that way. I wonder if the locals would notice us in these fancy garments."
Observe the locality and everything else, in short, Observe what Hilda's action would do to those below.
[1] You fail to spot anything usefull, it seems the snow severly limits the visibility. You can however see Hilda being arrested.
Time machine:
Damage: Minimal
Charge: Completly discharged
Supplies:
1 rocket launcher
-5 rockets
1 prototype handheld railgun( Requires power cells/ ammo(whatever you can fit in)+ 3 throwing rolls
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
1 mysterious machine(Runs on power cells, looks dangerous)
-30 power cells
2 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-20 machine gun clips(1 clip equals 3 bursts or 1 salvo)
-1 crate of medicine: 9 doses of painkillers, 10 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 20
-6 gasmasks
-3 unkown gadgets (who doesn't like random effects)
Kingfisher: Franz Herber
Name: Franz Herber
Nationality: Austrian
Appearance: Blonde with tanned skin.
Good traits: SNIPER CHARISMATIC
Bad traits: Slow
Job: Base Security
Inventory:(If you wanted to specify contents please do so)
-30 degraded uranium sniper rifles bullets
-1 sniper rifles(Long range(can fire whenever there's a line of sight), +2 to targeted hits, +2 to damage, Ignores physical armor)
Iawastooshort
Name: Hilda J Wittgenstein
Nationality: Luxembourg
Appearance: Blonde, slim, friendly smile, average height, dressed in chef's whites.
Skills:
Good traits: Trained Chef;
Fleet-footed.
Bad traits: Never Seen a Gun.
Job: Base Chef
Inventory:- Carefully wrapped set of chef's knives(Leaves deep cuts, Well made +1, Durable: much less chance to break)
- sharpening stone.(Can sharpen object for a +1 sharpness bonus)
- Gasmask
Health:
Name: Thomas Fletcher
Nationality: British
Appearance: Tall and slim, Thomas has brown hair and generic features. Has no trouble fitting into a crowd.
Skills:
Good traits:
Hiding in the foreground: +1 to hiding and general blending in.
What, this?: +1 to talking his way out of things
Bad traits:
I don't know how to use this!: -1 to using weaponry.
Job: Errand boy
Inventory :
Health:
[spoiler]Name: UNFM Captain Rhys Knight
Nationality: Welsh
Appearance: 5 ft 11, Stocky muscular build. Typical of a modern soldier used to lugging around heavy weapons. Short shaven hair, goatee. Dark eyes, short scar diagonally on top of head.
Good traits: Leadership, Problem Solving.
Bad traits: Agressive temper.
Job: Involved in testing top secret weapons.
Inventory: 1 combat uniform (helmet, boots, knife, etc),(+2 armor(prevents taking damage from being hit)
1 standard issue rucksack.(Increases carrying capacity(be realistic whit whatever you take whit you)
Health:
-
Broken left arm-
Drugged: An overdose of painkillers results in hallucinations.)
Name: Tyrin Dain
Nationality: American
Appearance: Standing at 5'6", with a fair complexion and a well-muscled body, his eyes are a deep shade of brown and his hair is as black as coal.
His face is heavy-set, in the shape of a rectangle. His cheekbones are prominent.
Good traits:
VigilantTacticianBad traits:
Tech-Un-savvyJob: UN Guardsman
Inventory :
- Weapons: (Do you want to specify this?) for now:
-Ancient blunderbuss(-1 to hit, -1 to damage, hits between 1-3 people. Slow reloading: needs to make an additional roll for reloading(4-5= quickreload) )
-1 small barrel of gunpowder(good for at least 30 shots)
-20 shots worth of little metal balls(whatever these are called)
[/spoiler]
Name: Shaun O'Malley.
Nationality: Potato Farmer. (Irish, in case my bad humor is lost on ya)
Appearance: Shaun stands at an average height of about 5'10, with a lean, wiry build. He has short brown hair, green eyes and slightly freckled skin. He wears wire-frame rectangular glasses in good fashion, if slightly outdated. The clothes on his back consist of black safety boots of some kind, black pants, a white linen button-up shirt (with a blue pen and notepad tucked into the breast pocket), covered by a classic white lab coat.
Skills:
Good traits: Head of Research, Scientific Mind (Maybe granting knowledge of the top secret gadgets in here, and a bonus to learning/making sciency stuff)
Bad traits: Weak Body. (Maluses to physical rolls would be the obvious choice)
Job: Scientist, Head of Research!
Inventory:
-One thing-o-meter( Can measure a lot of things)
-1 digital mapmaker(prevents you from losing the timetraveling machine)
-2 unkown gadgets (who doesn't like random effects)
-One Manual-Fabricator-set(+1 to buiding stuff)
Health:
nasty headache: -1 to thinking
Name: Edward Johnson
Nationality: American
Appearance: Caucasian, medium height, slim, short black hair, thick round glasses.
Skills:
Good traits: Skilled Doctor, Excellent sense of time.
Bad traits: Terrible Eyesight. (I'm expecting something like -2 to most rolls if when you decide to break my glasses)
Job: On-site doctor.
Inventory: First aid kit, prescription glasses.
Health:
Note: Let's just assume the Victorian era started 30 years early, shall we?