((Iaman, I never set up your character sheet? I wish it had been brought to my attention sooner, but you have an extra 30 points spent in Weapon/Magic Skills.))
Weapon Skills:
Hand to Hand: 0/20
One Handed Swords: 0/20
Two Handed Swords: 0/20
One Handed Axes: 0/20
Two Handed Axes: 0/20
One Handed Hammers: 0/20
Two Handed Hammers: 0/20
Daggers: 0/20
Spears: 10/20
Polearms: 0/20
Bows: 0/20
Crossbows: 0/20
Throwing Weapons: 0/20
Staves/Staffs: 5/20
Wands: 15/20
Magic Skills:
Arcane: 10/20
Air: 0/20
Water: 0/20
Fire: 0/20
Ice: 0/20
Stone: 10/20
Nature: 0/20
Shock: 0/20
Light: 0/20
Shadow: 10/20
~~~~~~~~~~Asha~Blackstone~~~~~~~~~~You spend some more time reading, this time through
Eplidio's Guide to Medicinal Herbs. You learn a bit about Herbalism.
(+250 Herbalism Experience)
A)<Insert Action Here>
~~~~~~~~~~Phoenix~~~~~~~~~~You slash at the First Wolf, dealing 8 Damage! (+4 Fire Damage)
The first Wolf bites you, dealing 1 Damage!
The second Wolf bites you, but the attack does little through your armour.
You slash at the First Wolf, dealing 7 Damage! (+4 Fire Damage)
The first Wolf bites you, but the attack does little through your armour.
The second Wolf bites you, but the attack does little through your armour.
Phoenix: Level 1 (30/80)
Health: 3/5
Mana: 20/20
Energy: 20/20
Defense: 6.5
A)Slash (4-10 Cutting Damage + 4 Fire Damage)
B)Stab (2-12 Piercing Damage + 4 Fire Damage)
C)Block (Blocks 4 Damage)
D)Cast a Spell
E)Use an Item
F)Attempt to Flee
~Enemies~
Wolf: Level 1
Health: 5/25
Wolf: Level 1
Health: 14/25
~~~~~~~~~~Tala~Blackstone~~~~~~~~~~The guards let you through, and into the town. You find yourself on a paved, stone road leading straight through the town and towards the docks. To the left, and the right of the road, are shops selling a variety of goods.
A)Look at the Shops
B)Head down the road to the West
C)Leave Engosul
D)Travel to the North, through the Town
E)Travel to the South, through the Town
F)Look Around
~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~You raise the fallen Ursiva Guard from the Dead.
Your Risen Guards that are capable of attacking their targets do so. Killing the Ursiva Guard (Cyan), and dealing 7 Damage to the Ursiva Guard (Teal). (+10 Experience)
Melritch The Mad: Level 2 (90/200)
Health: 10/10
Mana: 8/60
Defense: 3.75
A)Whack (1-5)
B)Move (1 Tile)
C)Sprint (3 Tiles in One Turn) (5 Energy Cost)
D)Cast a Spell
Arcane Elemental: Level 1
Health: 30/30
Mana: 2/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 2/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 2/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 2/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 2/32
Risen Guard: Level 1
Health: 30/30
Risen Guard: Level 1
Health: 30/30
Risen Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Health: 30/30
= Grass
= Dirt
= Headstone (I'll have to remember to make a tile for Headstones...)
Ursiva Guard: Level 1
Status: Dead
Health: 0/30
Ursiva Guard: Level 1
Status: Dead
Health: 0/30
Ursiva Guard: Level 1
Status: Dead
Health: 0/30
Ursiva Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Health: 7/30
Ursiva Guard: Level 1
Health: 12/30
Gnome: Level 4
Health: 82/95
Mana: Low?