Revamp info here! This is gonna be a long one.
First one, melee + blacksmithing update.Short version is a smattering of melee buffs including adding some AoE similar to smash to some skills, some small giant buffs to stomp and trans, and Smash adds a status effect depending on your weapon type. You can now move normally during counterattack and defense, to boot.
Three new skills, Rage impact, which increases any melee damage to enemies effected by it (on top of using a ridiuclous amount of stamina), we're not 100% sure on it, it's an odd skill. Bash, which is basically the skill equivelent of normal attacks, it does increased damage the more times you consecutively hit a monster with it and probably uses more stamina then normals. And dual weapon mastery which is exactly what it sounds like.
New enchants, nobody cares.
New weapons! I reccomend if you look at any thing in that link, you look at the weapons. They look AMAZING and humans finally have their long awaited two handed hammers and axes, on top of some more one hander blunt/axe options. All blacksmith only, and they're looking to be top tier ish. Good news for blacksmiths! I'm working on the skill right now with the bountiful iron supply of harukaori, and help from belereth. If you would like to contribute to the war effort, please let me know. The basic 2 handers should be easy enough, we'll see how getting to rank 5 for the higher end stuff goes. New mats are in dungeons (!!) and shadow missions.
Magic update! Much smaller amount of changes as mages weren't in that bad a place to begin with.Mostly makes pages less of a pain in the ass in a variety of ways, some new weapons in magic craft.
Bolts now have special effects, ice bolts restore mana when they hit, Lightning bolts do extra damage at high bolt counts (they still jump to other monsters), up to 30% if you're using lightning bolt grandmaster titles.
Variety of int and adv magic buffs making them more usable, mostly load and cooldown time reductions.
New skills, lightning rod, lightning advanced magic. Charge your laser, so to speak, for a giant kamehameha of sorts.
Mana recovery, which is a sort've snap mana recovery skill, restores up to 50% max mana I think?
New enchants nobody cares
New staffs/wands, a tri bolt wand which lets you chain cast all three bolts, guardian staff which lets you party heal but also use adv magic, and hermit staff which is just a huge Matk boost.
No news on a ranged combat update, but they would be literal gibbering idiots if they didn't. It will happen, mark my words.
Some good stuff coming! It won't break the tyranny of lances/puppets, but it makes people that don't want to use optimal weapons have a lot easier time, which is always good by me.