Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No Poll

For
- 0 (0%)
Serious
- 0 (0%)

Total Members Voted: 0

Voting closed: January 14, 2012, 06:17:21 pm


Pages: 1 ... 154 155 [156] 157 158 ... 252

Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380742 times)

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2325 on: July 17, 2013, 12:01:38 am »

Elves are better with bows. They can shoot 2 arrows per shot and have elf only quivers. They also have high int per level and lower mp cost in advance magics. There's also the elf hide ability, cost mp and drop aggro instantly.

The also make awesome fighters because of fast movement speed.
Logged

intense

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2326 on: July 17, 2013, 12:03:34 am »

Haha, that explains why i haven't seen any ;)
Logged

krisslanza

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2327 on: July 17, 2013, 12:11:56 am »

Elves are better with bows. They can shoot 2 arrows per shot and have elf only quivers. They also have high int per level and lower mp cost in advance magics. There's also the elf hide ability, cost mp and drop aggro instantly.

The also make awesome fighters because of fast movement speed.

However, they also have the WORST Will of all the races, and that determines their damage.

The Elf Ranged Shot is a mixed bag as if you miss, it leaves you vulnerable longer then a Human Ranged Shot, because both arrows will miss. Elves also cannot dual wield, they can't use two-handed weapons, or axes I think? They cannot wear heavy armor or use lances.

From a Meta POV, Elves I think are considered the "worst", they have a lot of negatives and not as many generally useful positives aside from being really fast and having Hide. Giants are generally considered the "best" I think, and they make really stupidly good Fighters who can use Heavy Armor right away, with only a 20% initial penalty I think, that goes down to 0%. They can't use bows, and have crummy magic but...

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2328 on: July 17, 2013, 01:43:42 am »

Elves are really bossin' in the Glass Cannon division.  Extremely high dex and int scores rank up to high ranged damage and wound rate, as well as near-perfect balance on any weapon.  This lets elves use weapons with high max damage and low balance, while humans and especially giants have to upgrade their weapons for balance to unlock their power, and that means less max damage upgrades!

A few important things that elves can do: Auto-attack with regular ranged attack and keep many enemies at a distance.  Magnum Revolver.  Mirage Missile for DOT effect that can ignore many heavy armor types.  Two arrows at once increases the knockback amount, which can keep enemies stunned and distracted for longer.

Humans are probably 'better' but when it comes down to it, the differences are smaller than your preferences.  Mabinogi isn't a game built around min-maxing, and taking the race/class you think is fun is more important than picking 'the best'.  I personally love elves, they're quick, hit hard with a decent bow, and that Hide option has saved countless dungeons that would have been wipes (looking at you, G-quest end chain dungeon with perma-aggro gargoyles!).  I hate that they can't wield two-handers or dual-wield, it really detracts from any melee options, and it's a bit unfair that humans can wield all the same bows, but when it comes to ranged support, if your party is 2 or more, adding an elf will really help you face dungeons that should be beyond your level.

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2329 on: July 17, 2013, 01:59:47 am »

Yeah, that's all very true. The primary reason you haven't seen elves probably is because they are almost exactly the same as humans. They're... a little shorter, maybe? And have pointed ears. That's it.

Also, girlinhat, are you still up for doing that gold armor thing? I've got a manual I'd like you to use, was having don do it since I hadn't seen you in a while, but as far as I know he hasn't started it yet. Let me know if you're up for it!

I should probably rep for giants too.

Giants get absolutely AMAZING strength growth. Easily double that of humans. It allows them to put out rediculous damage, even with the technically inferior (to dual wielding) 2handers. When you get to the point you can go to black dragon you'll notice anyone that's killing raptors with any level of ease is a giant. They also get great Will growth, which is used for fighter skill damage. Their windmill range is a touch larger then the other races, since their hitbox is bigger. They can also equip normal two handed weapons with one hand. There are some giant two handers, but they're far and few between, and before you ask, yes, if you're using a two handed weapon with one hand it does get the smash bonuses. On top of all this they can equip a Lance with a shield, removing a lot of the fragility that plagues human lancers. Basically super melee damage all around. On exclusive skills they get windguard and taunt which is probably the easiest and best way to tank in this game, admittantly only for a minute or two at a time. Stomp is a handy skill, almost like a melee magic bolt with a much more limited range. Their ranged attack involves javelins and hits amazingly hard, but lacks flexibility. They can also use charge without a shield which is super handy. Annnd they tend to get better shields then other races.

However, their dex is very low, meaning you'll either have to ignore dex entirely and just focus on hitting hard without worrying about balance, or have a heavily balance leaning weapon, which can detract a bit. Additionally, they don't get a lot of intelligence, so magic attack is an issue. Intermediate magic also takes even more MP then usual to cast. They also don't have any way to drop aggro, which is an issue early on. As you progress you'll find this becomes less of an issue. Much less of an issue. They cannot use bows or crossbows AT ALL PERIOD which is a huge problem. Armor is also very limited, so aesthetics can suffer rather significantly. This was ultimately the reason I dropped my giant, because there were like four heavy armor,s and two were dungeon drops, and I like to switch things up.

So yeah, giants are great fun and a good option if you want to wreck shit, but it can be easy to get bored with them if you like aesthetics. They also tend to have issues with anything that has more then level 2 heavy stander, if you can't bash through it with melee, there is about nothing you can do with it. That sums up the class in general really.
« Last Edit: July 17, 2013, 02:18:22 am by Seriyu »
Logged

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2330 on: July 17, 2013, 04:50:31 am »

From a Meta POV, Elves I think are considered the "worst", they have a lot of negatives and not as many generally useful positives aside from being really fast and having Hide. Giants are generally considered the "best" I think, and they make really stupidly good Fighters who can use Heavy Armor right away, with only a 20% initial penalty I think, that goes down to 0%. They can't use bows, and have crummy magic but...

It's humorous, because I hear people making the opposite argument all the time. :P

I personally couldn't adapt to either elves or giants, since I feel that either or is too limited for all the good stuff I'd like to do.
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2331 on: July 17, 2013, 08:29:25 am »

That's essentially what's going on.  You have ranged elves, melee giants, and then humans faffing about.

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2332 on: July 17, 2013, 09:00:45 am »

Range giants would have been great since it needs str rather than dex and giants have shit load of str. Well it won't be a main attack since throwing spears are huge and comes in small stacks.
Logged

krisslanza

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2333 on: July 17, 2013, 09:04:13 am »

I really wish elves could use some two-handers, because they have a really limited weapon pool...

I don't really dislike humans, but from an aesthetic POV, I like elves and giants more. The face paintings the giants have I like, and I like the henwa of the elves. I'm just really torn on what I want to do for a future gunner now.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2334 on: July 17, 2013, 09:04:47 am »

Not to mention that Jousting Javelins get a MASSIVE +400 or something to min and max attack.

I've wanted to make a giant, equipped in hand-crafted red heavy armor, using Throwing Attack and named RED CANNON.

krisslanza

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2335 on: July 17, 2013, 09:07:27 am »

Not to mention that Jousting Javelins get a MASSIVE +400 or something to min and max attack.

I've wanted to make a giant, equipped in hand-crafted red heavy armor, using Throwing Attack and named RED CANNON.

But if you make it in red, it has to go AT LEAST three times as fast!

Sonlirain

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2336 on: July 17, 2013, 09:08:45 am »

Not to mention that Jousting Javelins get a MASSIVE +400 or something to min and max attack.

I've wanted to make a giant, equipped in hand-crafted red heavy armor, using Throwing Attack and named RED CANNON.

But if you make it in red, it has to go AT LEAST three times as fast!

Better paint it yellow/gold.
This should give them an explosive AoE attack.
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

Bakuryu

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2337 on: July 17, 2013, 09:57:24 am »

  Magnum Revolver.
Summary of elves advantages here. :p

It's the main reason why their range is so powerful, end-game your dex will be ridiculously high be it human or elf, but elves will have that borked Magnum Shot, they barely use their regular attack.

Humans still have advantage on melee of course, but an elf will barely ever need to switch to melee (natural shield), and when he does have to, his melee ability should suffice, or use magic,alchemy,pupp,whatever on those cases.

But in the end, comparing races is just meh, play whatever you enjoy is how it always should be.
Logged

Sonlirain

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2338 on: July 17, 2013, 10:13:09 am »

Well i'm still kinda sad that i took a giant.

Should have made a human Sword'n'board guy with a venom sword.
I could also wear self made armor without 10 years of BS grinding BS.
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

krisslanza

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2339 on: July 17, 2013, 10:23:06 am »

Well i'm still kinda sad that i took a giant.

Should have made a human Sword'n'board guy with a venom sword.
I could also wear self made armor without 10 years of BS grinding BS.

It would take so much Commercing to get a Venom Sword. That's like, what, a million Ducats?
Pages: 1 ... 154 155 [156] 157 158 ... 252