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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 379810 times)

Skyrunner

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #510 on: July 19, 2012, 09:53:30 pm »

A single weapon is perfectly fine o.O
When you hit someone with an attack, their Stun and Down is increased, but Stun decreases faster than Down. With two weapons, you deal more stun and more down, so it's harder to make the enemy not be pushed back (Down max or Stun max) or knocked over. I don't know what's the difference between being knocked over and pushed back, but it's true :P That's also why the N+1 is possible xD
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Seriyu

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #511 on: July 19, 2012, 10:08:36 pm »

Ohhhh, I see, I getcha. :p

I think knockdown/knockback is determined by howm uch the last hit goes over the knockdown gauge maybe? Seems like it, since smash usually triggers a knockdown, and always maxes out the bar.

Ozyton

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #512 on: July 19, 2012, 10:24:46 pm »

I think a critical attack that would push back makes them get knocked down instead. Things like Smash and Magnum Shot also causes knockdown all the time regardless of push back meter. Basically pushing back means they can come at you immediately afterwards, while a knockdown will require them to get up afterwards. Supposedly counter attack causes knockdown, but from what I've experienced, enemies will get up with no animation or wait, so it's more like a fancier push back.

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Skyrunner

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #513 on: July 19, 2012, 10:27:59 pm »

Actually, Smash/Firebolt/Magnum Shot(when not blocked with shield + defense)/Windmill(same) always knock down. Even when the enemy has rank 3 in Mana Reflector, Natural Shield, Heavy Standing. It's hardcoded, so they're really useful in defeating enemies like the Knightmare or whoever it was that has four colors. One color each for invulnerability to ranged/melee/magic, and one color for total invincibility; he changes color when knocked over, meaning you need to use the above skills for their knockdown ability.

On the other hand, hitting a Heavy Standing 3 enemy with any other attack(melee) resets their stun&knockdown bars, so don't. xD

In case this hasn't been brought up!:

Stages of Natural Shield, Heavy Standing, Mana Reflector: Passive Defense
Each monster has a different rank. There are three distinct ranks, 1, 2, and 3; four if you count 0. Inside the game, it is coded as rank 9, 5 and 1, but we don't need to know that :3
Most weak monsters don't have any of these skills, while many strong monsters have one or more. The player can access these skills' effects through three methods. One, use Defense with a shield: blocking Magnum Shot with a shield will cause the player to flash yellow, create a metallic ringing, and reduce damage while still standing. Same with all magic except for Firebolt. The second method is to raise the Transform (Paladin, Dark Knight, Beast, Falcon) skills. Third is to upgrade your shield to have a small chance of creating a special effect.

There are three of these special skills. Natural Shield is against ranged physical attacks, Heavy Standing against physical melee, and Mana Reflector against magic.

Heavy Stander
Rank 1 of any of those three:
  • No stun from the applying attack type
  • Cannot be knocked down from the applying attack type
  • 10% chance of above two effects being activated

Rank 2 of any of those three:
  • Same as Rank 1, except it has a 50% chance of being activated
  • Upon activation, damage is reduced by a certain amount.

Rank 3 of any of those three:
  • Same as rank 1, except it has a 100% chance of being activated
  • All damage is rendered as "1".

Personally, I like the activation sound. It's so distinctive and cheery (even if I'm on the receiving side. . . ).

Natural Shield activates 100% from rank two. It also does not ignore stun, but does ignore knockback gauge. Also, it doesn't flash yellow with that nice sound at Rank 1, but is always on, with a passive knockdown ignoring effect.

Same with Mana Reflector. You cannot knock down a Mana Reflector Rank 1 monster with three Icebolts.
« Last Edit: July 19, 2012, 10:36:03 pm by Skyrunner »
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Girlinhat

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #514 on: July 19, 2012, 11:48:35 pm »

You forgot one important detail.  100% knockdown skills will always knock down an enemy with passive defense.  Zombies have level 3 natural shield, but magnum will still knock them back.  Smash, Magnum, Firebolt, Windmill, Crash Shot's fragment effect on the primary target, Intermediate Magic (except only the final bolt of Thunder will knockback), etc.  These will always cause knockdown, but the knockdown animation can be canceled by an attack.  For instance, two archers firing on the same zombie.  If one shoots magnum, it will knock it down.  If the other uses a regular ranged attack, then it will instantly reset the animation and the zombie will resume moving.

Be VERY careful how you handle multiple people facing the same enemy.  Knockdown control is critical!

Skyrunner

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #515 on: July 20, 2012, 12:42:35 am »

You forgot one important detail.  100% knockdown skills will always knock down an enemy with passive defense.  Zombies have level 3 natural shield, but magnum will still knock them back. 

Actually, Smash/Firebolt/Magnum Shot(when not blocked with shield + defense)/Windmill(same) always knock down. Even when the enemy has rank 3 in Mana Reflector, Natural Shield, Heavy Standing. It's hardcoded, so they're really useful in defeating enemies....

  ???

I did forget the intermediate magic part, but yeah.
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SirAaronIII

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #516 on: July 20, 2012, 12:59:09 am »

Okay, I finally finally finally successfully downloaded, installed, and logged on successfully. Went to check out my other character (on Mari, NOOOO) and I appear to be 113 years over 25. Wow.

Anyway all I did this time was kneel down and curse Nexon. I'll make my legit new character tomorrow.
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Seriyu

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #517 on: July 20, 2012, 01:33:44 am »

You can just make a giant or elf charecter by swearing alliegance to the giants or elves (you can make both by double crossing one), if you want. Just mentionin it.

Aoi

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #518 on: July 20, 2012, 01:50:27 am »

I just setup a second account. No way I'm erasing my over-250-year-old character from 2008. =P
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Errol

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #519 on: July 20, 2012, 02:34:48 am »

Hah, I already started as an Elf character w/ Alchemist destiny and spent most of my time Shoryukening cute little armadillos, discovering that you should not pick fights with cute normal-sized armadillos even with a fully charged water cannon, getting some ridiculous lagspikes, wondering where that Wind Blast trainer actually is and being the worst spy ever. So, in short, I haven't given up yet.

What's your regular online times?
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Aoi

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #520 on: July 20, 2012, 02:45:38 am »

Eh. Pretty sporadic, depending on what else I'm doing. Let me know when you get to the main storyline quest Paradise though-- might be nice to get it done with company. As it flattened me when I tried to solo it. =P
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Seriyu

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #521 on: July 20, 2012, 03:17:31 am »

I'm in the steam chat pretty much any time past 4-5 PM (that's CST) or so, and it largely depends on what I'm doing that day when I'll be in game. I really dunno what goes on before than, so people may be on earlier than that. Also because I'm a broken record, if you've got steam, get in the steam chat, it makes things so much easier to arrange. If you don't have a steam account we can manage, but I'll also need an in game name to PM you whenever we're doing stuff or whatever.

This will all be much easier to arrange in game when we get the guild back up whenever, but until than. :p

alexwazer

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #522 on: July 20, 2012, 02:20:26 pm »

I usually get on steam chat around 6 PM (eastern) and in game shortly after, much earlier during week ends.

Speaking of week end, there is a double rainbow event going on right now and for the full week end. It gives double experience for killing stuff and, more importantly, double AP from leveling (both normal and exploration). Might also add some other double stuff (like drops or something), but AP's the real thing.
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Seriyu

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #523 on: July 20, 2012, 06:02:59 pm »

No update today (I'm about to start hooking up the OP, don't worry :p), but I was paging through the patch page of the mabinogi wiki, and noticed a few interesting things.

In a couple of patches, one, the ore stack limit will be raised to 50, and mining with a pick in general will be buffed. This is..... wonderful news. Along with that a ton of new gathering skills will enter, like "mushroom gathering" "Harvest" Mining mastery" etc. So that's kinda neat too.

The bard destiny is coming in the... next patch I think?

And again in a couple of patches, the feat system will enter the picture, replacing destinies. I'm terrible at explaining things, but I think you have 5 slots for feats, and each feat does something. 2x training ticks for X skill, whatever. (I dunno if that's one of the feats.) But, you can unlock different feats by doing various stuff in game, like, say, clearing G1 might unlock one or whatever.(Again, dunno if that's one of the unlocks.) It looks interesting.

Off to do the topic equivalent of wiring up a complicated electric device.

Aoi

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Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
« Reply #524 on: July 20, 2012, 06:20:37 pm »

Mmmhm... My system just overheated and did an emergency shutdown. Whoops.
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