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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 958792 times)

Jelle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8040 on: March 18, 2014, 05:41:30 pm »

Worst I've had to do is reinstall my mod whenever steam fancies updating the files and finds the exe tampared with. Fast enough to fix back up when I have the necesary config saved away somewhere, if annoying.
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Tarran

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8041 on: March 18, 2014, 08:19:46 pm »

For those who don't know, Microsoft has long given program files invisible mandatory security that quietly reverts any changes the user makes within it.  So modding steam games is impossible until I find the time to backup all the games I care about.  At least I think its impossible.
Windows Vista had this, but 7 and 8 don't.
I've played around in Program Files on Vista and 7 and never had any problem changing anything in Program Files. Every time someone gave a warning to move stuff out of Program Files I just ignored it and nothing bad ever happened.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8042 on: March 18, 2014, 08:20:57 pm »

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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8043 on: March 18, 2014, 08:22:30 pm »

For those who don't know, Microsoft has long given program files invisible mandatory security that quietly reverts any changes the user makes within it.  So modding steam games is impossible until I find the time to backup all the games I care about.  At least I think its impossible.
Windows Vista had this, but 7 and 8 don't.
I've played around in Program Files on Vista and 7 and never had any problem changing anything in Program Files. Every time someone gave a warning to move stuff out of Program Files I just ignored it and nothing bad ever happened.
I remember trying to mod Oblivion while I had windows Vista, and eventually I just had to reinstall it in a different folder because nothing would work.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Scoops Novel

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8044 on: March 19, 2014, 11:39:06 am »

Worst I've had to do is reinstall my mod whenever steam fancies updating the files and finds the exe tampared with. Fast enough to fix back up when I have the necesary config saved away somewhere, if annoying.

Your saved games don't stay degraded?
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8045 on: March 19, 2014, 11:42:23 am »

Worst I've had to do is reinstall my mod whenever steam fancies updating the files and finds the exe tampared with. Fast enough to fix back up when I have the necesary config saved away somewhere, if annoying.

Turn off automatic updates?
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Soadreqm

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8046 on: March 19, 2014, 12:03:40 pm »

Long war sounds fucking awesome, unfortunately my steam folder is in my program files and there are too many savegames for me to want to risk migrating it somewhere.

For those who don't know, Microsoft has long given program files invisible mandatory security that quietly reverts any changes the user makes within it.  So modding steam games is impossible until I find the time to backup all the games I care about.  At least I think its impossible.

How to migrate your Steam folder elsewhere:
1) Move your steam folder. Just Ctrl-X Ctrl-V the folder elsewhere. Drag and drop works too.
2) Run Steam once. Steam will give an error message to the tune of "It looks like steam is in the wrong place. Fix everything y/n?"
3) Tell Steam to fix everything.
4) Your Steam folder has now been migrated.

At least that's how it worked for me when I had to reinstall Windows after a hard drive failure. It looks like Steam, unlike basically all other Windows programs, is actually responsible with its registry edits and can fix them if necessary.
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My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8047 on: March 22, 2014, 10:38:10 pm »

You can put hats on your soldiers. (Except Annette. Fuck you, Annette.)

Fedoras are an option.


WHY WAS I NOT INFORMED?!

mastahcheese

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8048 on: March 22, 2014, 11:17:52 pm »

That's how I felt when I found out, too.
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The Derail Thread

Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8049 on: March 22, 2014, 11:34:30 pm »

Enemy Within Is a really odd expansion...

I want to ask questions on it but I don't want to be spoiled.

Mainly, and I am not asking, I want to know if it is a "This is how the original game ACTUALLY went" or if it is a "Alternate timeline created at a future point".
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Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8050 on: March 22, 2014, 11:42:23 pm »

It's the former. The new additions appear right from the start, without much explanation for their existence, and even if they technically have no business to appear so early. Standard DLC fare.
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8051 on: March 23, 2014, 12:11:13 am »

It's the former. The new additions appear right from the start, without much explanation for their existence, and even if they technically have no business to appear so early. Standard DLC fare.

That is disappointing. I liked the fanfic letsplay someone made where the meld were actually from the future, sent to the past to try to change the direction of the invasion (I didn't know it was a fanfic letsplay at the time)
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TCM

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8052 on: March 23, 2014, 12:13:41 am »

You know what's total bullshit about EW? Sleeveless Gene Mod soldiers. It would make them sense to wear more armor, or if they wanted to look badass and capable, put them in some casual clothing or something, not like they're going to a beach party.
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8053 on: March 23, 2014, 12:15:11 am »

Ugh, yeah. I hate that, especially with stuff like the Titan Armor where it ruins the entire effect of the armor.
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TCM

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8054 on: March 23, 2014, 12:17:43 am »

Ugh, yeah. I hate that, especially with stuff like the Titan Armor where it ruins the entire effect of the armor.

True that, it's like the Gene Mod makes their arms totally resistant to plasma. If Gene Mods make your muscles much tougher, then they might as not wear armor at all. Hell, Gene Mod soldiers should run around fighting aliens in their underwear or naked. I'd be cooler with that.
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