I pay 20% income tax lol... and we're not even close to what people in other EU countries pay. I WISH I only had 13% income tax.
28% for Norway at the moment. Of course, everything else gets taxed too. Sure, it's got some of the highest wage rates around, but you give most of it back to the gov't.
Most people hop from paycheck to paycheck and are flat, penniless broke by the time the next one comes around. Of course, that's also because you really don't
need much of a "nest egg" to fall back on, because the gov has got you covered in most cases.
This is completely off-topic. Oops.
Just had the Angry Joe review pushed on me by a friend that I'VE pushed the idea of XCOM (original) onto. I guess some people prefer the class system and only having one base.
I dunno, I always liked the customizability and flexibility that all afforded you... You could tailor bases to be production warehouses, extra secret labs, staging grounds for interceptors and/or ground squads, and basically just have something to fall back on if your main base ever did get thrashed by a retaliation force.
And yes, I'm going to gripe about not being able to load out those high-strength low-accuracy goons with tons of explosives and just have myself an awesome grenadier (hilariously powerful in TFTD). And while some may argue that this new system makes you focus and pay more attention to your grunts, and thus develop a deeper connection with them, I'm not really sure I can agree that the old system had them be any less attachment-worthy.
Sure, you lost a hell of a lot of them, especially early on. But that's the point, it's supposed to be a brutal, uphill battle. And what made your necessary elite soldiers stand out that much more was the fact that they
didn't die. For whatever reason, they had the spark to carry them through to a new day, and started becoming more and more valuable and awesome as time went on. Suddenly you've got that one old vet there standing proud amongst the rookies, and you know he's seen more shit than all those greenhorns are gonna see in their lifetimes put together (mostly because those lifetimes are going to be brutally short, what with the crazy missions you're sending them into).
If nobody dies, it kinda makes the ones who live seem a little less special.