My Normal game is now well underway, and I am undertaking the Alien Base this month. On the verge of Mutons appearing. Things have been interesting so far. Conclusions:
-Second Wave options: Not Created Equally, Hidden Potential, Aiming Angles, Training Roulette. The last of these makes for an interesting shakeup indeed. Sometimes bad (medic perks, mostly), sometimes good (I now have a Colonel Sniper with HEAT ammunition. Dear fucking god.)
-Mechs are OP as fuck. The fact that you're allowed to use more than one is insane, and I doubt I will. A Mech squad could probably steamroll anything.
-Slingshot was better than I heard from most people. I've got to love the last mission, and Zhang isn't problematic. He's just one solider among many, or at least he was by the time Slingshot started for me. Besides, I needed a heavy.
-All of my female soldiers become assaults. All of them. It's fucking ridiculous. This is why I needed a heavy.
-Three deaths, two to Thin Mints and one to a surprise Cyberdisk. The only one I really cared about was my main assault, Lt. McKay, gunned down in cold blood while placing beacons in the second Slingshot mission and far away from help. RIP, you berserk Scottish lunatic.
-Not many useful augments among the gene mods thus far, but then again, less cost to using them too. Might give my sniper Thin Mint legs, but otherwise nothing that useful yet.
-All of my Arc Thrower wielders now receive Guile hair. It is the rite of their kind alone.
-Renaming medals is fun.
-No signs of EXALT beyond the first mission of Progeny. Any day now...
-I should not play Normal, even Ironman+Second Wave. Classic and Impossible are too good of training. Even with Enemy Within's changes shaking things up, I retain mechanical efficiency.
-C-Day is way fucking easier in Normal compared to Classic/Impossible.