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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968618 times)

MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7320 on: January 26, 2014, 01:18:51 pm »

I'm going to be playing my first Normal game since my first game of Enemy Unknown so I can actually see the new stuff in Enemy Within without spending a dozen hours trying to get a game where I'm not crushed by Thin Mints. Given that I've only played on Classic and Impossible otherwise, this should be...interesting. My best Classic games were when I stepped down from Impossible, so I expect this will be a total annihilation on my part.
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cerapa

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7321 on: January 26, 2014, 01:20:55 pm »

Goddammit, why do I keep running out of video memory when I assault the alien base?

What does that even mean?

Graphics cards have their own memory for holding things.

Basically the game is loading too many textures and it can't fit them all into memory. I haven't taken a look into the options menu, but look around for a texture quality option and see if turning it down helps.
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7322 on: January 26, 2014, 01:32:16 pm »

I'm going to be playing my first Normal game since my first game of Enemy Unknown so I can actually see the new stuff in Enemy Within without spending a dozen hours trying to get a game where I'm not crushed by Thin Mints. Given that I've only played on Classic and Impossible otherwise, this should be...interesting. My best Classic games were when I stepped down from Impossible, so I expect this will be a total annihilation on my part.
Wait, you...you are a much better XCOMmander than I.

Goddammit, why do I keep running out of video memory when I assault the alien base?

What does that even mean?
Graphics cards have their own memory for holding things.
Basically the game is loading too many textures and it can't fit them all into memory. I haven't taken a look into the options menu, but look around for a texture quality option and see if turning it down helps.
It's already on the lowest settings.
GODDAMN IT COMPUTER YOU'RE NEWER THAN THE GAME WHAT THE HELL.

...For some reason, it seems to kick in whenever I switch to Zander. Let's see if I can avoid doing that.
EDIT: Nope.
« Last Edit: January 26, 2014, 01:34:08 pm by GreatWyrmGold »
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Shadowgandor

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7323 on: January 26, 2014, 01:49:31 pm »

Try updating your video drivers, that solved simular problems for me
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7324 on: January 26, 2014, 01:59:53 pm »

Was it a pre-built computer?
Yes.

Try updating your video drivers, that solved simular problems for me
How do you do that?
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Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7325 on: January 26, 2014, 02:03:24 pm »

Was it a pre-built computer?
Yes.

Try updating your video drivers, that solved simular problems for me
How do you do that?
Check what brand and model of video card you have. Go the website of the card's manufacturer and download the latest drivers for your OS. Delete the current drivers through the "add/remove programs" dialog. Install the new drivers.
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7326 on: January 26, 2014, 02:11:50 pm »

Alright. How would I do Step 1?
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Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7327 on: January 26, 2014, 02:23:24 pm »

Well, there's always the old-fashioned option of popping your tower open and looking at the label on the GPU, but let's attempt software means first.

One way is pressing the Windows key and R, bringing up the Run dialog, and running dxdiag. Once the program opens, the name of the videocard, at least as the OS sees it, will be at the top on the "Display" tab, along with the driver version.

« Last Edit: January 26, 2014, 02:26:03 pm by Sean Mirrsen »
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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7328 on: January 26, 2014, 03:45:47 pm »

Well, there's always the old-fashioned option of popping your tower open and looking at the label on the GPU, but let's attempt software means first.
Especially since I'm on a laptop...

Alright. Step 1 complete. Step 2 complete. Step 3...unable to find anything like that.
...
Is it possible to work around the alien base mission somehow?
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My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7329 on: January 26, 2014, 04:01:06 pm »

Well, there's always the old-fashioned option of popping your tower open and looking at the label on the GPU, but let's attempt software means first.
Especially since I'm on a laptop...

Alright. Step 1 complete. Step 2 complete. Step 3...unable to find anything like that.
...
Is it possible to work around the alien base mission somehow?
No, the rewards are integral to your progression.

Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7330 on: January 26, 2014, 04:01:53 pm »

Is it possible to work around the alien base mission somehow?
Not if you want to progress.

You technically don't need to remove the old drivers, but it's a strong recommendation.

Nevertheless, if you can't find the original ones, just run the installer for the new ones. Setting a system restore point would be prudent in that case, however.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7331 on: January 26, 2014, 04:32:24 pm »

Gorram it.

I was counting "Find Website" as Step 2 and "Find/Install" new drivers as Step 3.
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7332 on: January 26, 2014, 07:23:51 pm »

Speaking of game issues, I once had the game crash repeatedly at the same point when I was trying to stun a Muton at 1hp with the only trooper who brought an arc thrower.

Got pissed off with the lack of progression and decided to kill the Muton outright. Everything went smoothly after that.
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7333 on: January 26, 2014, 07:48:57 pm »

@crazysheep:
     I had that same problem when attempting to stun a Muton, as well.  Every time I tired the stun, XCOM crashed to desktop, then I decided to delay it one turn, the Muton moved to a different square and I successfully stunned it then.
     The only thing I could think of was that there was already a stunned Muton on the previous square - perhaps XCOM has an issue with this sort of thing, ie, two stunned bodies on the same location.
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7334 on: January 26, 2014, 08:12:18 pm »

I could have tried that, but I didn't want to risk it lol. Anyway, I can't go back and check the save because I overwrote it :3
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