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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968858 times)

Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5460 on: January 19, 2013, 11:06:12 pm »

It isn't inherently wrong to deviate from the original X-Com. Had they not, we'd just be holding the original X-Com with a significant graphical update.
Eh. Perhaps what I meant is that they shouldn't have so RADICALLY changed the ga- You know what?! *soapbox* I wish they had done exactly fucking that. The original XCOM, with upgraded graphics (really couldn't care less about that part), and all the bugs fixed (<-- more important), and some changes to make the game easier to play (imagine how much more enjoyable the game would be, just by adding some shortcut buttons for the inventory screen?). Then, once that had been done, there would be a fucking arseload of options that you could enable in order to slightly tweak or completely overhaul your experience. Really hope someone will come out with that kind of thing. They could even add in more stuff to manage. There's so many possibilities.. Also, since when does a freaking jet (especially an ALIEN ONE) cost one hundred and twenty-four dollars??!  *tears hair*  *screams for a bit*  *gets off soapbox*

*sigh*  Nevermind.. :-[
« Last Edit: January 19, 2013, 11:07:56 pm by GUNINANRUNIN »
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5461 on: January 19, 2013, 11:13:01 pm »

Also, since when does a freaking jet (especially an ALIEN ONE) cost one hundred and twenty-four dollars??!  *tears hair*  *screams for a bit*  *gets off soapbox*

*sigh*  Nevermind.. :-[
Credits =/= Dollars

The equipment you can just buy is either cutting edge, state of the art technology provided by the Council members or uses the components thereof in the manufacturing process. The credits presumably represent the vast resources needed to get these things and have been assigned to you. This is why things like basic armor, ballistic weapons, and frag grenades are provided to you in infinite quantities: they are below any significant cost to you because they are mundane.
« Last Edit: January 19, 2013, 11:17:17 pm by MetalSlimeHunt »
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5462 on: January 19, 2013, 11:52:00 pm »

Also, since when does a freaking jet (especially an ALIEN ONE) cost one hundred and twenty-four dollars??!  *tears hair*  *screams for a bit*  *gets off soapbox*

*sigh*  Nevermind.. :-[
Credits =/= Dollars

The equipment you can just buy is either cutting edge, state of the art technology provided by the Council members or uses the components thereof in the manufacturing process. The credits presumably represent the vast resources needed to get these things and have been assigned to you. This is why things like basic armor, ballistic weapons, and frag grenades are provided to you in infinite quantities: they are below any significant cost to you because they are mundane.
BULLSHIT! >:( (false rage)
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5463 on: January 19, 2013, 11:58:24 pm »

I will say that the game isn't consistant with that interpretation... though it is the interpretation of Credits I chose to believe in.

Mostly where it falls flat is when nations try to pay you for weapons and give a vastly excessive amount for them.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5464 on: January 20, 2013, 12:03:03 am »

That's not too flat. Because X-Com is the only group using credits, a member nation can easily offer an excessive amount of them in exchange for something they want, made more likely by the fact that X-Com has most if not all of the alloy and elerium on Earth.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5465 on: January 20, 2013, 12:11:55 am »

That's not too flat. Because X-Com is the only group using credits, a member nation can easily offer an excessive amount of them in exchange for something they want, made more likely by the fact that X-Com has most if not all of the alloy and elerium on Earth.

Yeah but when you can get in a single exchange more then all the countries COMBINED fully protected can give you... for 7 plasma pistols... something they themselves could obtain.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5466 on: January 20, 2013, 12:27:30 am »

It's implied that the other countries are really having a hard time with their research program, so they need the stuff from you so they can reverse engineer your work and actually build some of the items.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5467 on: January 20, 2013, 12:28:13 am »

They can't really. Only X-COM has the capability to hunt down allium craft, shoot them out of the sky, capture an allium alive, and figure out how to use their weaponry (let alone build it). An individual nation might be able to do SOME of that, but not all.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5468 on: January 20, 2013, 12:28:58 am »

I just translated credits into 100 million dollars. Made sense then.

Alien planes costing $12 600 000 000 might still be a little low though. Then again most of the materials come from alien craft itself, so really all you'd be paying for is... err... hrmmm... Well, research and development is already covered so... and manufacturing is automated and I assume the engineers are all paid already and this is accounted for out of the HR budget... and storage has also been accounted for when you paid for the hangar... so...

huh...

Maybe $126 is a fair assumption.

Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5469 on: January 20, 2013, 12:34:01 am »

The real question is why research doesn't cost much money.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5470 on: January 20, 2013, 12:36:05 am »

Because research is material-based, and thus costs materials. You don't need money to cut open a dead Chryssalid or examine the operation of a captured plasma weapon.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5471 on: January 20, 2013, 12:45:37 am »

I suppose,

Another question is why it doesn't take resources to convert captured Guns into useable forms? Most guns are in unusable forms when obtained from the aliens. (Sectoid wrist-mounted pistols, heavy plasmas being too heavy to use, so on.) I suppose you might actually obtain a small amount of resources from converting the Heavy Plasmas, though.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5472 on: January 20, 2013, 12:50:14 am »

The alloy seems to float around the plasma, so presumably once you've accessed the gun's computer you can make it reshape into a human-usable form. The research documents mention something like that.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5473 on: January 20, 2013, 12:56:10 am »

It's implied that the other countries are really having a hard time with their research program, so they need the stuff from you so they can reverse engineer your work and actually build some of the items.

If you pay attention to those missions though they will outright say "Hey we need a few laser pistols (or plasma) to give to our police officers to disperse protestors" or something along those lines.

It is the only thing in the game that destroys the "Credits arn't dollar ammounts" theory... Yet I just chose to ignore it because it doesn't make sense.

I know that Rookies are considered world class elite soldiers.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5474 on: January 20, 2013, 01:02:41 am »

It's implied that the other countries are really having a hard time with their research program, so they need the stuff from you so they can reverse engineer your work and actually build some of the items.

If you pay attention to those missions though they will outright say "Hey we need a few laser pistols (or plasma) to give to our police officers to disperse protestors" or something along those lines.
Still a case of reverse engineering XCOM's work. If you go to the situation room and read the scrolling news bar, one of the messages for handing out laser pistols to a nation is, " 'X Nation' hands out small laser weapons to civilians, siting 'civil defense.' " There is no way 2-5 pistols could do that.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.
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