Now that the 'multiplayer' cat is out of the bag, time to round up some more articles and footage.
Article about attachment to soldiers.
Xcom footage starts at 21.00. Also features totally clueless commentator.
EDIT: And if you are looking for an extended 'confirmed features' list, click on the spoiler. Info courtesy of
GENERAL
Released on [38]
- XBOX360
- PS3
- PC
- Steam
Release Date [33]
- October 9th North America
- October 12th International
Collectors Edition [33]
- PC only
- "several goodies like an art book, fold-out poster of the XCOM headquarters, XCOM insignia patch, and even some digital stuff like the soundtrack, special art, and more." - 2K Greg
Pre-order bonus [39]
- Classic X-COM Soldier: The blonde, flattop.
- Soldier Deco packs: Aesthetic upgrades to armour including the new Hyperion and Reaper soldier armor kits.
- Including helmet toggle. [40]
- Complete color customization: customize your squad's look.
Difficulty settings [E]
- Easy
- Normal
- Hard
- "Classic"
- Impossible (how long will you last -mode) [37]
Ironman mode [E]
- Toggle at campaign start.
- Auto-save only, one savegame.
Interface
- PC version will have an "enhanced" UI compared to the console. [12]
- XBOX/PS3, free movement in tactical. [E]
- PC version, grid overlay in tactical. [E]
- "Glam-Cam" on/off setting. [31]
- Soldier voice on/off setting. [31]
- Possible HP-bar and damage hide/view in-game setting. [31]
Achievements
STRATEGICAL
Funding Council
- 16 Countries, game over if 8 or more countries lost. [H]
- Funding and resource bonuses varies [12, 16, 36]
- North America, "Air and Space" - All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
- Europe, "Expert Knowledge" - Labs and workshops cost 50% less to build and maintain.
- Asia, "Future Combat" - All projects in the foundry and the Officer Training school cost 50% less.
- South America "We Have Ways" - Autopsies and Interrogations are completed instantly.
- Africa, "All In" - Monthly XCOM funding increased by 25%.
Trade & Missions continually [9]
Satellite Cover for UFO detection
- Bonus for complete satellite coverage of continents. [16]
- Satellites can be lost. [35]
One base only [27]
- Hangar bases for Interceptors on multiple continents
- North America, South America, Asia, Africa, Europe confirmed [C]
- Up to 4 Interceptors per interceptor-base. [C]
Missions
Randomly generated mission names. [20]
Mission types
- 2-10 types of missions [L]
- Abductions
- Terror missions
- Hostage Extraction [27]
- VIP rescue, (player controlled VIP) [27, L]
- UFO Crash site [32]
- Capture alive alien [34]
Enviroments [J]
- Urban
- Outdoors
- Alien environments
Story or "Set type" missions. [14]
Large number of hand-crafted maps. [20]
- Unit placement procedurally generated.
Mission Accomplished Screen [D at 15:25]
- Aliens Killed (6, Excellent!)
- X-Com Operatives Lost (1, Good)
Mission Debrief Screen
- New Research Available (Xeno-Biology, Weapon Fragments, Alien Materials)
- Artefacts Recovered (2x Sectoid Corpse, 2x Muton Corpse, 14x Weapon Fragments)
NPCs confirmed
- Targets for aliens.
Multiple attacks at once, player have to choose.
- ""There is not just one group of aliens invading, they are hitting 2 cities at once, or three, or four. You have to make a decision, am I going to Hong Kong or ....."
- "..where ever they don't respond to, they have the risk of loosing that country or increasign the panic-meter....." -Casey O'Toole on PAX. [E at 4:16:00].
Crafts
Interceptor [D at 17:28]
- One weapon mount (Cannon may be standard side-arm)
Firestorm [41]
Weapons [M]
-Stats
- Hit% chance
- Range
- Fire rate
- Damage
- Armour Penetration
- Avalanche Missile
- Laser Cannon
- Plasma Cannon
- EMP Cannon (less destructive, more loot) [41]
- "Consumable" items (defence, imp. hit%) [41]
Abilities/Stances [41]
- Abort
- Track
- Aim
- Dodge
Research
Item capture and resource requirement for research. [A, 31]
Each and every research grants some gameplay bonus, not some only narrative. [31]
Projects
- Xeno-Biology
Slow (12 days)
Project Cost: 3 Sectoid Corpse
- Weapon Fragments
Normal (6 days)
Project Cost: 5 Weapon fragments
- Alien Materials
Normal (6 days)
Project Cost: 5 Weapon fragments
- Alien Materials [41]
Hints at body armour improvement.
- Experimental Warfare [41]
- Sectoid Autopsy [41]
- Thin Man Autopsy [41]
Base facilities
Static facilities [17]
- Hangar
- Mission Control
- Situation Room - funding council.
- Armory
- Barrack
- Science Labs (?)
- Engineering (?)
- Infirmary (?)
Expandable facilities
- Alien Containment
- Officer Training School - global perk unlocks for squad
- Laboratories - boosts Science Lab
- Workshop - boost Engineering, "Random resource rebate on whatever you built". -GI
- The Foundry - large manufacturing projects
- Power Generator [A]
- Thermal Power Generator - more power, require steam vent
- Satellite Nexus [A]
- Satellite Uplink - "monitor the airspace over different countries around the world." [A]
24 facility expansion slots [27]
Bonus depending on adjacent facilities [D]
Base resource: Power [A]
TACTICAL
Gameplay Mechanics
Fog of War [3,9]
Panic [9,12]
Cover, looks like three types [screenshots]
- Ability: "Hunker down", double defence, penalty to vision and cost one turn. [16]
Line of Sight [3,9]
Day and Night [9]
- "No gameplay effect for lighting..."
- "... better visibility at night, but more shadows at day." - Jake Solomon [35]
TUs replaced with Move-Action mechanics instead. [9,12,13]
- Displayed by two small "play" arrows in UI.
- Two movements possible, UI displays range of Move-Action on ground. [D]
Inventory grid page removed, replaced with an Ability Bar. [3, 14]
- Still some type of inventory "slots" pre-mission.
Critical Wounds, possible to revive but suffers permanent penalty to Will stat (panic). [14,15]
Destructible environments [10,12]
- Walls and Cover destruct able, Roofs or Ground are not.
Overwatch [21]
Weapons explode into weapon fragments [Video A at 4:06]
Auto-deployment, no Skyranger unload. [27]
Doors can be opened in several ways [27]
Aliens
Weapons [D,E]
- Plasma Pistol
- Plasma Rifle
- Heavy Plasma Rifle
- Alien Grenade
- Alien weapons disintegrate to fragments upon death. [31]
- Alive captured aliens keeps weapons intact (required for high-tier tech capture). [31]
Sectoids
- Ability: Mind Merge, extra health (but can kill both aliens). [11]
Mutons
- Ability: Blood Call, group combat bonuses. [7]
Cyberdiscs
- Two forms [7, screenshots]
- Throws Grenades [J]
Thin Man (new alien type)
- High mobility, poison [7]
Berzerker (new alien type) [23]
- Muton like, Heavy armoured, Close combat
- Can destroy environments.
- If damaged, will move torwards attacker regardless of turn. [E]
Floater [29, F at 13:29]
- Flying
- Ability: Boost: fly straight up off screen and land anywhere on the map. [M]
- Improved grenade ability (Heavy?).
Heavy Floater [K]
Chrysalids [G]
- High mobility, can jump multiple levels.
- Units killed by the Chrysalid turn into new Chrysalids unless killed in a couple of turns. [K]
Alien "Hero" units, (psionic type hinted at) [14]
"The Drone" [K]
- Heals robotic units
Sectopod [K]
- Large bipedal mech unit.
Soldiers
Squad size start at four and can later upgrade to six. [9,12,20]
Permanent death for soldiers [9]
Class hidden until first promotion. [13]
Choice of two abilities on level up (exclusively) [13]
Stats
- HP
- Will
- Defence
- Aim
Soldier customization [13,14]
- First Name
- Last Name
- Nickname
* earned at Sergant rank. [15]
- Country
- Race
- Voice
- Head
- Skin Color
- Hair
- Hair Color
- Facial Hair
Classes
Sniper
- Ability: Squad Sight, fire at enemy seen by any in squad. [13]
- Ability: Snap Shot, quick shot after movement. [13]
- Ability: Double Tap, Allows both actions to be used for Standard Shot, Precision Shot, or Disabling Shot. provided no moves were made. 1 turn cooldown. [D at 16:27]
- Ability: In the Zone, additional attack if a critical hit. [36]
- Improved Overwatch, unit turn does not 'end' as long as he keeps landing hits on aliens. [22]
Heavy
- Ability: Supression, reduce target Aim by 30 and take free shot if the target moves. [D]
- Ability: Focused Suppression, reduce target Aim by 65 and take free shot if the target moves. [11, D]
- Ability: Tracer Beam Rounds, if hit alien takes extra damage from entire squad. [22]
Assault
- Ability: Run & Gun, on the turn you activate Run & Gun, you can fire after Dashing. [GI screenshot]
- Ability: Combat Stim, increase stats and reduce damage taken. [M]
Support
- Ability: Smoke Grenade [14]
- Ability: Rifle Suppression, reduce target Aim by 15 and take free shot if the target move. [14, D]
- Ability: Some type of Improved Heal [14]
- Ability: Heal Wound, use the Medkit to heal up to 8 HP. [M]
Psionic
- Late game class
- Ability: Mind Control, Size control of this enemy for 5 turns. [K]
- Ability: Panic [L]
- Ability: Rift, Create a devestating psionic storm. (Free Aim, Limited range) [K]
SHIV
Mobile Weapons Platform [13]
Takes place of 1 soldier.
Multiple levels of chassi [J]
- Cover type of chassi [J]
Multiple levels of weapons [J]
- Minigun
- Laser Cannon [J]
Weapons
Basic
- Sniper Rifle (takes two actions to fire) [12] - Unlimited
- Assault Rifle - Unlimited
- Shotgun (Assault class only) - Unlimited
- LGM (Heavy Class only) - Unlimited
Laser
- Laser Rifle
- Heavy Laser
- Laser Sniper Rifle
- Scatter Laser (shotgun type?) [J]
Plasma
- Light Plasma Rifle [J]
- Plasma Rifle [G]
- Heavy Plasma Rifle [J]
- Plasma Sniper Rifle [G]
- Alloy Cannon (plasma? shotgun type) [J]
Stun
- "Arc Thrower", close range stun weapon. [31]
Throwable
- Frag Grenade, Grenades explode on impact.
- Smoke Grenade, (free aim) units in smoke are harder to hit. [M]
Upgrade: stats enhancing drugs for soldiers inside. [22]
- Battle Scanner, throw able sight improvement mechanic. [14]
Armour
All soldiers can wear all types of items and armour. [14]
Body Armour - unlimited (start armour presumably) [D at 16:27]
Skeleton Suit, grapple hook to get to higher ground. [11]
Carapace Armour (Requires research) [D at 16:27]
Titan Armor (Requires research) [D at 16:27]
Archangel Armour, flying [G]
Ghost Armour, invisibility, limited charges (3) [G, K]
"Psionic Enchancing Armour" [H] - Pete Murray
Equipment
Medkit
- Temporary patch up a soldier's wound in combat, 2 charges.