OK SO, since you asked and haven't yet received response, allow me to offer my two cents. First of all, the path should appear wider when close to the viewer, since the visual width halves with doubled distance. For the plateau surface itself, maybe just sprinkle it with a few rocks and/or bushes of varying size (and make sure to make them smaller on average when further away), since it's kind of too far away to see things like grass. Also, applying perspective to the edges of the plateau and cliff would make it much easier to see that they're at different levels, since they currently suffer from "isometric-itis". Isometric view has its uses, but it's also notoriously bad for conveying depth. I like the statues though, those are pretty cool. c:
grr
IS CUTE VOOFER
I LIKE
I'd personally draw at least the eyes bigger in order to emphasize the cuteness, but i suppose this is more of a style thing than anything else. Still, might be worth thinking about? :v
also here have a few sketchy things of yet another new character
Captain Vullgrip if you direly desire a name
Gosh i suck at full body views. :v
I'm personally quite pleased with how well he could pass for a cartoon villain, in the "protagonist is often at ends with this guy but he's not really that evil or malicious" sense. He's actually benign enough that he skirts merrily along the blurry line between villain and anti-hero, even though he and his fellows are competent enough to be a serious menace if they wanted to. They have actually helped defend their favourite Coin Farms
TM from destruction more than once, though the captain himself would always assert that this is totally only because a destroyed town produces no coins, and not because he finds wanton murder and destruction to be tasteless. At all. And he expects to be rewarded with more valuables for services done.
edit: here have some clearer lines and additional eraser smudges