Yeah. When I was drawing, I was kinda doing that with very limited lighting (took up a challenge with my night vision; turned out better than I thought for how dark it was when I worked on it), and the motions of the car I was in, not to mention, working with the sketch pad on my lap, and working with weight shifts as well. Doesn't help that I did use guidelines (which I almost never do) to ensure consistency.
As for the design overall, they're a binary structure mod. Parts mounted on the outside, custom interface/interaction on the inside (or another mod that augments from the inside, like advanced tracker units/CPUs for the turrets, or manual control pods if you can;t trust your AI); plus, the mod ports are also open in this picture (mainly if there are single-piece plug-n-play units (in which case, you can also double-mod, with an interior and exterior mod sharing the same slot). Sure, the plugs are ugly as sin, but think of the possibilities; plus, if you want clean sleek lines and the like, or aerodynamic mods, I can always design aesthetic kit sets to make your midnight racer look all fancy and the like (I have considered racer models for this craft as well)).
When I design, I design for fun. So what if it has a few design flaws that may clash with the aesthetic appeal? In my reality, where these things are concerned, people pay as much attention to those as a gas cap. Unless the door is missing (which they are open/missing) would they be an eye sore, but when closed it actually looks sleek. Plus, I mentioned that the flares and a few turrets use up a couple of them, hiding the outlets anyway. Modular/moddable things aren't necessarily the prettiest things/features, but they do make designs more fun to tinker with, depending on the purpose. If you want some designs ugly as sin, you ought to check out my WFAO (Weapon For All Occasions) line of weapons, which at times, tend to resemble a MacGuyver-equivalent (with similar budget applied) of the ZF-1 from The Fifth Element. But yeah, I design mostly for myself when make these things.
Given the critiques, I got an interesting idea I don't mind applying at times. Intentionally make jarring/bad design choices for certain things, and use them as a weapon of mass distraction for certain cases. If it can bug my enemy/targets or whatever, it may make an opening for an attack because it just irks them that much once they notice. Longshot as it sounds, but a funny opening to make for an attack.