I mad a map for my next d&d campaign.
it is the 1st real image i have put much work into and the only part i did not do in gimp is the compass rose.
...
the coastlines could be better but i am pretty pleased all in all. also sorry for the big picture
Looks pretty good, all in all, and attached flavors like the compass rose and the scale work as a great boon (helping a lot while reading the map) but there's still some room for improvement.
Recently I
read this piece and has a lot of advice for young fantasy and/or tabletop mapmakers.
Those frontiers seem to be a bit arbitrary, are all those nation-states? Borders between the Khazard and the Qin-Shing look great, as they're based on rivers, mountains and defensible positions, and the Keiringurdy South Utini frontiers look plausible as well. From a simple glance, there's no way to determinate climate or things like that, there are no inner lakes at sight, nor valleys or clustered mountains. Unless I'm overlooking something crucial in your campaign world, which could be shaped like an all-desert wasteland (which would tell why most cities are laid upon rivers and coastlines). I'm just rambling these last lines, by the way.
Some cities also look a bit far apart from themselves. That could work on Amitria, but maybe Etrona should be a bit denser on it's demography, judging by how many nations are sharing the same place. European countries, for their most part, have a lot of cities scattered in small areas.
Hope your game turns out to be great.