and can orcs use any of the Armok gems?
in the included Orcfort 1.02, no, all of Orcish magma/water engineering is done through the Magma Fluidcaster which is a rare drop from raiding Dwarves.
in the new Orcfort 1.2x, they should be able to turn a rough Blood of Armok and orichalcum into a Fluidcaster blueprint at Arcane Forge.
It's not exactly a walkthrough, but the
2nd post of the orcfort thread has a photohistory of me learning to use them
And the Orcfort manual Tips & Tricks section has a long entry on it. Again it's not exactly the same as Dwarfmode so your mileage may vary
::: Magma Engineering :::
There is lots you can do with the Magma Source and you should experiment, but here is an idea of how to get started. * Build a rail line with one end near your source station and the other at the edge of the target: cistern, aquifer to be obsidianized, river to be dammed, etc. * Build a stop at both ends. the end by the cistern should auto-dump towards the cistern. * Create a tram route set to "push cart when greater than 50% full," note that using the "guide" setting can put workers in splash-danger. * Create a return condition "guide when empty" * Add a magmatanker to the route * Set magmasource to fill the tanker using manager.
Constructed Magma/water cisterns are workshops filled by Orcs carrying the "magma filled bottle" item created at the Source station, and will release the fluid when deconstructed. You may want to rig a support cave in to do this remotely. Workshops seems to be able to fill it's own area plus about one ring around (assuming it has enough magma inside). So a 1 tile workshop can fill a 3x3 space, and a 3x3 shop can fill 5x5 space.