5 treants.
And the vote is epic, was perfectly 50/50 for a while. Which means that I will most likely add both options to the settings. It cant be more clear: half of the people want standradized stuff, the other half flavor. This way I can do something for both
Toxicist is done. 6 poisons, and can use bought creature venoms. Can poison weapons, traps and ammo.
- Bitterroot paralyzes shortly
- Shadowleaf slows down
- Greenskin bane hurts only goblins and orcs, adds several syndromes.
- Voodoo adds opposed to life, making creature hostile to everyone.
- Nether Horror turns creature into berserking spider-demon.
- Everdream lets things fall asleep after a while.
Hope nothing is too powerful. Yes, adding a couple of spider-demons into a goblin army, and watch them kill all goblins is fun, but then again you have spider demons on your doorstep. Or you hit a sheep with it, and supddenly: Spider demon. So each has a different application, some should be used in melee, other are better suited for ammo, and others make excellent trap coating. The everdream for example. No one wants to fall asleep on a trap field
- Bitterroot traded from most civs, found on surface.
- Shadowleaf traded from most civs, found in cavern 1.
- Greenskin bane made from 4 normal dwarven plants mixed together.
- Voodoo made from zombie flower, traded/raided from drow.
- Nether Horror made from nether creeper, found in cavern 3.
- Everdream made from insomnium plant, traded/raided from elves.
Edit: Mh... my slag is not cluttering up smelters... weight was 10.000. Some research on the wiki let me to up the weight a bit... 250.000, 25% heavier then slade. Lets see how that goes.