i cant seem to make any ink with the scriptorium. the ash, blood, and graphite is used up and is left with an empty jug after the reaction is over.
EDIT: after looking at the reaction, the reaction for making ink looks correct, but the inorganic:ink in the item raw seems to be missing a melting point. not sure if that would fix it if a melting point was added. I dont think it can be a liquid without a melting point but i'm not positive.
EDIT2: there seems to be a huge list of materials for making armor and weapons on the forge, i'm guessing that a lot of the newer metals are designed to be made into alloys? is it possible to remove the [item_hard] and [item_weapon]tag from some of the not so strong metals like chrome, gold and gold alloys, silver and silver alloys, electrums, pewters, etc? This should dramatically clear up a ton of spam on the forge so i dont have to scroll through 3 pages of junk alloys to make a copper gauntlet. Although rose gold armor and stuff would be cool, seeing a siege wearing silly combinations of equipment like rose gold swords and zinc breast plates is just silly and seriously limits their deadliness. Although all of them would be taken care of by just melting them, having a ton of weird armor types really adds up a lot of clutter to the stocks screen.
also, i noticed that a lot of the buildings have their own forge weapon/armor thing, you could probably streamline a ton of your reactions by just letting the forge handle the creation of weapons/armors for all metal bar type objects. Adding [barred] tag to weapon/armor will allow the vanilla craftdork workshop to make bone stuff, which should free up a lot of the boneyard clutter.
I do love the grind meat option for the kitchen, could something similar be done with fishes? Perhaps process all fishes into fish paste to clear up even more junk?