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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1836622 times)

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6180 on: August 10, 2012, 11:56:37 pm »

Yeah, probably the best...

I did do some work on the building menu, resorted the quicklinks, added the upgrades to the trapcomps, and some longer text to the races. Thats it for today, I'll sleep now ^^ Toronto, yeah :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

slawr34

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6181 on: August 11, 2012, 03:12:41 am »

Does changing the difficulty setting in the options need a world re-gen?

I just changed slow learning off (makes it ridiculously hard to make a good military), and I haven't noticed any change...
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The_Final_Stand

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6182 on: August 11, 2012, 05:30:50 am »

The majority of changes in the Masterwork Settings application require a regen.

The ones in the "Settings" tab don't, they specifically say that they don't need a regen.
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YuriRuler90

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6183 on: August 11, 2012, 07:24:17 am »


Yes, I have toggled D-D, then hit load macro, and play macro, with the cursor where I want the center of the designation to be. It seems like it can't properly designate rectangles or something.

I just had a problem with this. Make sure you load the macro EVERY time before you use it. I tried to load it once and use it twice on different z levels and it just ended up as a blobby mess.
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Marshbaboon

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6184 on: August 11, 2012, 10:00:35 am »

Anyone else still getting lovely fiery presents from the Traders? They're still burning down my worlds.

Strangest one I've seen just happened, they made it all the way inside my fort just fine... but the trade depot exploded into a fireball when they started to unload their goods & took out a huge chunk of my population, along with most of my legendary crafters. 
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6185 on: August 11, 2012, 02:55:48 pm »

What kind of industries and features would you guys like a seperate explanation for ? I currently have those in the todo-list:
Treefarming, Diseases, Magic, Metalworking, Library System, Spawn Location, Armoring Animals, Golems, Landmines, Turrets.

Anything I forgot, or you like to see in addition to that ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Wrex

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6186 on: August 11, 2012, 03:49:01 pm »

Some of the new gem types, for one. It says in the prepackaged manual that The Tears of Armok output infinite water, but no such outputting occurs. That said, I have never cut it.


Also, for freign weapons, you could add a "Foreign version" row below each of the dwarven weapons, and list their equivalents, at least in skill use.
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shibdib

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6187 on: August 11, 2012, 05:18:23 pm »

Nobles.. I cant figure out what the overseer and preacher do
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Wrex

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6188 on: August 11, 2012, 07:06:55 pm »

Overseer is a potion that does nothing, it's there for succession games. Preacher's comfort people, like when mayor's get yelled at.
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slawr34

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6189 on: August 11, 2012, 07:14:57 pm »

The majority of changes in the Masterwork Settings application require a regen.

The ones in the "Settings" tab don't, they specifically say that they don't need a regen.

Righto, thanks. I decided to break in perfect world anyway!
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Wrex

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6190 on: August 12, 2012, 12:31:46 am »

So, I noticed that one of my surgeons scrawled a pentagram in blood in the combat log. Now, he is currently wrestling with "Lorak, the crypts of Puke" A giant emerald vapour spitting quadruped, but what would he have progressed to doing if he was not currently picking his spine out of his teeth?
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Mr Wrex, please do not eat my liver.

Panopticon

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6191 on: August 12, 2012, 12:48:49 am »

I had one in a fort from a couple versions ago, it is survivable but you can lose rather a lot if you don't know to stop them from changing. Gaze behind the spoiler if ye dare!

Spoiler (click to show/hide)

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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6192 on: August 12, 2012, 01:22:44 am »

Get a ward against possession near him, and he will be saved :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Aigre Excalibur

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6193 on: August 12, 2012, 01:28:55 am »

I'm preparing to embark on an Amrok sacrificial fortress. I need a way to DRASTICALLY increase the livestock migrants for the sacrifices. How can I do this?
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Wrex

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - HTML-MANUAL (Alpha)
« Reply #6194 on: August 12, 2012, 01:30:32 am »

Like I said, I fed him to the motley collection of eldrich monstrocities the congregate under my stronghold. Still, good to know. Any other !!FUN!! I should know about? :)


Also, to the above poster, just wait, and they will come. Not being known as a deathtrap will help.
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