Usally for my custom uniforms I just tell them to Replace their clothing with the uniform, they strip and wear what I tell them too. - Padded Armor for example
And that Progress trigger is nice to know
It's been ages since I've read teh wiki, probally because I have trouble even finding the proper modding section :-/
Dust breath attack is the same as a cavein effect, it sends the breather and the targets all flying causing them to hit walls and things, killing them. I heard if you give a dust breath attack to a flying creature, it flys around like a rocket everytime it breathes dust.
Hmmm... and for your landmines. Give them a [VIEWRANGE:(1-5)] and give them a vapor breath attack. since vapor is like misting (so if covers everything in a layer of the breath attack). So this will be a small plan
HEATDAM_POINT temperature
Temperature above which the material takes damage from heat. May be set to NONE. If the material has an ignite point but no heatdam point, it may burn for a very long time (around 9-10 months). Defaults to NONE.
COLDDAM_POINT temperature
Temperature below which the material takes damage from cold. Defaults to NONE.
IGNITE_POINT temperature
Temperature at which the material will catch fire. Defaults to NONE.
All Mines will have [VIEWRANGE:(1-5)] and have a certain material they are contructed from (even if it is altered)
Fire Mine - DRAGON_FIRE_BREATH/FIRE_BREATH, and its contructed material has a low HEATDAM and IGNITE points (somewhere above room temp, look at wood template)
Ice/Frost Mine - Vapor Breath attack (the material that is used should be solid at 1000, and liquid at 2000-8000 with a fixed temp in the liquid range), contructed materials have a COLDDAM point above the fixed temp of breath attack (also I have no idea how COLDDAM works wiki that one)
Dust/Exploding Mine - Give the Dust Breath attack, and make its contructed material very fragile (so it dies when it get blasted into something)
Acid Mine? - Vapor breath attack that has a syndrome that causes bleeding, pain, and rot to contacted vascular tissues. And kills itself
And if you want you can add a syndrome to their vapor attacks that affect only them, killing themselves.
The boiling rock on death can be it's small chance to say **** you if they don't get to blast em. Since they die reguardless its a WIN/WIN
Edit:
When using VIEWRANGE they need a sight BP and can't have EXTRAVISION as that gives them a no matter what 20 viewrange (20 tiles is default sight range)