Your system doesn't seem to do anything to encourage social or nonviolent gameplay in any way, shape, or form.
In fact, it seems pretty much tailored to fighting and adventuring.
In fact, I'm not even entirely sure how it's any different than dnd (and really, if you want a social/nonviolent system, why would you start THERE?)
Let me go through this in order...
Nothing that encourages social interaction? Looking at the claim I made in my post again... I see where you're coming from. Yes, I haven't gotten around to shaping how social interaction works. I should probably find a smooth way to handle that. Some way that feels organic.
Tailored to fighting and adventuring? Four of the six attributes are worthless in combat and I haven't implemented anything even resembling a turn system yet, so I'll argue against that one. But the adventuring part? Well... one example I had in mind could go under the label "adventure". Like having the goal be to take down a (mega)corporation/corporate empire in any way possible. You
could take it down with a small group, guns blazing/swords swinging/magics flinging, but chances are you are going to die fast against the law enforcers/private army when you're all pretty much on the same level combat-wise. At the very least you would need some sort of planning and strategy/stealth, and even then, who are you supposed to kill? In the megacorporation's case, CEOs can easily be replaced. Other solutions could, for example, be: convincing the people to rebel against it, massing an army to attack for you, take it down through systematic sabotage and espionage, infiltrating it and disbanding it from the inside... But I digress; this idea is for some other time.
It's basicly D&D? Alright, similarities... it uses a d20 for skill checks, it gives skill bonuses and has difficulty for different actions, it has attributes, you are able to improve your skills... I guess you
could see it as similar. And just so you know: it's more like I started from RTD.
The main problem seems to be the lacking depth of social interaction, so I will get to work on that ASAP. And FYI: I only started working on this system a couple of days ago; that's why there's so much missing.