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Author Topic: Unnamed Tabletop RPG: Three Spots Left  (Read 5640 times)

Araph

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Unnamed Tabletop RPG: Three Spots Left
« on: December 17, 2011, 04:30:07 pm »

Well, most of my players dropped out of the previous attempt at this game. That said, I'm trying again with some new people and some of the players who are still interested.

About the Game
The Game is something I've been working on in little chunks for nearly two months. I still don't have a name for it, but that'll come eventually. It's somewhat similar to Dungeons and Dragons, but combat is closer to Dwarf Fortress, the class system is closer to The Elder Scrolls, and experience is gained through roleplaying and skill usage in a manner somewhat like a combination of some World of Darkness game that I haven't played and TES. Magic isn't really like in any of those, except maybe Morrowind; any spell has a chance to be castable, but if you screw up slightly the spell may blow up in your face. Skills are used for combat and magic, instead of BAB and caster levels, respectively. Divine magic is practically nonexistent, and healing potions don't exist. Hit points aren't used in combat; instead, injuries cause bleeding or organ damage that can kill you. Concentration checks are needed to act while in pain, which is caused by injuries. Those are the main differences, though their are others as well.

Character Creation Basics
If you want to play, you have to create a character. All the detailed rules are in the document on Google (the table of contents keeps everything in order), but here are the basics:

First, chose your name, race, and gender.
Spoiler: Race Options (click to show/hide)
Those +s and -s are affecting attributes, which is you get to choose after you decide on your focuses.
Next up are attributes, which use a system that should be fairly intuitive to DnD players.
In this campaign, you get to spend 30 points on attributes. They act mostly the same as in DnD; they give a bonus to all skills governed by them.

Next up are skills. Each skill has either one or two governing attributes, and you get a certain number of skill points to distribute between them. 20 points may be spent in any set of skill you want, and 6 more points can be spent in skills governed by your primary focus.
Spoiler: List of skills (click to show/hide)
After all of that has been done, you have to decide what flaws and gifts you want your character to have. There is a small list of them in the document, but you may want to just list your ideas for gifts and flaws. I'll convert them into game rules for you to decide if you want to use them. You can choose up to two of each, but you can't have more gifts than flaws. If they seem too munchkinny I may veto them, though.

The final part of character creation is Ideals and Weaknesses. These don't actually affect gameplay; they affect how much experience you get from roleplaying your character. When your actions are affected by these, you get experience. Synonyms that may be more explanatory would be virtues and vices. Make sure these are visible on your character sheet; I need to know what they are to give you experience for them.

The final part of character creation is your class. I haven't made the massive list of them yet, so just say what sort of class you want to play as and I'll type it up for you to yea or nay.

Spoiler: Blank Character Sheet (click to show/hide)

How We'll be Playing
Maptool is a convenient program that I'm familiar with, so we'll be using that. Version b87 is the version that we'll be using, so be sure to download that one in particular before the session (assuming you're playing).

Players
-Dwarmin
-adwarf
-SeriousConcentrate
-JohnFalcon
-Gatleos
-
-
-

If you're interested in joining the first ever campaign of this game, post to sign up! Even if you haven't made a character or anything, just say you're interested and I'll put you on the list.
« Last Edit: December 17, 2011, 10:16:07 pm by Araph »
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cerapa

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #1 on: December 17, 2011, 04:35:34 pm »

Interested.

Especially in the magic. Blowing up my own face sounds fun.
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Dwarmin

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #2 on: December 17, 2011, 04:37:56 pm »

Question! How are we going to play? Maptools? PbP? Meeting in real life?!
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Araph

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #3 on: December 17, 2011, 04:43:07 pm »

Maptool is my medium of choice. Hopefully that'll work for everyone.
Meeting in real life?!
Sadly, I don't think a cross-country drive every weekend would work for most people. :P
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freeformschooler

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #4 on: December 17, 2011, 04:49:01 pm »

I'll do this as my first Maptools campaign. Could be fun.
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Dwarmin

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #5 on: December 17, 2011, 04:50:43 pm »

I'm interested then.

BUT

Only if we're playing on the Weekends. Any other day other than Sunday/Saturday is a no go.
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SeriousConcentrate

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #6 on: December 17, 2011, 05:05:42 pm »

All right, still sticking with my old character now that the timezone confusion thing has been worked out. Posting it from the old thread for the new players to see:

Spoiler: Elf Berserker (click to show/hide)
« Last Edit: December 17, 2011, 05:10:08 pm by SeriousConcentrate »
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Johnfalcon99977

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #7 on: December 17, 2011, 05:09:45 pm »

I am still in this game BTW. I didn't drop out of the first one ever :P

Edit: My character Sheet for Reference.
Spoiler: Sheet (click to show/hide)

« Last Edit: December 31, 2011, 03:58:46 pm by Johnfalcon99977 »
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adwarf

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #8 on: December 17, 2011, 05:18:55 pm »

Spoiler: Xavier, The Dwarf Magi (click to show/hide)

I got most of it done just got a bit more to do.
« Last Edit: December 18, 2011, 02:04:00 am by adwarf »
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freeformschooler

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #9 on: December 17, 2011, 05:26:43 pm »

I'm working on my sheet. Uh... I think the class selection could use some work. Like, are we allowed to make our own classes out of specializations and sub-specs? And if we do, how do we know which skills are class skills? Because otherwise, what are all those unused subspecs for? Like Nuker under mage. I'd like to make a Controller or Nuker mage, but there's nothing in the doc about it outside the subspec listing.

EDIT: I think I got it. I read the class creation section a few times over now.

EDIT2: Incomplete char

Spoiler (click to show/hide)
« Last Edit: December 17, 2011, 05:44:58 pm by freeformschooler »
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Araph

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #10 on: December 17, 2011, 06:17:51 pm »

I'm interested then.

BUT

Only if we're playing on the Weekends. Any other day other than Sunday/Saturday is a no go.
Weekends are the best time for me, actually. Just to clear this out of the way, do Saturdays at 8:00 PM GMT work for everybody?

All right, still sticking with my old character now that the timezone confusion thing has been worked out. Posting it from the old thread for the new players to see:

Spoiler: Elf Berserker (click to show/hide)
Woo, an example character sheet! And glad all the weird time shit has been worked out.

I am still in this game BTW. I didn't drop out of the first one ever :P

Edit: My character Sheet for Reference.
Spoiler: Sheet (click to show/hide)

Good to see you're still playing! it seemed like practically everyone mysteriously vanished over the week.

Spoiler: Xavier, The Dwarf Magi (click to show/hide)

I got most of it done just got a bit more to do.
Looks pretty good, but there are a couple problems: You have too many points in your attributes. Remember that they start at -2, not 0. You still have 6 skill points to spend in your primary focus, as well. Finally, the Knowledge() skill needs to have a subject, like Knowledge(Magic) or Knowledge(Religion).

I'm working on my sheet. Uh... I think the class selection could use some work. Like, are we allowed to make our own classes out of specializations and sub-specs? And if we do, how do we know which skills are class skills? Because otherwise, what are all those unused subspecs for? Like Nuker under mage. I'd like to make a Controller or Nuker mage, but there's nothing in the doc about it outside the subspec listing.

EDIT: I think I got it. I read the class creation section a few times over now.

EDIT2: Incomplete char

Spoiler (click to show/hide)
The class selection thing is really, really incomplete. What happens is you guys decide what you want your class to be and I formalize it by putting it in the list. Sub-specializations are also incomplete; those will come over time. I just haven't gotten around to filling them out.

As for your character sheet, I believe you still have 2 skill points to spend. I counted 24, and you get a total of 26.

@ Everybody:
I think I've forgotten to say this about everyone's character sheets, even those who I already commented on: you get a bonus of 2 skill points to every class skill you have. If one of your class skills has a () after it, you have to choose one subject for the bonus to go into.
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Gatleos

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #11 on: December 17, 2011, 06:18:05 pm »

I'm still in, if you were wondering. :)

Spoiler: Char Sheet (click to show/hide)
Equipment:
Small leather pouch of [Opuimesque Substance] on waist
[Opuimesque Substance] pipe
Leather boots/pants
Brass knuckle (right hand)

We should get the connection issues out of the way now; waiting until the session is about to start each week isn't going to work.
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Araph

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #12 on: December 17, 2011, 06:18:49 pm »

I'm still in, if you were wondering. :)

Spoiler: Char Sheet (click to show/hide)
Equipment:
Small leather pouch of [Opuimesque Substance] on waist
[Opuimesque Substance] pipe
Leather boots/pants
Brass knuckle (right hand)

We should get the connection issues out of the way now; waiting until the session is about to start each week isn't going to work.
Should I put the server up right now to try it out?

EDIT: Test server up; should be in the list. Name is TTRPG, password is "Urist" (make sure it's capitalized).
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freeformschooler

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #13 on: December 17, 2011, 06:21:30 pm »

I can't join you because I'm about to see a movie.

Either way, I don't fully understand the spell mechanics right now so I'll clear that out afterwards. I'm PROBABLY good from 9 PM onward if you really want to host a session but I have a feeling you'd rather wait until everybody was done with their sheets.
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Araph

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Re: Unnamed Tabletop RPG: Looking for Players for the First Campaign Ever
« Reply #14 on: December 17, 2011, 06:23:19 pm »

There isn't a session, I just need to see if people can connect. Last time we had a bunch of trouble with this, so I'm trying to make sure it'll work right next weekend.
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