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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152429 times)

bulborbish

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1965 on: May 26, 2012, 04:05:16 pm »

Spoiler: The Laughing Llamas (click to show/hide)

Spoiler: Finishing LCS Mon (click to show/hide)


Here's three movesets that I've completed thusfar. Comments are appreciated. Should also get the socks and Mistem's movesets finished by the end of the day.
« Last Edit: May 26, 2012, 04:19:19 pm by bulborbish »
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1966 on: May 26, 2012, 07:17:43 pm »

Ok, I found the newest Advance Map 1.95 here: http://www.pokecommunity.com/showthread.php?t=246451

And now it decides to download properly. Anyways thanks for the (recently working).
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1967 on: May 26, 2012, 10:52:44 pm »

Sweet movesets, Bulb!

Llaharama could learn Earthquake at a higher level.
Mud shot is less powerful than Magnitude, but has an added effect. So... good or no? I don't know.
Methinks the Laughing Llamas should be able to learn some rock moves for coverage (Llaharama would be at a severe disadvantage against flying types, of which there are a good amount, and even worse disadvantage vs. Dragon/Flying (immune to ground, resistant to fire)
Rock Tomb? (Basically rock type mud shot, pwr 55, reduces speed)
Rock Throw? Chance to flinch.
Rock Slide at a high level? Chance to flinch.

Other than that the Llamas seem to have a pretty nice move. Perhaps at a very high level Llaharama could learn Fissure.


Novoto's moveset looks pretty good, but it may need Psychic to avoid being outpaced in endgame. Would Luster Purge make any sense? (Latios' signature, similar to psychic, lowers spdef)
It could use a few status moves. Agility might be useful, as would Trick.


Suro/Moo/Alce looks pretty good. Moodero and Alcedero could make use of Crunch, I believe. And Thief as a low level Dark move. (power 40, steals held item)



Mistem should be a pretty easy moveset, as it's ridiculously defensive we don't really need much of a moveset.
Maybe at a high level for a damaging move, Mist Ball?

Tsuchigumo550

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1968 on: May 27, 2012, 12:44:25 pm »

I realize that it's probably too late but I can start advance mapping pretty well (I've done work on some mods that never got to the limelight, in fact, the only reason was because either everyone quit before I was done or after I was done.

By the way, work will be painfully slow at times simply because I require inspiration.

I won't be able to tilehack either...

Oh, we definitely need a type of pokemon...
[Mod]
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THink acid spitting llamas, flaming goblins, the like..."

And pokemon like "Lava Sea", "Lava Flood", and "Lava !!FUN!!"
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iceball3

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1969 on: May 27, 2012, 02:36:36 pm »

Question, how will this game go about breeding and moves learnable via breeding only? Will breeding be in?
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1970 on: May 27, 2012, 02:38:06 pm »

Breeding's planned to be in at some point, but we're going to do it after the majority of the other stuff is done.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1971 on: May 27, 2012, 03:06:30 pm »

Tsuchigumo550, mapping is definitely something we need at this point (and other people capable of doing technical work in game). We only have one town and one route in so far, because Bluerobin is our only mapper.
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1972 on: May 27, 2012, 03:09:34 pm »

And I'm not so much doing anything right now. Hopefully I'll be able to be more involved in about 2.5 weeks, but at this point I'm pushing through to a summer conference and then vacation immediately afterwards.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1973 on: May 27, 2012, 03:23:07 pm »

The past week has been extraordinarily busy for me, but I should be able to start mapping the route between Headshoots and Syrupleaf tomorrow or something. I've got everything more or less planned out too. Unless I have to completely scrap my plan, I should be finished within the week. Longer if I can't figure out how to add trainers or advance map throws errors at me.
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Johuotar

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1974 on: May 27, 2012, 03:59:15 pm »

Im currently trying to understand how advancemap and scripts work. I might be able to help with that, though I still got exams coming right now.

How did you change the dialogue? What program have you used for that? Pokescript?
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Tsuchigumo550

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1975 on: May 28, 2012, 10:24:26 am »

I can't remember the exact tool for text edits... Could have been Script, but I thought there was a text tool somewhere.

Anyway, yeah, I'll start come turn of the month- exams and crap, you know, and remember that I'm rusty as hell. First few maps aren't going to be triple A standard, but I'll do them till they're right.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1976 on: May 28, 2012, 10:29:20 am »

I've been using XSE as a script editor plugin for AdvanceMap. Basically just download it, then go into AdvanceMap, find the menu option to choose a script editor and point it at XSE. Sorry I don't have access to my AdvMap or I'd give you more details.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

bulborbish

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1977 on: May 29, 2012, 04:04:06 pm »


Spoiler: Novoto Version 2 (click to show/hide)

Spoiler: Undead Moose Version 2 (click to show/hide)



Made The Modifications that you had suggested Reudh.

Luster Purge was added as a late move for Novoto.

Added a few Rock type moves to the Llamas, along with Earthquake.

Added Crunch to the Surodero line. I decided that the it didn't need any moves for the early level of units, so thief remained out.

As usual, comments on movesets are appreciated.

USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1978 on: May 29, 2012, 07:05:36 pm »

Spoiler: (Not-so) Shiny Map (click to show/hide)

As you can see, I've gotten the base map down for my route. Now all I need to do is scripts, and of course testing the thing from the moon and back. If you have any suggestions/comments/criticism about the map, you should probably say it now.
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Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1979 on: May 29, 2012, 07:15:34 pm »

Is it just me, or are the bridges a bit weird? o_o I don't remember them looking that way in the game . .. are shadows added on later?

Overall, it seems similar to what would actually be in the game.
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