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Author Topic: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.  (Read 42156 times)

Powder Miner

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #390 on: January 06, 2012, 06:55:52 pm »

I had two wives?
I DIDN'T KNOW THIS!
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Darvi

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #391 on: January 06, 2012, 07:02:45 pm »

Your role PM clearly states that you were married twice.

Also, Think, that's why I gave you a happy end. You technically lost the game, but succeeded at life.
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lordnincompoop

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #392 on: January 06, 2012, 07:33:09 pm »

Darvi, you forgot to release the (censored) flavour.

And thank you for being so gracious as to let me reveal this game's sadly untriggered Super Surprise.

To address Jim's upset over the gimped elfteam: Every party in this game was deliberately gimped, because that's sort of the point with this setup, as was clearly explained in the OP.  The Witches... well, they'll know what I'm talking about. The Elves will too.

The centrepiece of the game was the Bells and the Ringer of the Bells (or the Bellringer for short). It was a role that, by figuring out the puzzle and activating the role power, would trigger the creation of a relatively powerful Bellringer-aligned SK. This would be adequately foreshadowed, and the role would be made similarly difficult to the other factions, by means of the bells and what happened last time there were bells in a Mafia game.

That, and a few other things, were designed to gimp the Town down. As they didn't win, and as the Witches went through significant toil to seize their victory, I still think I managed to reasonably reach my goal of having each party work their hardest to win.

That said, though, it's still a shame the game never really took on its full form (lack of SK was also a reason this game took 7 Days to finish). I'm comfortable with revealing it because I know I won't be using it again, should there be a next time.

To close off, I'l just like to thank everyone for playing this game, give kudos to Time Blossom for having it all figured out by N1 before he had to leave (probably would have won if he stuck around), and apologise sincerely for what happened in this game. I hope you can forgive me, even a little.
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Darvi

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #393 on: January 06, 2012, 07:34:20 pm »

You jerk ruined everything :V

I wanted people to go mad over not knowing Vec's role.

Also I was honestly rooting for Vec to win. I consulted the dice and they told me to make Jack the demon, should it ever come to it. Because lol access to every scumchat.
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Urist Imiknorris

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #394 on: January 06, 2012, 07:42:00 pm »

Jack the demon, you say?
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Darvi

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #395 on: January 06, 2012, 07:42:31 pm »

Yes, I am aware that the Random Number God has a funny sense of humour.

I also saw that edit.

Fun fact: When Toaster saw her praying? That was a prayer to her God. The map he found? When you connect the five towers you get a pentagram. Which he kinda didn't notice.
« Last Edit: January 06, 2012, 07:45:01 pm by Darvi »
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lordnincompoop

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #396 on: January 06, 2012, 07:45:04 pm »

Yeah, shame about that. Ah, well. Lesson learned.

By the way, Elves would've stood a good chance to win if they didn't get sniped off like that so early.

Jack the demon, you say?

For me, the best part of all this was the betrayal. Hilarious and endlessly entertaining.
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Darvi

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #397 on: January 06, 2012, 07:47:19 pm »

Frankly, when Urist died I thought that they were as good as done for. I mean, no kill, but a cop and a vig as an enemy? Plus one of them fell under suspicion. Yeah.

But I liked how Urist came up with that Batman Gambit and turned it all around.
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Think0028

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #398 on: January 06, 2012, 08:03:58 pm »

Damn witches playing on my sympathy as an ex-witch.
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Urist Imiknorris

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #399 on: January 06, 2012, 08:07:22 pm »

For me, the best part of all this was the betrayal. Hilarious and endlessly entertaining.
Definitely hilarious, but the entertainment ended rather suddenly for me.

(a knife was involved)
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Darvi

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #400 on: January 06, 2012, 08:10:23 pm »

And a chair. And a hat.


SHIT I FUCKED UP URIST I'S DEATH MESSAGE IN THE D7 POST
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Urist Imiknorris

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #401 on: January 06, 2012, 08:38:04 pm »

Yeah, I ate my hat N2. You even wrote flavor for it.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Darvi

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #402 on: January 06, 2012, 08:40:13 pm »

Also on N6. But your flavour didn't say anything about it because you were too busy with thinking.
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Toaster

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #403 on: January 06, 2012, 08:55:09 pm »

Damn.  That's why I wanted two witches dead before we knifed the elf.  See my last question to Urist McA the next to last day- I realized he was lying about the inspect, at least.  I had the tiniest niggle of doubt that Urist McA was being kept alive for a reason.

At least I called it on him and Native.  Oh well- great game!


Why did I get such a townie inspect on Urist I?  Did I *hardcore* misread it or something?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Urist Imiknorris

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Re: Witches' Coven II: Happy Ends. Sort of. Unless you're an elf, of course.
« Reply #404 on: January 06, 2012, 09:01:03 pm »

I was surprised by that too.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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