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Author Topic: This Fortress has been abandoned... Reclaim???  (Read 50724 times)

Neyvn

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This Fortress has been abandoned... Reclaim???
« on: November 13, 2011, 04:38:40 am »

\\:: Fortress Mode 3.0 :://
\\:: Your Life in a Dwarven Fortress :://

Welcome to Fortress Mode 3.0: Your Life in a Dwarven Fortress.  A while back I borrowed the idea and play from Hustar, he allowed me to create FM2.0 which was eventually dropped by myself due to Over Attempting to do something. It became difficult due to the under prepared method I was doing things. But, as a Young Forum-goer who was browsing the old games discovered, this could be an epic thing to play, and he begged me to revive it. I feel now that I have some materials I can use to make things flow better, and change how each turn will be played to make things move quicker and smoother. Below I will be explaining what is going to be happening with each turn. Please read through this...

On Turns...

I have decided that unlike before, Day to Day turns will only take place during important events, and the game will proceed a week each turn. That means that each player will need to plan 1 Action for each day of that week. While you cannot split up what happens each day, you are by all means welcome to change what is done each full day. Meaning, things like saying that you will mine for the first 4 days and then smooth stone for the last 3 are more the welcome to be done...

On Actions...

Each Turn, there are SEVEN action slots to be filled by each player, that is SEVEN, not divided up Seven into Half or even Quarters. BUT SEVEN WHOLE DAYS USED IN ONE GO. This means that your Dwarf will be working on that project for the WHOLE day. No ifs or buts about it. Just to be clear. Actions will have a Difficulty Rating on the possibility of it being completed by the Dwarf, a Bed for example could have a DR of 15, meaning that for a Single Bed to be made in one day a Carpenter will have needed to have rolled a total of 15. (Note, this is not the DR of a Bed.) Sometimes a Modifier will be made towards the DR, this could be a Positive or Negative modifier depending on the reasoning. Using a Bed as an example again, If the Player states that they want their Dwarf to make a simple bed, less care will be taken towards the quality and a simple cot would be made. This would give a Positive Modifier on the DR, but if the Player wants the Bed to be of a HIGHER quality then what could be achieved, a Negative Modifier would be added...

On Dice Rolls...

I will be rolling D6 according to your skill, the tool quality/material and even your Work situation and events around you to determine the results of your day of work.  For example a Dabbling Miner would have only 1D6 rolled for him as he begins his first time mining stone. But say that the Pick was a Masterwork Steel, then bonuses would be added, 6 for being Masterwork and 4 for being Steel. So atm its a 1D6+10. But say he is working against the edge of a cliff. That would be a -2 Penalty, which could be nullified by using climbing equipment which would keep him safe. As you can see there are a lot of modifiers that could affect your results. Higher levels give you more dice to play with as well. Also to note that on a Result of a 6, the dice is rerolled and added to the total amount until all dice are rolled. BUT if half the Dice roll as a 1 on their first roll, the result is a Failure no matter what the other dice read. Even a 50/50 result of 6s and 1s will result in a failure. If a Complete set roll of 1s are rolled, as in every die resulting in a 1, then it is a Critical Failure...

There are a few rules to go with this, just as a forewarning to both myself as a GM and you as the player. They are short and sweet but they will keep this game alive...
  • Each player will be expected to post at least an action after each update, if ONE FULL day pass after an update and no action is posted, the Dwarf goes Idle and consumes double the rations.
  • The Founding Dwarves will be First in, Best dressed. Meaning that the first 7 players to post a COMPLETED profile is added, saying you are IN and not posting a Profile before the slots are filled, even if you are the first NON GM post in this thread, will not save you a spot.
  • Migrants will appear around the middle of each SEASON, Players who missed out on being a Founding Dwarf are put onto a Waiting list.
  • Those on the Waiting list are not brought into the game via FIBD, but are given a random number, when the month has come, a DX *X being the amount one the waiting list, will be rolled 3 times and those that have that number will be PMed allowing them to know that they will be joining the Fortress. This will allow for a bit of fairness on those that come in late...
  • While as GM I WILL be open to thoughts and ideas regarding the play of the game. It WILL NOT be Cannon until the next turn and I say so. There are some who post things that look like a GM post. Be warned. I do not like it when people try and take over my games...
  • I have the right to add more rules...
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Dwarves ::
What makes them Tick???

The Dwarves are put together in a way to make each Dwarf different in their own ways. There are 5 different kinds of Personalities using the 5 Elements as their titles and emotions. Each Personality appreciates and loathes two other personalities each, meaning those of a personality that appreciates each other working together means better results then those that loathe one another. A Fortress can become divided quite quickly if too many oppose one another, but can Fall just as fast due to the lack of strengths in the areas lacking, thus is one part of the Dwarven Culture. The 5 Different personalities are;

Spoiler: EARTH :: (click to show/hide)

Spoiler: METAL:: (click to show/hide)

Spoiler: WATER :: (click to show/hide)

Spoiler: WOOD :: (click to show/hide)

Spoiler: FIRE :: (click to show/hide)

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Dwarves ::
What makes them Dwarves.

A Dwarf is only as useful as the skills he has learned through his life or developed at the Fortress, they can be that of swinging a pick or swinging an axe. While some dwarves are able to do some things while other can do others, as long as someone is doing a job they can all be happy. A fortress runs by the Dwarves that work and to work they need skills. There are 16 Pure states of Skill levels from Dabbling to being Legendary at that Job, higher levels means the job is completed not only faster but at a higher level of quality, even after attaining such a level that the Dwarf is considered a Legend, it doesn't mean he doesn't stop gaining more and more knowledge, there are rumors of higher levels even after Legendary, but few have ever been seen. Dabbling is counted as a “Free” skill level to everyone, it will count as your first attempt at the task and does not cost anything. Each level of skill counts as a D6 when used towards an action. The 16 Skill levels are;

     
Spoiler: Skill Levels (click to show/hide)

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Dwarves ::
What do they use and carry???

A Dwarf is a very versatile humanoid (or as a Dwarf feels that it should be, Dwarvanoid.). They can carry heavy loads and a large assortment of goods about themselves given the amount of pockets that seems to be sewn into every article of clothing they wear, even when naked a dwarf can still carry something within their Beards. But there are some limits to how many of something they can actually carry when it comes to numbers. A single dwarf can carry only ONE large and heavy item, ranging from Logs to Corpses. And around 20 smaller items when it comes to trinkets and such. Additional items can boost these numbers. A dwarf is also able to work without tools in most jobs, but when it comes to finer things, having tools helps. Knowing what you can get from the start helps boost things along as well...

When starting a new Dwarf, they are given 500☼ to spend on the items available to buy at the Mountainhome of Origin, but after leaving and living in their own Mountainhome the trouble of Selling goods to affording to buy from the traders around the world becomes more and more difficult. Sometimes it might be wise to save those few ☼ when it comes to leaving the Mountainhome, but no one is going to stop you...

Anyway, the Items from the Mountainhome are as followed, but be warned, they are not of any high quality, nor are they all that trust worthy...

Spoiler: Equipment :: (click to show/hide)

Spoiler: Clothing :: (click to show/hide)

Spoiler: Food :: (click to show/hide)

Spoiler: Weapons :: (click to show/hide)

Spoiler: Kennels :: (click to show/hide)

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Dwarves ::
Those that we Worship.

The Dwarves follow their own culture and region, believing in different things over the years, proclaiming certain deities their one true pure belief, knowing who one prays to and presenting them the gifts of a Dwarven's work raises not only the spriest of the Dwarf but that of their Deity and their followers.

From the Book of Armok.

"Armok the Lord of Blood and all that dwell beneath the Earth watched as his creations worked furiously to please him. Constructing machines and constructs that praise and fill the pure lust of Blood that the Lord calls for to sate his thirst and allow them to move forward in their work. But as time moved on, Armok, Lord of Blood, felt annoyed by these creatures of his creation, they would gift him his tribute yes, but they would beg for forgiveness and help, and many other things that bothered him. Armok, The Lord of Blood, did not care for the Farms that feed his creatures, nor for the birth of a strong child to fight in his name, he wish to watch the destruction and mayhem that he sort for. He created the World for this alone and these creatures were beginning to tire him. So he looked to the earth and collected the essence of which those that prayed to him sort, brought them forward into a new form and position. He showed them to his Creations and they took to them like a Babe to Breast. The annoyance slowed to a trickle before all that remained was the Symphony of Screams and the Drink of Blood he enjoyed. And he looked down on his creation and was pleased..."

Below you will find your Patrons, while Armok is the one true God, he had created these to 'help' his creation that are the Dwarven Kind. Select your Godling to whom you will pray to, and remember that showing them thanks and praying to them you will gain their trust as well as their love, who knows where it will lead...

Spoiler (click to show/hide)

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Dwarves ::
Are you one???

Finally we come to the actual method of creating your Dwarf for this Fortress, anyone can post up their Dwarf at any time and still gain the ability to enter the fortress during a Migrant Wave, create your Dwarf the way you want him/her to be and not to what you think needs to be filled at the Fortress in its current state, cause you will never know when you will be arriving. Please fill out the simple Profile and then we can get started...

NAME:: Please name your Dwarf something Dwarven for their clan name (Last name)
GENDER:: Male or Female...
DEITY:: Chose from the above Gods.
PERSONALITY:: Choose from Earth, Metal, Water, Wood or Fire.
SKILLS:: You have 10 points to place in ANY Skill you wish and level any skill to the max of Professional (This costs 5 points, FYI), Dabbling Skill is refered to a Base Level and thus considered 'free' everyone is dabbling in all skills, its up to you in what you lift those skills into, your first cost would be 1pt in Novice...
ITEMS:: Don't forget, you have 500☼ to spend in the Mountainhome store. Spend wisely. You will need at LEAST one months worth of food...

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« Last Edit: October 07, 2013, 03:13:38 am by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Neyvn

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #1 on: November 13, 2011, 04:39:20 am »

Maps ::
The Fortress and the World.

Finally we are to the parts that matter. The World Maps are that of flat planes, but as a Dwarf Explores, they have a chance of finding something important which can cause for another map to be created, otherwise it is just considered expandable area. Expandable area is only Mapped when a Dwarf enters it with the aim of building within the area. Going up or down to build a construction above ground however does not create an extra map. At first no maps will be reviled, in fact not even the starting map is reviled until the Founding Dwarves reach their destination. I will note that I am hand drawing each map in Ascii Designer, so please do not ask for 100z constructions with important details on every floor so they have to be drawn, skipping floors will be done even on the Fortress side of things when it comes to less important construction until they are NEEDED to be shown...



As Time Passes, We Each Grow Stronger. ::
The Weeks As They Come.
Spring - Granite
The First Week
The Second Week
The Third Week
The Forth Week
Spring - Slate
The Fifth Week

Those that Live, Work and Play. ::
The Founding Fathers.




Spoiler: Athor Nauzir (Ahra) (click to show/hide)


Spoiler: Hintz Okthun (adwarf) (click to show/hide)



Migrants ::
We come from our old home, Seeking a new Life.


Spoiler: Urist McMacabe (Haika) (click to show/hide)




Wares and Stores ::

« Last Edit: December 04, 2011, 11:14:41 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Neyvn

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #2 on: November 13, 2011, 04:40:04 am »

...\\::Welcome to the News Post:://...

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Please Remember to
RE-READ THIS POST EACH TIME AFTER AN UPDATE.
This is the NEWS POST.
Anything NEW to the Game will be posted here, anything important will be posted here!!!


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Game News...

Action Posts require 7 Actions, these actions will be done as ONE WHOLE WEEK.

At the end of each turn, food/drink is consumed, Decide on Rationing or Not as a group before the turn is rolled, ELSE it will be considered as Unrationed.

Stocks will be kept by myself, but I may or may not keep the tally correct 100% in game, Bookkeeping task is actually required for a True Tally to be shown on the front page. You yourselves do not need to keep tally as doing the task bookkeeping will keep me "Honest", but if you are keeping tally yourself and it does not match what I have shown, I will be not changing it unless you have done the bookkeeping task. I will play Dumb regarding the list, this is a Game Feature.

PMed Secret Actions, 100% allowed. That is all...
« Last Edit: November 19, 2011, 10:47:11 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Hastur

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #3 on: November 13, 2011, 05:19:39 am »

i call dibs. ill have a free day to do it in uhhh 2 days - ill just edit it in here

Name:
   Sandow Lombukog
Gender:
   Male
Deity:
   Ral
Personality:
   WOOD
Skills:
   novice Mason, Skilled Woodcutter, Proficient carpenter
Items:
   * 20 plump helmet seeds (2 bags of 10 seeds) -40☼
   * Personal Basics -5☼
   * Wineskin -10☼
   * 4 Bottles of Rum -16☼
   * 4 Bottles of Beer -24☼
   * 3 Bottles of Wine -27☼
   * 10 Barrels of Hardtack -50☼
   * 1 wardog. Named Rotgut -100☼
wheelbarrow 60
   Total remaining: 168☼
« Last Edit: November 16, 2011, 03:58:02 pm by Hastur »
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Neyvn

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #4 on: November 13, 2011, 05:20:50 am »

i call dibs. ill have a free day to do it in uhhh 2 days - ill just edit it in here
Didn't mean to be hovering over my own Game but... Hastur mate, read rule 2 again...

Quote
2. The Founding Dwarves will be First in, Best dressed. Meaning that the first 7 players to post a COMPLETED profile is added, saying you are IN and not posting a Profile before the slots are filled, even if you are the first NON GM post in this thread, will not save you a spot.
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

kingfisher1112

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #5 on: November 13, 2011, 05:47:31 am »

Sweet.
Litast Cerol
 http://www.bay12forums.com/smf/index.php?action=profile
Male
Water
Skilled Wound Dresser, Adequate Surgeon, Skilled macedwarf,
2 weeks of rum, (492) 10 weeks of beer, 432 10 weeks of hardtack, 382 backpack, 5 candles 367 1 single tent 317 personal basics 312, pick 297 5 boxes of bandages 247 crossbow 97 20 whetstones 67
Bio: The quintessential medic, he can remember with crystal clear memory every life he has saved. And every dwarf that died on the slab. He was forced to migrate after a noble's daughter died while on the table. I want a magma pipe!
« Last Edit: November 19, 2011, 07:21:06 pm by kingfisher1112 »
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Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Kestrel_6

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #6 on: November 13, 2011, 05:52:31 am »

NAME :: Kagrenac Stungnthumz
USERNAME:: Kestrel_6 (http://www.bay12forums.com/smf/index.php?PHPSESSID=1d649ec003836ee84e7264715ac5a486&action=profile)
GENDER:: Male
DEITY:: Midor
PERSONALITY:: Metal
SKILLS::
Competent Carpenter
Adequate Weaponsmith
Adequate Miner
Adequate Marksdwarf
Novice Metalsmith
ITEMS::
Crossbow 150
2 weeks plumphelmets 30
Large Backpack w/ Frame 100
Personal Basics 5
Tent 50
Rope 10 Yards 50
Pick 15
Peasant Clothes 60
Total spent 460
Total left 40

I want Magma Pools
« Last Edit: November 17, 2011, 06:17:38 am by Kestrel_6 »
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

kingfisher1112

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #7 on: November 13, 2011, 06:02:09 am »

BTW, don't drink the rum on the trip, and the whole one unit of food is enough for two dwarfed for a week thing is back.
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Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Neyvn

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #8 on: November 13, 2011, 06:20:20 am »

Kestrel...
1 month of Plumphelmets is worth 60☼ not 12...
At best you have enough left over to get only 2 Weeks of Plumphelmets... (Which is technically one month if you hoard it) BUT you will have spent all your cash...

Kingfisher
Your 10☼ off in your count... 67☼ Is the correct amount...

Also. I wish that I could edit the Poll so I can make it Multiple choice... T_T
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Kestrel_6

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #9 on: November 13, 2011, 07:49:48 am »

D'oh. Shall I edit it?
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Neyvn

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #10 on: November 13, 2011, 08:06:32 am »

D'oh. Shall I edit it?
If needed...
Also considering that both of you want magma, want to make another choice???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Ahra

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #11 on: November 13, 2011, 08:07:21 am »

in, just let me make my sheet

NAME:: Athor Nauzir
USERNAMERNAME:: http://www.bay12forums.com/smf/index.php?action=profile
GENDER:: Male
DEITY:: Datan
PERSONALITY:: Fire
SKILLS::
Adequate wood cutter
Adequate axedwarf
Adequate miner
Adequate mechanic?
Novice dodger
Novice cook?
ITEMS::
8 units of hardtack 40☼ 460
8 units of rum 32☼ 426
Axe 50☼ 376
rugged clothes 20☼ 356
backpack 60☼ 296
Pick 15☼ 281
Shovel 12☼ 269
personal tent 50☼ 219
Lantern 6☼ 213
12H candle x11 33☼ 180
personal basics 5☼ 175

Leftover money: 175☼

what biome will we have?
« Last Edit: November 17, 2011, 10:58:46 am by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Neyvn

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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Ahra

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #13 on: November 13, 2011, 11:56:54 am »

methinks i want an... ravine? river? an River-ravine? yes an river ravine...
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Neyvn

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Re: Fortress Mode 3.0 :: Your Life in a Dwarven Fortress
« Reply #14 on: November 13, 2011, 04:18:38 pm »

I decided that it would just be easier to throw up all these different kinds of Choices...
If there is something on the List you are thinking that might/should be added. I will add it.
Plus I will not be opening the Voting until there is at least 6 Founding Dwarves...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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