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Author Topic: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)  (Read 112955 times)

Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #90 on: November 19, 2011, 10:50:13 pm »

He's doing good if his CPU(s) don't explode while trying to process all that.

Urist Imiknorris

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #91 on: November 19, 2011, 11:01:26 pm »

His desk is going to melt when he tries to get it to say "hello, world!"
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BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #92 on: November 20, 2011, 12:03:29 am »

We'll find out soon enough. If after I test out the backspacing and it works I don't think there's anything else to do but go full scale and link things up to the keyboard and display.

But I really don't think this part (typing things out with no A.I involvement) will be very laggy. Everything is configured so that if I don't need a pump to be running, it isn't. The big question mark for me though is what effect will all the gears have and having thousands being (dis)engaged at the same time. It could be the killer, I don't know.

Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #93 on: November 20, 2011, 02:33:44 am »

FOR !!SCIENCE!!

MaximumZero

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #94 on: November 20, 2011, 03:39:33 am »

This. Is. Amazing.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
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BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #95 on: November 20, 2011, 04:54:52 pm »

This should hold up for most types of testing:

Spoiler (click to show/hide)

Just need to tear town and rebuild the coloured gears and pressure plates to reconfigure linkages for new tests.

Talvieno

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #96 on: November 20, 2011, 05:53:13 pm »

All those pumps... All that power... All those pumps would one-hit my framerate. Awesome generator, though. I'd build it for kicks if I thought it would run on my laptop.  :P
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MaximumZero

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #97 on: November 20, 2011, 07:41:39 pm »

I wonder what it would look like with Phoebus' tileset...
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #98 on: November 20, 2011, 07:58:55 pm »

If BloodBeard wouldn't mind putting up a save, I'd like to look at it. I have Phoebus, so I can do some screenies. Not gonna attempt to run it, though, for the sake of my processors.

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #99 on: November 20, 2011, 08:20:52 pm »

Mmmmmm not yet  :P.

But this should be enough to hold you over. I fully linked up my testing machine and it works. It Advances when a letter lever is pulled and backspaces when the backspace lever is pull. And I have video  :).

http://mkv25.net/dfma/movie-2397-notepadtest

The hatches represent a letter on the display. I'm pulling only one letter-lever, but all the different levers will basically do the same thing but produce different letters.

Long overdue edits: Oh, you wanted the save file for screenshots using a tileset. Eventually the save will be uploaded, probably after I get the display and keyboard functional.
« Last Edit: November 21, 2011, 12:02:21 am by BloodBeard »
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BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #100 on: November 21, 2011, 01:15:04 pm »

There's a few things I learned when making that mini-version. One, linking is going to be a bitch. Not just because of the sheer amount, but scrolling through all the gears to find the right ones to link was such a huge pain, and that was nothing compared to what i'll be doing later. I mislinked one gear and downright forgot to link 4 others. Which brings me to the second thing I learned, I need to colour code my gears better. A lot better. Thirdly, i'm going to need to go 'N'ote crazy, both ingame and on my notepad file detailing what links to what and what has and hasn't been linked yet.

Urist Imiknorris

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #101 on: November 21, 2011, 01:25:40 pm »

Does forbidding gear assemblies remove them from the list of things to link to?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #102 on: November 21, 2011, 01:29:34 pm »

Does forbidding gear assemblies remove them from the list of things to link to?

That would've been awesome if they did but no.

Gears are cycled through in the order they were designated to be built and i'm going to have over 2000 that only provide power, so what i'm going to do is tear up all the gears I have built and for now only rebuild the power ones. When cycling through gears to link them I won't have to go through those. I should also be able to make things easier by building gears and linking them in 10 at a time.
« Last Edit: November 21, 2011, 02:12:15 pm by BloodBeard »
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BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #103 on: November 23, 2011, 02:04:05 am »

Spoiler (click to show/hide)

Power lines. There is much.

Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #104 on: November 23, 2011, 03:07:06 am »

I think my brain just vaporized.
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