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Author Topic: "The impertinent vegetation has defaced a Obok Kubukenor!"?  (Read 1155 times)

Spinning Welshman

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"The impertinent vegetation has defaced a Obok Kubukenor!"?
« on: November 10, 2011, 02:52:01 am »

I've had this turn up in my announcements twice now.. and I can't figure out what it means, it won't let me zoom to location so I can't observe it.

Anyone have an idea what it is?
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NecroRebel

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Re: "The impertinent vegetation has defaced a Obok Kubukenor!"?
« Reply #1 on: November 10, 2011, 03:13:22 am »

You've got masterpiece engravings that have had water spilled on them, causing them to become muddied. Plants then have grown in the mud, destroying the engraving.

It'll give the engraver in question an unhappy thought when it happens, the severity of which depends on how many masterworks he's created. As engravers tend to create hundreds of masterpieces, he's probably not in any danger of going mad as a result of this.
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Spinning Welshman

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Re: "The impertinent vegetation has defaced a Obok Kubukenor!"?
« Reply #2 on: November 10, 2011, 03:29:59 am »

thanks :) that makes sense, a little water pressure experiment resulted in the partial flooding of my hospital and a corner of the dining hall next door, which is filled with masterwork engravings
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Tiruin

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Re: "The impertinent vegetation has defaced a Obok Kubukenor!"?
« Reply #3 on: November 10, 2011, 04:53:27 am »

If I may add, plant growth does look good on engraved masterpieces in real life, sort of like ruins. Why isn't this put in DF?
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Spinning Welshman

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Re: "The impertinent vegetation has defaced a Obok Kubukenor!"?
« Reply #4 on: November 10, 2011, 06:13:34 am »

If I may add, plant growth does look good on engraved masterpieces in real life, sort of like ruins. Why isn't this put in DF?

that would make a pretty cool feature :)

this is a masterwork engraving of dwarves in dacite. The dwarves are labouring. Patches of cave moss have grown over the engraving, obscuring some details.

 :D
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I also just had a human diplomat enter from the surface, hold a meeting, then exit the map via hell.... I guess he thinks he's pretty hardass.

Diicc Tater

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Re: "The impertinent vegetation has defaced a Obok Kubukenor!"?
« Reply #5 on: November 10, 2011, 08:24:21 am »

If I may add, plant growth does look good on engraved masterpieces in real life, sort of like ruins. Why isn't this put in DF?

do you walk like an elf as well?
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Garath

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Re: "The impertinent vegetation has defaced a Obok Kubukenor!"?
« Reply #6 on: November 10, 2011, 08:33:22 am »

it looks good in ancient ruins with the engraver long dead, not on, for example, the sistine chapel or the papal palace or some other monument thats still in use (spelling may be a bit off)
« Last Edit: November 10, 2011, 08:45:01 am by Garath »
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nightwhips

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Re: "The impertinent vegetation has defaced a Obok Kubukenor!"?
« Reply #7 on: November 10, 2011, 08:39:02 am »

it looks good in ancient ruins with the engraver long dead, not on, for example, the sistine chapel

Pretty sure Michaelangelo isn't alive any more, but I understand your point.

You could just arrange for your engraver to have an unfortunate accident.
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Kogut

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Re: "The impertinent vegetation has defaced a Obok Kubukenor!"?
« Reply #8 on: November 10, 2011, 10:26:03 am »

If I may add, plant growth does look good on engraved masterpieces in real life, sort of like ruins. Why isn't this put in DF?
Maybe tile data structure stores vegetation and engraving data in the same part of memory?
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SpiralDimentia

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Re: "The impertinent vegetation has defaced a Obok Kubukenor!"?
« Reply #9 on: November 10, 2011, 10:46:02 am »

it looks good in ancient ruins with the engraver long dead, not on, for example, the sistine chapel

Pretty sure Michaelangelo isn't alive any more, but I understand your point.

You could just arrange for your engraver to have an unfortunate accident.

I don't think he implied ol' Mikey was still alive, more that the Sistine was. Thus, plants look great on abandoned ruins, and not so much on buildings we still use?
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Quietust

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Re: "The impertinent vegetation has defaced a Obok Kubukenor!"?
« Reply #10 on: November 10, 2011, 10:52:59 am »

If I may add, plant growth does look good on engraved masterpieces in real life, sort of like ruins. Why isn't this put in DF?
Maybe tile data structure stores vegetation and engraving data in the same part of memory?
That is indeed the problem - engravings can only exist on tiles of type "smooth floor" and "smooth wall", and vegetation (trees, shrubs, and grass) uses distinct tile types.
Moss (not "cave moss", just regular moss), however, would work just fine, since that's just another tile flag that can coexist with everything else, but moss all but disappeared from the game a long time ago, only recently reappearing in Megabeast shrines (due to their similarity to the undead ruins of long ago).
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