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Author Topic: Has Toady stated why cage traps are so powerful?  (Read 3177 times)

AzuredreamsXT

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Has Toady stated why cage traps are so powerful?
« on: November 07, 2011, 01:10:01 am »

Why can they hold megabeasts, why don't goblins and other intelligent enemies bust their friends out of wooden cage traps?

Are they working as intended? Or has toady just not gotten around to adjusting them yet.

Are they left the way they are to give the player a much needed edge against enemies?
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MrWiggles

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Re: Has Toady stated why cage traps are so powerful?
« Reply #1 on: November 07, 2011, 01:26:41 am »

Traps are a placeholder system.

There no real size yet or ever, so a cage is always the size it needs to be to capture whatever it captured.

The materiel of the trap doesnt matter yet, but that'll probably change when invasions get reworked, with megabeast being able to break out.

Right now invaders, dont know that their friends are trapped in cages. That'll hopefully change during the invasion rework.

And stated in the dwarf talks, Invaders are going to be getting major AI overhaul, with the ability to scout, remember trap placement, make descions about that stuff, and be able to besiege you better.
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DG

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Re: Has Toady stated why cage traps are so powerful?
« Reply #2 on: November 08, 2011, 08:45:50 pm »

I've been playing a fort recently after a long hiatus and my entryway is protected by a long switch-back corridor lined with cage traps. In previous versions this would stop all ambushing goblins but I've noticed that now the squad leaders are immune to cage traps. I had to add a draw bridge that I raise to keep the leaders out until enough grunts are caged for the leader morale to break and cause them to run off the map. So that's changed, at least.
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Oaktree

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Re: Has Toady stated why cage traps are so powerful?
« Reply #3 on: November 08, 2011, 08:50:07 pm »

I've been playing a fort recently after a long hiatus and my entryway is protected by a long switch-back corridor lined with cage traps. In previous versions this would stop all ambushing goblins but I've noticed that now the squad leaders are immune to cage traps. I had to add a draw bridge that I raise to keep the leaders out until enough grunts are caged for the leader morale to break and cause them to run off the map. So that's changed, at least.

I've seen squad leaders dodging weapon traps fairly effectively, but not dodging cage traps.  In fact, if they clear the grinders in the tunnel they tend to end up in a cage trap.
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jamesadelong

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Re: Has Toady stated why cage traps are so powerful?
« Reply #4 on: November 08, 2011, 10:01:50 pm »

What you may be seeing is the result of the mount being captured but the rider surviving.
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Sting_Auer

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Re: Has Toady stated why cage traps are so powerful?
« Reply #5 on: November 08, 2011, 10:10:15 pm »

Essentially, cages are currently calculated with this equation:


cage size = X

where X = the size of the creature on top of it.
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Urist Imiknorris

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Re: Has Toady stated why cage traps are so powerful?
« Reply #6 on: November 08, 2011, 10:13:07 pm »

No, cages are being calculated with cage size = ∞.
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Linenoise02

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Re: Has Toady stated why cage traps are so powerful?
« Reply #7 on: November 08, 2011, 11:29:50 pm »

No, cages are being calculated with cage size = ∞.

What you're seeing is another example of Dwarven Quantum Mechanics.  Urist McSchrodinger once explained it as "the size of the cage is not know until a creature is captured in it"
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Iton Ibrukrithzam

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Re: Has Toady stated why cage traps are so powerful?
« Reply #8 on: November 08, 2011, 11:44:48 pm »

If megabeasts could break out of cages, that would be a lot of Fun.  Particularly if they waited until some Urist or other took them in to the animal stockpile first.
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Dsarker

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Re: Has Toady stated why cage traps are so powerful?
« Reply #9 on: November 08, 2011, 11:46:38 pm »

No, cages are being calculated with cage size = ∞.

That explains why no one can break out of them.
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DG

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Re: Has Toady stated why cage traps are so powerful?
« Reply #10 on: November 09, 2011, 08:32:10 am »

What you may be seeing is the result of the mount being captured but the rider surviving.

Well...I don't think so. I haven't seen any mounts being used yet (or caught in the cages afterwards when I clean up). The leaders simply walk over the traps while the other guys get caught without a problem. Video or it never happened, right? Ok.

http://mkv25.net/dfma/movie-2392-ambushingsquadleadersignorecagetraps

That's from an earlier save (I can't be bothered waiting for a new round of ambushers right now) when my trap corridor was a bit shorter but still more than enough to take care of the three or so squads I was getting at the time, if it wasn't for the fact that one out of every squad was immune. It's still happening with every squad, year after year...It's weird that you guys aren't noticing the same sort of thing.
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peskyninja

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Re: Has Toady stated why cage traps are so powerful?
« Reply #11 on: November 09, 2011, 12:08:12 pm »

Your traps are jammed.(items do this.)
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khearn

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Re: Has Toady stated why cage traps are so powerful?
« Reply #12 on: November 09, 2011, 02:11:26 pm »

Interesting. I've never seen that behavior. In fact, I'm careful to arrange my cage traps to avoid catching the leaders so that the rest of the squad doesn't stall at that trap. But I still catch them whe they manage to stumble into my cage traps. But I can see that it is happening to you.

Have you modded your raws in any way?
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ClkWrkJester

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Re: Has Toady stated why cage traps are so powerful?
« Reply #13 on: November 09, 2011, 03:44:54 pm »

No, cages are being calculated with cage size = ∞.

That explains why no one can break out of them.

This actually summons a horrifying image of an elf in a cage with an open door that no matter where he moves, is 2' away from him until the dwarves set him free.
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Re: Has Toady stated why cage traps are so powerful?
« Reply #14 on: November 09, 2011, 03:48:38 pm »

No, cages are being calculated with cage size = ∞.

That explains why no one can break out of them.

This actually summons a horrifying image of an elf in a cage with an open door that no matter where he moves, is 2' away from him until the dwarves set him free.
I cannot explain how badly that would drive me to insanity.
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