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Author Topic: [MOD] LCS Gen [v 0.9] - armors conceal guns properly  (Read 62240 times)

Yannanth

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« Reply #225 on: March 09, 2012, 07:05:23 am »

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« Last Edit: November 22, 2016, 04:51:41 am by Yannanth »
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klingon13524

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #226 on: March 09, 2012, 08:11:32 am »

I'm on a PC. I've already fiddled with fonts. This is what happened when I went on your suggestion of increasing the window size:

Don't worry about the pink, that's just something that resulted from me fiddling with font color.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Yannanth

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« Reply #227 on: March 09, 2012, 01:04:51 pm »

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« Last Edit: November 22, 2016, 04:51:24 am by Yannanth »
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klingon13524

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #228 on: March 09, 2012, 02:14:44 pm »

No, everything is not alright. LCS runs exactly the same with the exact same bugs, just with more black space to the bottom and right.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Jonathan S. Fox

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #229 on: March 09, 2012, 03:42:22 pm »

No, everything is not alright. LCS runs exactly the same with the exact same bugs, just with more black space to the bottom and right.

I was able to reproduce all of the bugs shown in your screenshots, including the weird hyphens on the map, (well, not the corrupted squad name) by setting my window to 80x24, and then fix them all again by changing my window size to 80x25. The reason it didn't work for you is that you need to restart the game for the changes to take effect. The PDCurses library used to draw to the console window only initializes on game start, so it won't realize the available screen space is larger until you restart the game.
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klingon13524

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #230 on: March 09, 2012, 04:01:27 pm »

Adding one vertical line does indeed fix it. Thanks for going through the trouble of helping me.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Ehndras

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #231 on: March 18, 2012, 02:40:51 am »

I'm assuming this mod is an updated 4.04 game version?

My apologies if I'm being an idiot, its 3:39 AM and I have insomnia before going to a military award ceremony.

At any rate, I'm definitely liking this mod's additions =)
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Funk

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #232 on: March 18, 2012, 05:04:17 am »

yep it is an add on to 4.04
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Exerosp

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #233 on: March 19, 2012, 10:08:34 am »

Don't know if it's a bug or anything, but when creating a new character you can't press enter unless numlock is off...
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Ehndras

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #234 on: March 19, 2012, 10:34:24 am »

Hmm, I think that might be normal.

Also, started my LCS Let's Play with this mod. Hope it'll be !!FUN!!
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VoltageHero

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #235 on: April 01, 2012, 02:36:29 am »

I'm not sure if I'm not looking hard enough, but I would like to see a complete changelog from the official 4.04, to Gen, 4.04. I have no idea what classes like "Locksmith" do, even though the name would sound obvious enough, I would like to be sure.
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Ehndras

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #236 on: April 01, 2012, 03:52:28 am »

I'm not sure if I'm not looking hard enough, but I would like to see a complete changelog from the official 4.04, to Gen, 4.04. I have no idea what classes like "Locksmith" do, even though the name would sound obvious enough, I would like to be sure.

*shrug*

I can't comment on changelogs, but locksmiths have good Security skill for lockpicking, dancers tend to have good dodge, Etc. Most classes are pretty intuitive in their skill types.
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
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BaronNinja

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #237 on: April 07, 2012, 12:59:03 pm »

I just noticed that the title of the program window still says "Liberal Crime Squad 4.04.0", is this intended?
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Blaze

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #238 on: April 16, 2012, 09:00:24 pm »

I started playing again and managed to break into the army's armory, making off with a bunch of guns. However, the guns came with 30 clips of "Aslt/Rifle Mag"; which did not fit the M4, M16, or AK-47s that I had. This probably won't mean much in the early game, where you can easily purchase clips anywhere, but it is rather annoying.

A quick peek in the XMLs show that said guns use "CLIP_ASSAULT_5.56/7.62" so the clips I received were probably leftover after modding; and essentially useless.
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Funk

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Re: [MOD] LCS Gen [v 0.9] - armors conceal guns properly
« Reply #239 on: April 17, 2012, 07:38:42 am »

i think it is a left over, i once add a new clip and found it at the army base.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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