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Author Topic: [MOD] LCS Gen [v 0.9] - armors conceal guns properly  (Read 62329 times)

Deon

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Re: [MOD] LCS Gen [v 0.6]
« Reply #75 on: November 07, 2011, 02:46:55 pm »

You cannot make mints and other stuff in flats at all.
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Grimith

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Re: [MOD] LCS Gen [v 0.6]
« Reply #76 on: November 07, 2011, 04:42:27 pm »

I am glad you are happy that I work on this mod, but I would love more criticism and suggestions than praise heh.

Arch-Conservative Grimith to the rescue!

How could you remove the Pink Elephants!? Shaaame!

Oh, and +1 for EuchreJack's thought that the Firing Range should be dangerous for Liberals to use. I don't think the Firing Range should even exist, but, if it does, then there should be drawbacks (such as EuchreJack suggested) for engaging in such a Conservative practice.

ryan5050

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Re: [MOD] LCS Gen [v 0.6]
« Reply #77 on: November 07, 2011, 04:47:42 pm »

It is the mighty grimth R with hes sprays of goldeness
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MetalSlimeHunt

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Re: [MOD] LCS Gen [v 0.6]
« Reply #78 on: November 07, 2011, 04:53:16 pm »

Oh, and +1 for EuchreJack's thought that the Firing Range should be dangerous for Liberals to use. I don't think the Firing Range should even exist, but, if it does, then there should be drawbacks (such as EuchreJack suggested) for engaging in such a Conservative practice.
Mercenary: Do you want to hear something disturbing?
Liberal McLiberal: What?
Mercenary: These so called "progressives" want to ban guns in the name of public safety, but all that will mean is that only criminals will be armed and we'll be able to do nothing to stop them!
Liberal McLiberal: Gosh, that IS disturbing! What can I do?

After much discussion, Mercenary and Liberal McLiberal agree to meet up later.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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No Gods, No Masters.

deknegt

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Re: [MOD] LCS Gen [v 0.6]
« Reply #79 on: November 08, 2011, 02:53:05 pm »

If you wish to make teaching gun skills particularly parodic in nature you can always have something like...

*Liberally buy a game and Liberally play an online shooter*

If you wish to believe the conservative swine it is super effective as a teaching tool.  ;D
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Funk

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Re: [MOD] LCS Gen [v 0.6]
« Reply #80 on: November 08, 2011, 03:03:42 pm »

or maybe there trained by a hippie vetnam vet.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Callista

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Re: [MOD] LCS Gen [v 0.6]
« Reply #81 on: November 08, 2011, 04:11:02 pm »

or maybe there trained by a hippie vetnam vet.
We already have that--Liberals can teach each other weapons skills.
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Bdthemag

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Re: [MOD] LCS Gen [v 0.6]
« Reply #82 on: November 08, 2011, 04:15:23 pm »

hm, after my liberals get hurt they seem to want to go to the Firing Range...
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Deon

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Re: [MOD] LCS Gen [v 0.6]
« Reply #83 on: November 08, 2011, 04:15:54 pm »

Yeah it was reported, I can't find the exact issue though :). Wait a bit.
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Deon

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Re: [MOD] LCS Gen [v 0.6]
« Reply #84 on: November 09, 2011, 11:04:08 am »

Hmm, can't replicate right now.
Can you tell me which steps should I perform to achieve it? I am rewriting this system.
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klingon13524

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Re: [MOD] LCS Gen [v 0.6]
« Reply #85 on: November 09, 2011, 11:16:09 am »

Hmm, can't replicate right now.
Can you tell me which steps should I perform to achieve it? I am rewriting this system.
Have a squad with various weapons go raid a location and get them injured that way.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Deon

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Re: [MOD] LCS Gen [v 0.6]
« Reply #86 on: November 09, 2011, 11:26:57 am »

Yeah but when I return they do not go anywhere by themselves for me.
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Jonathan S. Fox

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Re: [MOD] LCS Gen [v 0.6]
« Reply #87 on: November 09, 2011, 01:22:49 pm »

Yeah but when I return they do not go anywhere by themselves for me.

They have to be so badly injured that their condition will degrade if untreated, which is unlikely if they don't have special wounds or near death status. It's also less likely if you have someone who can treat them. Try manually sending them to the clinic from the activities menu and see if that works.
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Deon

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Re: [MOD] LCS Gen [v 0.6]
« Reply #88 on: November 09, 2011, 01:37:34 pm »

It works.
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klingon13524

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Re: [MOD] LCS Gen [v 0.6]
« Reply #89 on: November 09, 2011, 03:59:58 pm »

It works.
Yes, manually sending them there works for me too. The only way to reproduce the glitch is to have them injured in combat. I'll send you a save if you really can't reproduce it.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.
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