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Author Topic: [MOD] LCS Gen [v 0.9] - armors conceal guns properly  (Read 62287 times)

Deon

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Re: [MOD] LCS Gen [v 0.6]
« Reply #60 on: November 06, 2011, 11:00:34 pm »

Bug caused by this: If you have a heavily wounded liberal that 'needs professional treatment', they automatically go to the firing range rather than the free clinic.
Heheh, I know what caused it, thanks :).

Deon, I have a suggestion. Fix the all weapons can hide under clothes bug.
I'll check it :).

I had more trouble with armored cars: it looks like hostages are not in "any car", and enemy car is not so easy to get too, so yeah, time to work on it more ;P.
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Bdthemag

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Re: [MOD] LCS Gen [v 0.6]
« Reply #61 on: November 06, 2011, 11:01:40 pm »

Deon, I throw this out a lot to a bunch of different people.

But... I LOVE YOU.
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Tilla

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Re: [MOD] LCS Gen [v 0.6]
« Reply #62 on: November 07, 2011, 02:17:32 am »

Deon, I have a question:

You're awesome.
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Deon

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Re: [MOD] LCS Gen [v 0.6]
« Reply #63 on: November 07, 2011, 03:31:49 am »

Deon, I have a question:

You're awesome.
The answer is: no! :P

I am glad you are happy that I work on this mod, but I would love more criticism and suggestions than praise heh.
« Last Edit: November 07, 2011, 05:05:49 am by Deon »
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klingon13524

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Re: [MOD] LCS Gen [v 0.6]
« Reply #64 on: November 07, 2011, 03:43:01 am »

Critisizm and suggestions
It's spelled criticism, not critisizm! (There's your criticism, now for suggestions.)

How about a safehouse addon that adds a pot cave? It would require start-up and maintenance costs, but would make selling drugs 50% more profitable.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Angel Of Death

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Re: [MOD] LCS Gen [v 0.6]
« Reply #65 on: November 07, 2011, 03:49:51 am »

Ooh! I have a suggestion! Sawed (or is it sawn? I've seen both used frequently) off shotgun. Only has 2 shots. but can be hidden in clothes.
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ryan5050

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Re: [MOD] LCS Gen [v 0.6]
« Reply #66 on: November 07, 2011, 04:38:10 am »

Bug caused by this: If you have a heavily wounded liberal that 'needs professional treatment', they automatically go to the firing range rather than the free clinic.
Heheh, I know what caused it, thanks :).

Deon, I have a suggestion. Fix the all weapons can hide under clothes bug.
I'll check it :).

I had more trouble with armored cars: it looks like hostages are not in "any car", and enemy car is not so easy to get too, so yeah, time to work on it more ;P.
How did you make this mod? if i may ask :)
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klingon13524

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Re: [MOD] LCS Gen [v 0.6]
« Reply #67 on: November 07, 2011, 04:46:49 am »

Ooh! I have a suggestion! Sawed (or is it sawn? I've seen both used frequently) off shotgun. Only has 2 shots. but can be hidden in clothes.
There's already that, try the pawn shop at C+ gun laws. No idea what the difference from a normal shotgun is thou.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Deon

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Re: [MOD] LCS Gen [v 0.6]
« Reply #68 on: November 07, 2011, 05:04:53 am »

It is smaller, so you should be able to hide it under coat, LCS uniform and other smaller-than-trenchcoat clothing which is not a normal clothing.
But with the bug which allows you to hide any weapon it's not a reason for now (until I fix that).

Bug caused by this: If you have a heavily wounded liberal that 'needs professional treatment', they automatically go to the firing range rather than the free clinic.
Heheh, I know what caused it, thanks :).

Deon, I have a suggestion. Fix the all weapons can hide under clothes bug.
I'll check it :).

I had more trouble with armored cars: it looks like hostages are not in "any car", and enemy car is not so easy to get too, so yeah, time to work on it more ;P.
How did you make this mod? if i may ask :)
LCS is open source. Download source files, modify them and compile, that's how.
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Yoink

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Re: [MOD] LCS Gen [v 0.6]
« Reply #69 on: November 07, 2011, 05:07:12 am »

Hey um, I just downloaded this, and it seems pretty cool!
I think I found a bug, though... I sold a stolen pickup truck and my cash went from $27 to -$67372025! Um, is that due to it being stolen? ???
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klingon13524

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Re: [MOD] LCS Gen [v 0.6]
« Reply #70 on: November 07, 2011, 05:28:36 am »

Hey um, I just downloaded this, and it seems pretty cool!
I think I found a bug, though... I sold a stolen pickup truck and my cash went from $27 to -$67372025! Um, is that due to it being stolen? ???
I've stole some pickups in this mod and that never happened to me. Try selling it.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Yoink

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Re: [MOD] LCS Gen [v 0.6]
« Reply #71 on: November 07, 2011, 06:00:27 am »

Well, that's what I did. And I've tried a few times, with different types of vehichles.
First impressions on the rest of the mod, though: Some things I really like, such as the many extra features and locations, but I dislike how much other things have been simplified, like trying to persuade captive conservatives, and sieges.
Overall, though, well I'm still playing it so yeah, it's good fun. :P
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Deon

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Re: [MOD] LCS Gen [v 0.6]
« Reply #72 on: November 07, 2011, 08:28:11 am »

Eh, I did nothing like you say with my mod. You probably haven't played LCS in a while. All I did is listed in the first post.
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klingon13524

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Re: [MOD] LCS Gen [v 0.6]
« Reply #73 on: November 07, 2011, 12:14:28 pm »

Suggestion: Hacker's cave. Pretty much a room like this;
Spoiler (click to show/hide)
that you can add onto a safehouse. Improves hacking and fraud success rates and lowers the chance of detection.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Funk

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Re: [MOD] LCS Gen [v 0.6]
« Reply #74 on: November 07, 2011, 02:24:37 pm »

im just thinking the lcs must have big hideouts, you can, stick tons of guns and ammo in them,a few dozens cars and 100+ people and it only a $400 a month.

if every safehouse had a size in rooms and a heat value.

some safehouse have a higher starting heat cap i.e. and old wharehouse can hid a mint easy, doing the same in a two room flat will get a lot more heat.

to get the idea of the heat rateing of a addon think:
1 noise,not just how much but what it sounds like.
2 smell?
3 does it need any thing i.e. power or a lot of materials or just out of place materials (why is bob the hippie doing with all those chemicals in his flat?)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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