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Author Topic: D&D 3.5: Sunless Sea: Back to the Normal Time.  (Read 56531 times)

The Fool

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #660 on: December 11, 2011, 02:35:42 am »

Gah. This is silly. Normally scheduled sessions don't happen, and I can't make it to the rescheduled sessions.
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Heron TSG

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #661 on: December 11, 2011, 05:47:52 am »

You can ignore DR with any energy damage.
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Est Sularus Oth Mithas
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Zako

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #662 on: December 11, 2011, 06:37:05 am »

But I'm a rogue, and I can't do magical spells and shit! I suppose with the properly enchanted weapon, I'll be able to get past damage resistance a lot easier. Put that on my wish list Grek: A weapon that does energy damage, preferably something that I can actually use effectively, like a rapier, shortsword or dagger.
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Tidal

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #663 on: December 11, 2011, 08:55:35 am »

You can ignore DR with any energy damage.
Ah, so my sword should have been doing more damage than that? Is lightning energy?
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Criptfeind

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #664 on: December 11, 2011, 01:48:27 pm »

What sorta sword were you using that does lightning damage at our level?

But yes. Lighting (And acid!) is a energy type.
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Tidal

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #665 on: December 11, 2011, 01:57:33 pm »

I spent all my money on getting a +1 Shocking Pata. I spent the remainder making the other one masterwork so I could give it the same benefit. It's a matching pair, made for dual wielding. Hence, I had no good armor at the start.

But on the plus side, I realized that taking Fighter means I have access to non-Druid stuff. Duuurrrrrrrrr.

Meaning I can use that longspear and armor.
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Criptfeind

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #666 on: December 11, 2011, 02:06:40 pm »

How can you even afford that? A shocking Pata would cost over 8000 gold. I am fairly sure we did not start with that much.
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Heron TSG

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #667 on: December 11, 2011, 02:08:27 pm »

How long from this post until the session, if it's at the normal time? (I've always been late.  :P)
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Est Sularus Oth Mithas
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Tidal

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #668 on: December 11, 2011, 02:48:44 pm »

How can you even afford that? A shocking Pata would cost over 8000 gold. I am fairly sure we did not start with that much.
It's only a +1 enhancement, not a +2 (which is the 8000), which means 2000 + 350 (masterwork) + regular price.

Quote from: SRD Magic Weapons
Shock +1 bonus

01–70   01–10   —   +1   2,000 gp
71–85   11–29   —   +2   8,000 gp

My biggest question would be how it functions underwater. Heheheh. Shock/Flame/Frost were considered, but fire and electricity were the closest to the idea I have for her, and fire wouldn't really function underwater... unless it's magical?
« Last Edit: December 11, 2011, 02:53:00 pm by Edio »
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Criptfeind

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #669 on: December 11, 2011, 03:23:09 pm »

You need at least a +1 on a magic weapon.

So +1 shock = +2 total
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Grek

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #670 on: December 11, 2011, 03:35:26 pm »

@Barbarossa: About an hour, assuming the server goes up.

@Theoboldi: We currently have 6 regular players, out of the 5 that I had hoped for. I'll edit the first post if we start accepting more people, but we aren't right now.

@Edio: Shock weapons do indeed cost 8000 gold. All magic weapons have a minumum enchantment bonus of +1, and adding shock costs the same as increasing it by another +1. Magic fire weapons are surrounded by boiling water instead of open flames when submerged, but that has no mechanical effects.
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Tidal

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #671 on: December 11, 2011, 03:36:00 pm »

...? The Magicky part gives the +1 enhancement. You start with at least masterwork, then you apply enhancements. The cumulative enhancement bonus determines the price of the bonus.


Edit: Ninja'd by Grek. I didn't know you could have just a "+1 Weapon". I thought it was more along the lines of "+1 X of Y".
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Dwarmin

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #672 on: December 11, 2011, 03:59:28 pm »

Heh.

Can we get up the server early btw? I figure anybody waiting to play might be willing to come in a little early, and at least we can make sure there are no server issues this time.
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Tidal

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #673 on: December 11, 2011, 04:00:59 pm »

Anyway, if that is indeed the case, I suppose I should bring it to the attention of my other DM. :P
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Grek

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Re: D&D 3.5: Sunless Sea: Back to the Normal Time.
« Reply #674 on: December 11, 2011, 04:31:00 pm »

Barbarossa?
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