I can't wait until we can implement the magic system into this mod when the next DF release comes out. Oh, the many spells you can use. This mod will be (even more) insane by then. I definitely know that Adventure Mode will be downright epic after the next version release when magick gets involved, and a version upgrade of this mod (provided it's not too difficult to get done).
Naturally, we would then have to start including other combat arts from the games into the mix.
Imagine having an army of Sabins devastating an army of Doomtrains simply by suplexing them all into submission. But anyway, I mean, having combat monks (more proper term based on FFT) which can use blitz moves similar to Sabin's (imagine an array of aurabolts being fired like mad; of course, fatigue will set in if they do some of these moves too often; to prevent abuse of them), Runic blades rendering anything with a [MAGIC] tag useless and harmless, theif-class units disarming/disarmoring their targets, and so on.
EDIT:
Oh right, we might as well hire some artistic talent. Anyone good at making a tileset willing to make one for this mod? And if so, what would be an ideal tilesize to work with? I think 16x16 is plenty good.
We can have an ASCII version of this mod as well as a tileset version. Pander to both types of players.