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Author Topic: Starcraft Mafia 6/14  (Read 4774 times)

Powder Miner

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Starcraft Mafia 6/14
« on: October 12, 2011, 11:19:48 pm »

I'm pretty addicted to the game Starcraft, and wanting to host a Mafia, I thought Starcraft would be an interesting thing to base a Mafia off of.
Basic rules, shamelssly ripped from the BM.
Rules and Guidelines

•Always play to win.
•You may not PM other players other than the mod. The mafia will have a place to talk to themselves.
•Never edit your posts, even to fix typos!  If you make a mistake, just double post- it's permitted here. Violation of this rule can lead to deadly repercussions.  I recommend using the preview button every time you post.
•Never quote your role PM or any other PM sent to you by the mod.
•If you need more time to discuss, you may ask for an extension.  If more players ask for one than those who decline one, the day will be extended by 48 hours.
◦There are no limit to the number of extensions allowed per day.
Game-specific rules:
The three races each are different alignment types:
Player ratio and inspect results:
Terran is town. There are 10 or 11 terrans.
Zerg is mafia, there are 3 of them.
There will be one or two protoss players, who'll be third parties, one-two off of this list:
Serial Killer
Survivor
Lyncher (Target randomly rolled)
Assassin (Target randomly rolled)
Jester
Martyr
(Randomly-rolled) Ally
(Randomly-rolled player's) Brother
or Watcher.
All third-party inspect results will come up as "protoss," town as "terran", and mafia as "Zerg."

When you get your role, you'll be randomly rolled in as a unit (or possibly building), and you get abilities based upon your unit or building. You'll be rolled as BW or SC2 if you're a unit that has appeared in both games.
Different units are different tiers, their in-game tiers. For example, the marine is T1, and the Ultralisk is T3.

This comes in important with the mafia's tier system- each day, the tier increases. For example, at day 1, the tier level is T1. At D2, T2. At D3, T3. Tier 1 units have their abilities available from Day 1, although they're not as strong as T2 or T3. Tier 2 and Tier 3 units get their respective abilities availble for use when their Tiers get reached. For example, a Tier3PlaceholderUnit couldn't kill until Day 3, but would have the strongest kill ability.

Units will also get possible upgrades, which add abilities or change things up passively. They have a half chance to be upgraded on the Tier they are available at in-game, and the other half chance is for the next day (Although certain roles can change the chances)

Finally, the order of actions in game is based upon the movement speed of the actioner, and ties will be broken with atack speed. In the case of an equal attack speed, a die will be rolled.
For example, say there is a marine, a marauder, and  a reaver.
The marine and marauder have the same move speed, but since the marine fires quicker, he goes first, the marauder goes second, and the slow reaver goes last.

Feedback would be appreciated >.>

Players:
1. Urist McArathos
2. Bdthemag
3. EcrownofFire
4. Duke 2.0
5. Zrk2
6. Orangebottle
7.
8.
9.
10.
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14.
« Last Edit: November 17, 2011, 07:39:23 pm by Powder Miner »
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Max White

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Re: Starcraft Mafia
« Reply #1 on: October 13, 2011, 10:55:32 pm »

Well I don't think anybody is likely to commit until you have some more detail in there, but very much watching, waiting to see what you come up with.

Virroken

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Re: Starcraft Mafia
« Reply #2 on: October 13, 2011, 11:15:44 pm »

Marine: Counter everything?
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Max White

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Re: Starcraft Mafia
« Reply #3 on: October 13, 2011, 11:17:53 pm »

Dude...
SC;BW: Archons, DT, Firebats, seigetanks, muta, lurkers
SCII: Banelings

Orangebottle

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Re: Starcraft Mafia
« Reply #4 on: October 14, 2011, 12:23:28 am »

...lurker can't be autoreplaced from lurking?
Heh.
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Max White

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Re: Starcraft Mafia
« Reply #5 on: October 14, 2011, 12:27:14 am »

I'm hoping to roll ghost.
Because seriously, between Cloak, lockdown and fucking nuke, what more do you need?

...
Oh that's right, snipe and EMP! Hell yeas!

Bdthemag

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Re: Starcraft Mafia
« Reply #6 on: October 14, 2011, 03:48:12 pm »

...lurker can't be autoreplaced from lurking?
Heh.
If I ended up getting that role, it would be so ironic.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Max White

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Re: Starcraft Mafia
« Reply #7 on: October 14, 2011, 03:49:23 pm »

If you end up with that roll... Watch as I roll science vessel.

Orangebottle

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Re: Starcraft Mafia
« Reply #8 on: October 14, 2011, 08:10:59 pm »

Depending on what kind of setup this is, i'd play this. I'd play the shit out of this.
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Quote from: The Binder of Shame: RPGnet Rants
"We're in his toilet. We're in Cthulhu's toilet."

""Hey! No breaking character while breaking character"

Powder Miner

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Re: Starcraft Mafia
« Reply #9 on: October 15, 2011, 03:56:25 pm »

...
Jerk
>.>

Anyway, working right now.
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Zrk2

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Re: Starcraft Mafia 0/14
« Reply #10 on: October 15, 2011, 04:24:26 pm »

I think you might want a few more scum and third parties to make it interesting. 3rd parties are always fun. MOstly because I've always been town, except 2 games where I got lynched D1.
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He's just keeping up with the Cardassians.

Urist_McArathos

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Re: Starcraft Mafia 0/14
« Reply #11 on: October 15, 2011, 04:29:16 pm »

Fucking In
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On the Nature of Dwarves

Bdthemag

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Re: Starcraft Mafia 0/14
« Reply #12 on: October 15, 2011, 04:29:32 pm »

In
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Powder Miner

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Re: Starcraft Mafia 0/14
« Reply #13 on: October 15, 2011, 04:30:51 pm »

Mm, I'll add another scum.
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Twiggie

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Re: Starcraft Mafia 2/14
« Reply #14 on: October 15, 2011, 04:34:27 pm »

i would in but i have a habit of leaving so yeah
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