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Author Topic: What affects the number of Titans...  (Read 2964 times)

Necro910

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Re: What affects the number of Titans...
« Reply #15 on: October 11, 2011, 03:05:25 pm »

The attraction is based on your WW1 era moustache and appatite for shi- ohright...FBs. Not german porn stars.

I beleaf my fece is brokan und nao must fix car. Please leave scuse ant left up circle.

DrGravitas

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Re: What affects the number of Titans...
« Reply #16 on: October 11, 2011, 08:25:02 pm »

The questions is what affects the number of Titans/FBs that will visit a given fortress from the pool of extant Titans/FBs.

I've seen no limit on the numbers. If you build the wealth, they will come. In particular, Forgotten Beasts seem to like to come and go if your caverns are well connected to the map edges. I'm not certain, but I think the Forgotten Beasts might not actually have a significant tie to fort wealth. Titans seem a bit harder to attract; it's certainly base on wealth, but it may also be base partly on the (world map) distance to the nearest lair. Normally, when I've intentionally settled down near a titan lair I tend to see them first. I wonder if the time until the next titan shows up (once you have sufficient wealth) is at all dependent on how far the next nearest lair is.
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Ieb

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Re: What affects the number of Titans...
« Reply #17 on: October 12, 2011, 07:42:42 am »

I'm pretty sure your fort location, population and wealth are all factors in Forgotten Beast incursions. I've had some forts where it took a long time for even the first FB to arrive, then some where they seem to show up a few months after another. Worldgen legend does show that there are a lot of underground regions, some larger and some smaller and the FB's settle in 'em at the worldgen start. Can't remember if I ever checked out if the FB's migrate or if they hang around in some area.

But anyway, pretty sure even the far-edge FB's would show up in your fort given enough time and the RNG feeling like big enough of a jerk.
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HorridOwn4ge

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Re: What affects the number of Titans...
« Reply #18 on: October 12, 2011, 08:09:55 am »

Who wants lasagna!?
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Quote from: SmileyMan
I got fed up with my fortress, so I decided to kill everyone (abandon is for elves) with a cave-in.

OK, cave-ins were always pretty deadly, but with the new falling object damage they are downright brutal.  As far as I can make out from the logs, many people were killed by the flying bodies of other victims.  One baby's corpse ricocheted off three other people, two walls and the floor.

DrGravitas

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Re: What affects the number of Titans...
« Reply #19 on: October 12, 2011, 08:33:46 pm »

They should be able to breed. Every hundred years they seek out a mate and have freaky abomination sex. You know. like a german porno

Titans are more like twisted embodiment of ideals than creatures and I don't think the Forgotten Beasts even have the proper equipment. But other megabeasts, like dragons? Yeah, they'll get their freak on. Heh, sometimes they even do it during world gen:

Spoiler (click to show/hide)
« Last Edit: October 12, 2011, 08:35:33 pm by DrGravitas »
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Corneria

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Re: What affects the number of Titans...
« Reply #20 on: October 12, 2011, 09:26:44 pm »

They should be able to breed. Every hundred years they seek out a mate and have freaky abomination sex. You know. like a german porno

Titans are more like twisted embodiment of ideals than creatures and I don't think the Forgotten Beasts even have the proper equipment. But other megabeasts, like dragons? Yeah, they'll get their freak on. Heh, sometimes they even do it during world gen:

Spoiler (click to show/hide)
>born in year 1
>has three children in year 2
I love the way time works at the start of world gen.
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Oh yeah: Nazis.  Now I lost the argument.  So you can't argue with me anymore.  Nyah.
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